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Looking for a solid "Demon incursion into the Real World" type adventure or resource and this fits perfectly.
I am not using the Modern d20 rules, but a modification on the current D&D 5th ed rules for Modern play. The conversion is quite easy and there is good "fluff to crunch" ratio here that is would be a good book for any system really.
My only issues are personal style ones and not the fault of this book really. For less than the price of lunch for two it's a great book and full of ideas for other games.
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You should be aware that almost all the maps in the collection are FCW files, not PDFs, meaning that they can only be opened with Campaign Cartographer, which is at least a free program.
Unfortunately, looking through the maps I am not sure this was worth even the $2 price. Most of the maps are incredibly simple or crude looking. There's a series of "world maps" that are completely unusable. Many of the maps aren't gridded. Overall, a disappointment.
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Worth the price! Recipes offer alternatives (stroganoff, beef or chicken?) in some cases. Caution: may result in weight gain!
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This has a wonderful batch of recipes to use for game night. I have heard of a sequel and can't wait to see it.
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A d20 version of the HERO product, The Kandris Seal (Modern d20) is a campaign setting focusing on repelling a demonic invasion into the contemporary world. The zipped file is just shy of being sixteen megabytes in size, and contains a single PDF. Said PDF is one hundred thirty-five pages long, and has bookmarks and a hyperlinked table of contents.
The cover of the book is the only instance of full color art. All of the interior pictures are black and white, with most of them being illustrations of various characters. While there are no page borders per se, the chapter title is listed on alternating sides of each page.
The Kandris Seal has a very Buffy-esque feel to it. The overarching plot is that The Keepers of the Broken Circle, a cabal of demons from the Realm of Chaos, want to invade our reality. All that prevents them from doing so is the Kandris Seal, a massive lock on our universe that makes dimensional entry or egress very difficult, and those who protect the seal, known collectively as the Thaumaturgia.
The book is divided into three overarching chapters. The first chapter is devoted to the Thaumaturgia, the second to the Keepers of the Broken Circle, and the last one to effectively running a game. Of course, each such chapter has quite a bit to it. For example, the Thaumaturgia chapter covers their history, major NPCs, relevant new feats and spells, satellite orders, and the Seal itself, among other things. Likewise, the Keepers chapter has similar listings, but also covers information such as how using chaos-based magic can taint you, as well as full stats for the Keepers themselves (something I personally liked, as too many of these types of campaigns have the demons be unstatted uber-beings that can’t possibly be defeated). The final chapter covers a range of topics, including how to run this campaign in different genres, a sample campaign taking place on another planet far from Earth, and plot seeds.
The Kandris Seal handles its material well, but there are some points where the product falls down. All Open Game Content has been formatted to be printed in capital letters (the “smallcaps” font), which, while it clearly designates what is and is not OGC, seems hard on the eyes. Likewise, there is no printer-friendly version to be found, which may be an issue for some people. Finally, the book does a good job of presenting the campaign, but the section on how to run it with an alternative feel comes off as rather forced; each alternate genre gets just one to two paragraphs of ideas that seem too obvious to warrant mentioning. Likewise, the mini-campaign about the planet on the other side of the galaxy is interesting, but there are only a few paragraphs about how to use it with the rest of the campaign, and it feels somewhat out of place to mix high-tech aliens with magic-using demons.
All in all, The Kandris Seal adopts nicely for Modern d20, but it seems to have brought over some rough spots that are inherent to the campaign itself. It works well for its stated theme, but when trying to mix that up, things don’t make the change so well. Still, if you need the threat of a looming invasion from another dimension, combated by protectors who secretly fight to preserve the world, you might want to look at The Kandris Seal.
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As a d20 Modern GM who likes to incorporate Lovecraftian themes into his campaign, I find this pdf quite useful. The writeups are extremely thorough. This book does not consist of filler rehashing the srd. Highly recommended.
Disclaimer: I got this pdf. during the Thanksgiving give away.
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Creator Reply: |
Thank you for the review, Curt. I hope you enjoy using The Kandris Seal in your games. If you are interested, we are publishing a series of genre-based sourcebooks to support TKS. The first, Capers, Cliffhangers and the Kandris Seal, was released earlier this week, |
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This is great collection of various maps and well worth the $2 being asked. There are very few maps in here that a semi-skilled amateur cartographer couldn't create, but that's just the point, now, you don't have to. There all here, freeing you up to create something else. This is a good solid effort and I've already found several uses for a number of the maps.<br><br>
<b>LIKED</b>: The chronological progression of the castle series is interesting and inspired me to write a story line for one of my campaigns.<br><br><b>DISLIKED</b>: At $2, it delivers what it promises.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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This supplement is a fantastic addition to the Champions game. The background is very original, the characters are interesting, the magic system is original. The artwork is okay, not great, but not bad.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Creator Reply: |
Thank you very much for your comments! |
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A very good product full of useful and interesting details and ideas.<br><br>
<b>LIKED</b>: The character outlines.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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I'd like to able to fill this box in without having to put anything in this comment box, alas I cannot- I apologise but I've not got a lot of free time and yet I want to rate the products.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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The Kolrath Ziggurat Symbol Catalog is exactly what it's described as. 30 symbols, in a hand drawn style for use in CC2. These symbols are scaled and drawn in a style similar to existing Profantasy & Mysaniti Cartographers Guild hand drawn symbols, so they readily fit in with your existing symbol catalog's.
They make use of the vari-color feature of CC2, letting you customize the color scheme for your maps!<br><br>
<b>LIKED</b>: Use of vari-color, scaling to match exisiting products.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Creator Reply: |
Thanks for your review, Matt! |
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In addition to dice, pencils and character sheets, gamers can typically be counted on to have Mountain Dew, Dorritos (Cheetos stain character sheets!) or pizza around the game table as well. Settling into a long campaign with this limited diet not only helps to contribute to too many gamer stereotypes, but also can stifle a game with the lack of culinary variety. "...And Their Tummies Growled" attempts to address this issue by presenting over 40 pages of quick and inexpensive recipes, but unfortunately, this cookbook seems to miss its mark when it comes to its audience.
Writer Lisa Hartjes has put together a number of recipes that really ARE quick and inexpensive. There?s nothing inherently wrong with them. There's a decent variety of meals and snacks here, and the recipes are written well enough. An odd bit of formatting of this .pdf?s introduction aside, "...And Their Tummies Growled" is basically formatted and easy to use.
However, for a cookbook aimed at gamers, there's very little "gamer flavor" here. Past the cover, "...And Their Tummies Growled" offers almost no indication that it is a collection of recipes designed for dice throwers. A few of recipes have names that almost take us to a more imaginative place (Roadkill or Death Chili, although serving chili to a group of anyone who will spend more than a few hours around each other in the same space may not always be the best idea!) than the kitchen, but it?s hard to imagine serving Tofu Lasagna to a table of D&D-ers.
Additionally, there are a few recipes here that seem to be a bit "heavy," particularly some of the pasta or beef dishes. While many gamers will clutch their favorite energy drink in their non-dice hand, I wouldn?t expect it to be a required beverage to fight off the pending energy-level crash after eating some of these meals.
As a recipe book, "...And Their Tummies Growled" is written in plain, easy-to-understand language, and offers several options to hosting your next get-together. If your next get-together is a game session, however, you may be disappointed. <br><br><b>LIKED</b>: Written in plain, easy-to-understand language<br><br><b>DISLIKED</b>: Not specifically applicable to gamers<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br><BR>[THIS REVIEW WAS EDITED]<BR>
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This is a short side encounter involving a village with some nasty little secrets. The plot leaves possible outcomes quite open though it assumes at least minor altruism on the PCs' part. Quick thinking and roleplaying will be rewarded though some combat is likely.
There were some oddities in the stat blocks, I thought, and there could have been more guidance on some of the NPCs' likely reactions and tactics. The overall mood of the townsfolk is an open question, since the events of the adventure are likely to produce a considerable political crisis.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Creator Reply: |
Thank you for your review, Jim. If there's enough demand, we will do a revision of Love Never Dies and your comments will be a great help in that effort. |
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A well thought out shop that you can easily adapt to any city. It's both well stocked and well secured, with supplies and tools to make custom orders and ready to sell merchendise for adventurers looking to lighten their coin carrying.
I was a bit annoyed to find that 'Campaign Cartographer' is a PC only application. There's is no 'Campaign Cartographer' application or reader for Macs, so the CC map files were useless to me. I assume the CC maps are mostly like the 2 png file included, so I didn't feel I was missing much.<br><br>
<b>LIKED</b>: A handy, drop-it-in anywhere shop<br><br><b>DISLIKED</b>: I'd like to see more on the personality and outlook of the shopkeeper
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Creator Reply: |
Thanks for your comments, Robin. The bonus zip file available for download does contain the Campaign Cartographer Pro files. There have been a couple of people who have been able to get the free viewer available for download from the ProFantasy website to work on a Mac with a Windows emulator, but a quick search of the YahooGroups mailing list for CC2 didn't reveal how they did it. |
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Malkov?s Jewels is a short (four pages, the other two is the OGL paperwork) description of a business, specifically a jeweller and gem-cutter which is likely to be frequented by adventurers. The building is well designed and nicely mapped with two color gifs of the two floors of the building (in separate files). I do not have Campaign Cartographer but I suspect the map using that program is just as good.
The author has thought about what a jeweller would need in a D20 fantasy setting and the building is secured with locks, bars and traps (magical and mundane). A list of Malkov?s tools, supplies and finished items are included, for customers (or thieves).
Malkov is well-written system-wise but is only given a short paragraph of personality and description. I would have liked to have seen more about him, perhaps a list of other people he deals with. Who supplied his locks and traps? Where does he purchase his gems and metals? Equally, the adventure ideas are under developed, just a sentence each.
This product is useful if you need a jeweller?s shop in your city but it could have been more developed to give the DM more tools to work with.<br><br><b>LIKED</b>: Solid basic idea, well crafted physical structure.<br><br><b>DISLIKED</b>: Not enough detail of the person of the jeweller and what he does.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Disappointed<br>
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