A worthy ultra-light sci-fi rpg focused on the small-unit tactics of future soldiers in a war-ravaged human-dominated universe.
The system is d6 die-pool based with only 3 statistics: Combat, Control, and Command. Damage is tracked in Health Points.
Successes are generated on a 5-6. No rules for exploding dice, critical hits, luck points, etc. but the game is intended to be ultra-lite, nothing an entertaining publisher couldn't add.
There are four roles which cover the different classes of specialist soldier fighting for humanity's survival in a very hostile setting: Assault, Tech, Medic, and Heavy. Each role has one or more special abilities. One criticism: Assault has the most versatile and useful ability and Heavy the least.
Like the bad@ss commandos in Predator, the fireteam members are hard as nails and well-trained when compared to the average threat but fortunes shift on the battlefield quickly and it doesn't take long for a specialist to run low on Health and wind up taking a dirt nap. The Medic is the cleric of the setting they'll be using their 10 units of Stimgel to keep everybody upright.
It's a fun very focused game. This isn't the game to run telenovelas but it can be a helluva lot of fun as a pickup game at cons or when your regular game runs short on players.
Fireteam is published with the OGL covering system and setting so anybody who wants to publish their own rules, tech, setting, and missions can do so.