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The Morrow Project 4th. Edition
by wade g. [Verified Purchaser] Date Added: 05/02/2020 18:24:14

Scott writes great thoughtfully reviews. I could have given the same stars for this product but I can't. I had a huge problem with putting 20+ pages on the population, names of cities and towns in every state, the number of missiles may have been blasted the crap out of those sites. 27 pages!! The first pages (page 277-279) give a great view of the background of the story and that's really good. But then..pages pages 280-303 are completely useless. One page could have given a "normal" hemispheres. The next page with the hemisphere with all the hundreds of dots showing those ereas which where wiped out., another page for 50 years after the war, then another 50 yeats, etc. There's a lot of pages that could have been used wisely.



Rating:
[3 of 5 Stars!]
The Morrow Project 4th. Edition
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Creator Reply:
Wade G., Thank you for taking the time to write a review. I like your suggestion of the hemisphere dot map for locations of missile impacts. I am forwarding that to the development group for possible inclusion in the next version. The original game was very much a Cold War-era game. The first edition being published in 1980, the missile strike tables have been an integral part of the game through each successive edition. They were updated for the 4th. edition but did not substantially divert resources from the rest of the book's development. Removing those tables would not significantly improve the product or price, and would be missed by some of our long time fans. I use them frequently when building new scenarios to know what the base condition of the area looked like. You are correct in that if we were to build a brand new game today we would not expend resources on building those tables and putting them in the main gamebook. Although they would probably be a candidate for a world-building supplement aimed at the Project Directors that create their own scenarios.
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The Morrow Project 4th. Edition
by Scott E. [Verified Purchaser] Date Added: 11/27/2015 16:25:12

As a fan of the original setting and concept (but not the original game system--more on that below), I will confess that I was apprehensive about the new edition. Many fans went about doing their own in-house updates in the '90s and, in my opinion, went too far. Stripping away the feel and unique look of the Project just makes the game into another paramilitary shooting gallery. We have plenty of those already.

However, my fears turned out to be mostly ungrounded. While the setting has been updated vis-a-vis when and how the world ends, and there are enough Glocks and M-4s to make folks who learned about firearms from video games happy, the classic (I guess we'd call it 'retro' these days) feel of the game as been preserved. Indeed, it has even been nurtured, since while equipment from the 1990s and 2000s is available, you might choose to run a player group that was recruited and frozen in the 70s or 80s, with the kind of stuff that is familiar or old-school players such as myself and gives the setting its unique feel.

Previous reviewers has opined that nothing is new. One can only presume that they either didn't read the new book, or have never read the old one. Here's some of what IS new:

Equipment: From post 1980s firearms or Humvees, there's enough new gear to make your character visually indistinguishable from a modern-day soldier just back from Iraq, if that's what you want to do. Most of the old stuff is still there, as well, for those who prefer the classic feel. Some of the original gear, however, either had some changes to make it more realistic or simply didn't make the cut (no more man-portable lasers and backpack fusion packs).

Timeline: TEOTWAWKI has been moved back to 2019. So while it is still "just around the corner", there's no reason for players to have to pretend they remember or even ever knew anything about the 80s. Also, rather than the simple nuclear Armageddon, there's another twist that helps to wipe out the world. But the most important update is:

The Game System: The original Morrow Project didn't really have a system for roleplaying. It was a set of skirmish rules. They later tried to graft on a Chaosium/Call of Cthulhu skill system, but it never really worked. This edition has an integrated task resolution system that is used for everything. Combat, social combat, and static skill checks use the same mechanic. The "Degrees of Success" system is so freaking elegant, I really wonder why no published RPG has thought of it before.

Character generation is likewise streamlined, and includes a point-buy method so that players who are obsessive about having characters be balanced can be mollified.

Combat is just as deadly as in the original. This is one of the things I was worried about. The original game was gritty. Gunplay was avoided wherever possible because getting shot probably meant a character death. It almost certainly meant a character retirement. Thankfully, this is still the case. It is also still crunchy as heck. That's a good thing in my book, but if you prefer a more rules-light approach, then this may not be for you.

There are some things I don't care for, but the bulk of those are of the "the new canon isn't the way I've been running the game for the last thirty years". That's fine. I still remember how to ignore things I don't like.

Two things that are empirically substandard however are the layout and proofreading. Typos are rampant, and information that should be presented together (or at least in proximal sidebars) sometimes requires flipping forward or back to a different chapter. This is something that can be corrected over time, and given the overall quality of the writing, I'd not be shocked at all if it is already corrected and just awaiting republishing (hopefully in the upcoming version that includes the pdf metadata).

In summary, this is the edition we've waited two decades for. It doesn't disappoint (at least not in any substantial way).



Rating:
[5 of 5 Stars!]
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The Morrow Project 4th. Edition
by Miguel d. L. [Verified Purchaser] Date Added: 06/12/2015 03:42:42

I don't know, I guess I was expecting more from this one. I love the concept of an elite team re-building a post apocalyptic Earth but the existence of vehicles the Mars - 1 just bothers me too much; it just seems out of place in a game which generally tries to be realistic rather than cinematic.

Other than that, it seems an OK game, not too bad but nothing that excited me either. Sorry.



Rating:
[2 of 5 Stars!]
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The Morrow Project 4th. Edition
by Rodney W. [Verified Purchaser] Date Added: 04/06/2013 06:56:26

It has been a long time coming but after reviewing it, it is well worth the wait. Outstanding game.



Rating:
[5 of 5 Stars!]
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The Morrow Project 4th. Edition
by Stephen M. [Verified Purchaser] Date Added: 04/05/2013 13:49:44

The latest edition of The Morrow Project has been a long time coming, but is worth the wait. New, clear rules in place for lots of things that were vague before. A new, updated, and creative Meta-plot event to start things off makes for a fresh but familiar look at the game.

All in all, I think that this version will be a fun game to play for years on end.

My only complaint is that there needs to be one more proofreading before the book is released to print. A few stylistic changes can be made to make the book even better than it is.



Rating:
[4 of 5 Stars!]
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