This is a review exclusively of the Foundry module, and not the adventure itself.
Overall this module has the minimum information and handouts needed to run the FULMINATE scenario. If you have pocket change to spare, and want to skip the necessary prep to get this scenario into Foundry, this is an okay purchase. Though I would say it's on the expensive side, even with all that considered.
The information present in this module that differ from the scenario text and handouts are:
- scenes using real photos from the park areas
- expanded map of the cabin floorplan to be used with tokens
- barebones NPC tokens
The scenes are really just that, photos of the park. It even includes a photo of the cabin reception featuring a candid of a receptionist. Whilst clear, and showing the location, these feel like they could have been taken from Google images, or from someone taking a day trip to the park to get photos. Quirky, and grounds the feel of the scenario in reality, which plays well to Delta Green's atmosphere.
The cabin floorplan is the same black and white drawing as the handout in the scenario, but expanded to include some trees and car parking. It's useful if you want to use tokens for movement and combat. However, as one other review notes the scale is completely wrong, meaning you'd need to adjust it yourself. However, if you plan to use the maps simply as reference for theatre of the mind, they give less information than just using the floorplan as a handout, as you need to toggle between different scenes for each floor. This could be solved if the floors were side-by-side on the same scene, or even using base Foundry functionality for tiles and levels with multiple floors, keeping everything to a single scene. But the module also includes a floorplan handout, which is just as easily accessed.
The tokens are serviceable, though really disappointing considering they are what players will see and interact with, if you opt to use tokens. With simple art from the module, no unique names or art for each character, and the token borders just being black outlines, it does very little. I would honestly recommend against using the tokens in particular, and stick strictly to theatre of the mind, especially for a game such as Delta Green, and instead load up some portrait art you find online for each ranger, camper, child, and otherwise, and show them to players when they interact with Agents.
For a premium module that features a ready to run adventure, I would hope to see additional handouts, sound effects, music, or anything to heighten the experience in a VTT. Instead, it's almost as direct a port of the scenario into Foundry as you can get, and that is fine.
For that reason, two stars represents doing what it set out to do, though lacking detail in parts, and adding little value beyond making this adventure available in Foundry.
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