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Those Dark Places: The Gamma-Sigma 12 Report
by Aaron F. [Verified Purchaser] Date Added: 02/02/2022 18:38:51

At 37 pages this is the longest adventure for Those Dark Places yet! Like the other two by Farsight Games (aka the author of Those Dark Places himself Jonathan Hicks) this is a good adventure. A little more combat heavy than the others it includes some optional rules for making that go a little smoother. It has a couple good twists/surprises (no spoilers) and of course the situation is not entirely what the briefing says it is (but then they never are, right?). And if you don't want to use the adventure as written you can still use the deck plans for the sample ship (same one as in the other two adventures though) or the 3 page plans for the station itself in your own adventures.



Rating:
[5 of 5 Stars!]
Those Dark Places: The Gamma-Sigma 12 Report
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FIRETEAM - Rules Light Sci-Fi Action Roleplaying
by Joseph W. [Verified Purchaser] Date Added: 02/02/2022 09:10:12

A worthy ultra-light sci-fi rpg focused on the small-unit tactics of future soldiers in a war-ravaged human-dominated universe.

The system is d6 die-pool based with only 3 statistics: Combat, Control, and Command. Damage is tracked in Health Points.

Successes are generated on a 5-6. No rules for exploding dice, critical hits, luck points, etc. but the game is intended to be ultra-lite, nothing an entertaining publisher couldn't add.

There are four roles which cover the different classes of specialist soldier fighting for humanity's survival in a very hostile setting: Assault, Tech, Medic, and Heavy. Each role has one or more special abilities. One criticism: Assault has the most versatile and useful ability and Heavy the least.

Like the bad@ss commandos in Predator, the fireteam members are hard as nails and well-trained when compared to the average threat but fortunes shift on the battlefield quickly and it doesn't take long for a specialist to run low on Health and wind up taking a dirt nap. The Medic is the cleric of the setting they'll be using their 10 units of Stimgel to keep everybody upright.

It's a fun very focused game. This isn't the game to run telenovelas but it can be a helluva lot of fun as a pickup game at cons or when your regular game runs short on players.

Fireteam is published with the OGL covering system and setting so anybody who wants to publish their own rules, tech, setting, and missions can do so.

Let's ROCK!!



Rating:
[5 of 5 Stars!]
FIRETEAM - Rules Light Sci-Fi Action Roleplaying
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The Three Peaks of Azra-Kalan
by Leon K. [Verified Purchaser] Date Added: 10/26/2021 13:22:26

Very good stuff, Easy to adapt into any custom setting. Well done folks.



Rating:
[5 of 5 Stars!]
The Three Peaks of Azra-Kalan
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Those Dark Places: The AMC-222 Report
by Aaron F. [Verified Purchaser] Date Added: 09/13/2021 14:12:06

Another great adventure by the author of Those Dark Places himself! Longer than the previous one, this is a non-linear investigatory/horror adventure. Please note the content warning, I can definitely see how the body horror elements might be too much for some people. The module contains a map of the asteroid mine and as a bonus also includes a deckplan for the DSRV Grahams (whic is also the same recommended PC ship from the last adventure). At the very end of the advenutre is some good backstory that could be used for future adventure hooks or even a small campaign.



Rating:
[5 of 5 Stars!]
Those Dark Places: The AMC-222 Report
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Those Dark Places: The Ana-Sin-Emid Report
by Aaron F. [Verified Purchaser] Date Added: 09/12/2021 12:00:43

An excellent adventure for a very tightly designed game. About twice as long as the adventure included in the rulebook, it also includes a full deckplan for the titular ship. Without spoiling anything this is a good 'ghost ship' investigatory adventure that avoids being too linear or "railroad-y". There's an optional rule for spacesuit damage that I flagged for use in other adventures as well.
Note the content warning, while on the mild side in my personal opinion (YMMV) this adventure is definitely leans more towards 'sci-fi horror' than 'sci-fi thriller'. Finally, Those Dark Places is rules light enough that the plot/details for this adventure could easily be adapted to those couple of other 'dark sci-fi' RPGs that are out there.



Rating:
[5 of 5 Stars!]
Those Dark Places: The Ana-Sin-Emid Report
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