BIG BANG RPG – Review
I really enjoyed, and am still enjoying, the BIG BANG COMIC ROLE-PLAYING GAME. It is a fun adaptation of a comic-book which will allow new & old gamers to play an RPG based in the setting of the BIG BANG COMIC worlds.
BIG BANG COMICS – A quick word
Remember when comic-books weren’t the awful pieces of travesty most of the great ones have turned into? I’m talking about the days when Stan Lee was actually allowed to write the stories of the characters he created, and when Jack Kirby was still chomping of cigars like cotton-candy. I’m talking about before the dreaded Spider-man “clone sagaâ€. (If you’re young enough not to know about that, consider yourself blessed and move on.) These were the days when comic-books were fun, well drawn, and made sense. The people who produce BIG BANG COMICS remember those days and produce their line of comics as a tip-of-the-hat to these more enjoyable times for comic-book readers and comic-book heroes. The two worlds of BIG BANG COMICS, Earth-A and Earth-B, are parodies, but in the creators’ desire to shoot straight AS creators, they have stayed true to a comic-book paradigm that, with the exception of movie-producers, was lost by the two bigger comic-book companies a long time ago.
RPG VETERANS
Veteran gamers have come to know PISCES ALL MEDIA’s ability to produce new rules (Feats & Negative Feats, Qualifications, Superpowers, Mass Combat, etc) into their RPG books. The BIG BANG PRG delivers on these criteria in the usual excellent fashion. What makes this book stand out, in my opinion, is the way designer & writer Chris Carter has taken old & new rules, and created a simple, fast-flowing super-hero system – a system that aids the comic-book story. In particular the “SUPERSLUGFEST!†rules are a very good application of the standard d20 rules to super-hero games & combat.
RPG NEW-COMERS
The BIG BANG RPG is also well written for the new-comer, explaining rules & terminology in a simple easy-to-understand manner. I wanted to cast a particularly critical eye over this, and was not disappointed. Chris Carter seems to have taken a “beginner’s mind†approach to explaining the rules and concepts of super-hero RPGs. The key question for any RPG with the new-comer audience in mind is: “can some who has never played an RPG before pick up this book, read it, and then both know how to play and still want to play?â€. I feel the answer is an affirmative “yesâ€, and Chris Carter deserves a lot of credit for writing a book with this end result.
BIG BANG COMICS FANS
I had extremely high expectations in this department, thinking perhaps quite unreasonably, that the internal layout would have four-colour comic-panels on every other page. The book is still an RPG book, and so the 229 pages contain more writing than they do art. (The RPG does contain more artwork than any other Pisces book, and the artwork is the real-deal comic-book stuff. More on the art later.) However, the question to answer for an RPG adaptation is “does the RPG allow you play (1) the characters from the world; (2) play your own characters in the world that is being adapted?â€. Yes on both accounts. Not every BIG BANG hero is there, but twenty-five (25) of them are lovingly and realistically reproduced. Over 50 pages of the RPG are detailed descriptions (including artwork) of characters and places from the worlds of BIG BANG COMICS. The RPG also contains information (such as tailored charts) for adding more details to a BIG BANG COMICS world.
ARTWORK
Wow! The cover is amazing. I thought it was done by Alex Ross at first glance. (It turns out it was done by Andrew Sheppard.) The art is not only the best ever produced by Pisces All Media’s RPG line, but is possibly the best of any RPGs out at the moment. This is because the artwork is all comic-book artwork from BIG BANG COMICS. The list of contributors has been reproduced below. Go ahead, type one of these names into a search engine and take a look at what else they have done.
Andrew Sheppard, Jerry Acerno, Jeff Weigal, Shelly Moldoff, Bill Fugate, Chris Ecker, Mark Lewis, Bart Schmitz, Jim Brozman, Charles Smith, John Watkins-Chow, David Zimmerman, Mark Stefanowicz, Mort Todd, Ben Torres, ALEX ROSS, Curt Swan & Murphy Anderson, Jim Starlin, Frank Squillace & Mark Lewis, Glenn Whitmore, Charlie Albert, Dan Reed, Steve Bissette, John Schuler.
RULES KRUNCH
The list of Feats, just by name, goes for 4 pages – most of them are new to this book. The previously mentioned SUPERSLUGFEST! section is worth a read for any power-player. The Qualifications (again, mostly new) are well picked to flesh out your super-hero characters and yet leave room for more to be created from the examples given. (As pleased as I was to see “Astronaut†in the Qualification list, there was a child-like exclamation of glee when I read the coolest Qualification there: “Ninjaâ€!) The rules make sense within the world, and true to the GOG format, can fit into the vast majority of d20 systems.
WRITING STYLE
Chris Carter writes clearly and expresses himself well. The editing & layout teams have done good work also for the presentation is clear and visually comfortable.
I’m not an unbiased reviewer for I am a fan of virtually all of the work that is produced by Pisces All Media, but I am a critical fan and I have been honest with this review. This is a good book and is of a production quality that any firm would be proud to publish. I sincerely hope this level of quality is replicated in all future Pisces All Media products. I don’t know what the guys from BIG BANG COMICS think, but I suspect they will be proud to have associated themselves with this for it is not only a good RPG for their product line, but it is a good RPG in itself.
|