d4ce rpg |
by Kurt [Verified Purchaser]
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Date Added: 04/13/2025 15:30:11 |
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Having played d4ce a couple of times with my regular gaming group (full disclosure: this includes the designer) and a several hours of solo play, I find d4ce quite versatile. For such a compact set of rules, in one tri-fold including a character sheet(!), I am amazed at the variety and depth of role-playing d4ce facilitates.
Bravo, Mr. Smith, for bringing a mechanic to the universe that handles any genre while encouraging you to get into character and role-play, not just roll-play.
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I consider Lester Smith the king of short, succint, cut-the-chaff roleplaying rules (see his Bookmark NO HP system and supplements for a good example). This is yet another proof of it. You can create a character and be playing in just a few minutes in almost any setting you might think of with only a trifold ruleset which also includes a handy character sheet. It also puts those d4 dice, which one sometimes wonder what the heck they were invented for, to good use :)
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This is a terrific game system! Easy to learn and play with rock-solid mechanics that work well for both one-shots and campaigns. All the rules (including a character sheet) fit onto a nice trifold brochure. It makes your poor d4s feel special! Highly recommended!
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Minimalist, elegant rules expansion for Lovecraftian adventures with the Bookmark NO HP rules. No filler, straightforward, create a character in a few minutes, play with Things Man Was Not Mean to Know and lose your mind, as it should be :-)
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Masquerade Macabre
(26 pages, on sale at DriveThruRPG) is meant to be played as a party game. I did not play it that way. It comes with a tarot card chart, so I used this product as my solo engine and its theme for an adventure. The RPG system that I used was the D6xD6 RPG Core Book. I created six characters. The year is 1938 and the PCs are invited to a free dinner party.
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Yet another excellent expansion for the Bookmark NO HP rpg. The ship creation rules add a new layer to the rules which could be just as easily used for other purposes, like creating factions, communities and organizations. Highly recommended if you are a fan of the system.
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The D6xD6 expanded rulebook and several other minisettings available separately covered most genres you could possibly play with the system. For me, superheroes was the main genre missing, until now. I have been waiting for this for a long time, and it delivers the goods with simple but complete rules for playing golden, bronze or modern era supers. Highly recommended if you are a D6xD6 fan.
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Amazing! A complete game to play any genre of rpg, and it all fits on a trading card!!
I would have never believed it.
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If you enjoyed Lester Smith's Bookmark NO HP rpg and its sourcebookmark Dracula's Get, you'll like this too! It adds some interesting twists to the basic Bookmark rules to reflect genre conventions. You now roll a d20 besides your attribute dice to add variability and unexpected consequences to the results, and having a lot of powers can make your superhero less effective when they are needed. I really can't add any more details without giving away the whole sourceboomark, but it certainly is a refreshing take on superhero gaming.
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In Dracula's Get YOU are a creature of the night, a vampire. Not one of those glitzy romantic vampires you find in certain novels and films (bleagh!), but an authentic member of Dracula's lineage, a manipulative and conscienceless monster that shares with the honorable ancestor exactly the same powers described by Bram Stoker. Just for that alone it is a fun proposal, but it is also a great example of how to deal with supernatural powers using the minimalist mechanics of Lester Smith's Bookmark NO HP rpg. Highly recommended!
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I love this little product. Perfect for players new to role playing, and also for experienced veterans. The vets can fill in the blanks and take the story anywhere they want, creating new stories.
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At face value, this game seems simple. That's because it is! However, do not let the simplicity fool you. With only a bookmark (hence the name) and a standard set of RPG dice, one is free to do whatever they want within the limits of the GM. Be that food truck owner that by day dispenses tacos to the masses and by night is a sword wielding maniac. And that pesky HP? Forget about it! There is a system using those standard set of RPG dice to accomodate it. To further add to the understandability, my daughter who at the time of this writing is 6-years-old is able to pick it up and go with her food truck owner.
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I can't recommend this game enough! It is an epiphany of game design being so brief but encompassing such multitudes in it's concise design. If you are looking for an easy to pick up and play right away game I think you should certainly give this one a try.
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Yet another minisetting for the excellent D6xD6 rules by Lester Smith. This one pays homage to the old Warren/EC horror anthology comic-books. The main characters are not exactly heroes, as they are haunted by a Shadow of the Past (some horrible action in their past they did or contributed to) and driven by a Dark Desire (something connected to their Shadow they want so much they are willing to kill or betray anyone to get it). It also adds a simple Terror Token mechanic which rewards the players for acting in character and leading their own characters and the group to their undoing. The result is a game in which everybody will probably meet a grisly ending, but will have a lot of fun doing so. It needs a group of players who are familiar with the kind of fiction Tales from the Terror Tomb is based on and are willing to go along, but in my view that's a feature, not a bug.
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Clear, concise, focused.
Lots of room for depth without
Excessive clutter.
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