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Great pickup game for a night. A good GM can really run with this and create some interesting custom stories.
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I love the well thought out world and the talented writing really makes it come to life. Excellent!
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I have played a few games with these pieces and they work really well. Super versatile and well thought out.
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Fantastic fantasy novella. Really captures a glimpse into an well thought out, layered world with interesting and believable characters! I want more...
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A good fanatsy heartbreaker, reminds me alot of the fan E6 version of 3.5 dnd
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I want to love this, I really do. But the tolerances on the pins and sockets are too tight. I have to do a lot if trimming on each piece to get them to fit together. Also, the pins on the two wall sections are different lengths. The short wall fits perfectly, but the long wall pin sticks out of the bottom of the socket 1/16" or so. If these issues can be cleared up this would be absolutely fantastic. I'd much rather have the pins fit more easily and the walls potentially wobble a bit than to have to invest so much time in trimming and then struggle to assemble/disassemble the parts.
The problem appears to be my printer, so I'm upping the review to 4 stars. I haven't been able to resolve the printer issues; if I do, I will leave another update on this review.
One suggestion/request. If the bottom edges of the pieces (all) could be chamfered a bit, that would offset the "elephant foot" issue that many people with FDM printers experience.
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Creator Reply: |
I was thinking of doing corner pieces with some looser holes, I will put that on my to-do list. Is the problem in the pin or along the flat surfaces that meet?
I will look at the differences between the short and long walls and get them fixed. |
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I like the simplicity of the system, it allows for creativity without worring about rules too much
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If you love role-playing games but hate being hamstrung by so many arcane rules and want your players to have the freedom to truly "choose their own adventure," you'll love the Sagaborn system. I've been running a campaign under the v1.0 rules for several years now, and v1.5 represents an even more streamlined, rules-light version that makes it incredibly easy for new or lapsed players to get started, and provides a rich, novel setting and world that offers experienced gamers a newfound freedom that won't be found in more mainstream D&D or Pathfinder adventures.
The core rulebook is a must-have for GMs and even if you're only a player in someone else's campaign, you'll want to get your own for sure. I should know: my copies keep getting "borrowed" and wind up as "gifts" for my players!
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I really struggled with how to rate this adventure. Truthfully I kept bouncing back and forth between 3 stars and 4 stars and if I could give 3 and a half stars that would have probably been a more accurate and fair grade, but I'm going to err on the low side for a reason I will get into shortly.
First up; I purchased The Hauting Of Eliuska Manor completely on a whim. It happened into a search for another product I was after and it sounded interested (I love haunted house scenarios) and has a really nice thematic cover. Ultimately I feel like what I got was a bit of a mixed bag with more positives than negatives so your individual experience may differ from mine.
First up; the writting.
I really like how this adventure is written and laid out. It is extremely DM friendly and has background and motivations spelled out in the encounter/location blocks for every encounter. This means a minimum of page flipping and searching during the game and really keeps the DM focussed on 'why' things are happening and helps maintain focus on a tone. This kind of clarity is a huge boon when trying to run an adventure where atmosphere and mood are important as it prevents DMs from accidentally breaking that tone and potentially confusing players. In addition I felt the objective quality of the writting was quite good as once again it contriubted to the mood without any of the prose becoming so flowery as to feel forced. The author does a great job in creating tension and making everything feel like part of a larger story instead of a simple set-piece.
The art and cartography.
This is where I really struggled to formualte an opinion. I really like the style of the artwork and there is certainly enough of it. Likewise the maps look interesting and well done. Having said these things I purchased the print copy of the book and the clarity of both the art and the maps is terrible. Although much of the adventure could be thought of as occurring in darkness the art and maps themselves are printed so dark that details can be difficult to make out or lost. I'm not sure if this is a print quality issue, or something to do with the original files itself but I was really disappointed that some imagery that looks like it's probably pretty fantastic is dimished by how it's been produced. My other visual issue with the cartography is that it feels like there is a lot of wasted space and the maps are presented smaller than they need to be, basically if most of the manor maps were printed in landscape rather than protrait format they might have looked better.
Value for money.
And this quite honestly is where I decided to err on the low side of that 3.5 star comment from earlier. Although I like the adventure and will definitely run it, looking back at my purchase $19.99 feels like a lot for 50 pages of this print quality. Had I spent $10-12 on this I would probably have considered a case of I got what I paid for.
Overall I recommend The Haunting Of Eliuska Manor as an adventure but would not recommend paying for the POD version.
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Creator Reply: |
Jay!
Thank you for the review. Reviews always help indie publishers work towards a better product. I am very sad that the print version was not as good as it could have been. I had contemplated using black and white maps on the interior, which would have definitely helped.
Its seems you liked our work, but the biggest downside was the printing? Be sure that I am taking that serious and looking at other options for future books.
Since I can not fix the cartography in the books, can I mail you some printed maps to help with running the adventure?
-Mike |
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I bought the print copy of the game system and I love it. I really like the simplified, low magic feel of the game. The art in it rivals any of the high end gaming systems as well. Highly recommended!
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After a long time away from tabletop games, Sagaborn has the refreshing feel of the 3.5 and before, I am use to but bring back the storytelling aspects that I enjoyed. With a great setting and options rules to help infuse the relm of fantasy and a bit of horror.
Game system: Streamlined and putting focus in the storytelling more so than rules and math in dice rolls. Also giving the GM more leniency to make the world their own, then hard fast rules defining everything.
Layout: Very easy to find information need, and information easy for those with or without knowledge of D20 system.
Artwork: Give a very good reference to the landscape and atmosphere in the world.
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We got a chance to play with the creator at Chattacon. My group fell in love with the system. We've played another game as a one-shot and I'm slowly working with them to play more often. If you're familiar with d20 rules, this game systsem will be quick to pick up. Try out the Heroic Actions, they are one of the best core mechanics we've come across...and it's simple.
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I love the Sagaborn system! I've been playing for a few months now and I really enjoy the simplified streamlined d20 system. I'm a sucker for low magic gritty campaigns and Sagaborn delivers!
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I bought the print edition of this rulebook as soon as it came out, and have been GM-ing a Sagaborn campaign for a few months now. The rules system is fantastic, and we focus so much more on storytelling, players choosing their actions, and dice-rolling to determine success than under any other system I've played. There's no arguing over whether you can do something; it just happens or it doesn't as the players, GM, and dice determine.
If you've been looking for a fun RPG setting, that has lots of the classic D&D elements but cuts down on the arguing and focuses on gameplay, characters, and a rich and brilliant (and malleable) world, this is the ultimate place to start!
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If you haven't heard of the world of Uteria, and/or want an introduction to the world that the Sagaborn RPG takes place in, this book gives a rich history background and helps set up what the role of elves in this world is. It's a spectacular introduction to a new twist on a classic race.
Also, included in the back is a whole slew of interesting creatures that are completely compatible with the Sagaborn RPG game; if you need ideas or examples of creatures/monsters for your world, this is a great place to get started!
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