Hearts, Swords, and Flowers covers how to introduce a shoujo style into your BESM Tri-Stat game. A "shoujo style" here is understood to mean a game that focuses on emotional interaction between characters to advance the game. While it doesn't necessarily exclude action, combat, or other plot-driven motives, it strongly lends itself to games where the player-characters have strong emotional investments in other characters.
Well over two-thirds of the book is dedicated to "fluff" (non-mechanical text) regarding various aspects of shoujo style, with frequent examples made of existing anime/manga. The remainder of the book introduces a new mechanic (Bonds and Ties), and deals with what optional rules from the BESM rulebook are particularly appropriate to a shoujo style game.
Anyone looking to find a sourcebook on running a shoujo game need look no further. The book's content being largely fluff means that almost all of this book can be applied to any system. Of course, that is a downside for people who want something to rigorously expand their BESM game. A book that is largely about style of play doesn't necessitate a lot of mechanics, and Hearts, Swords, and Flowers doesn't try to pretend otherwise. I gave this product three stars because I felt that its focus on shoujo style ultimately eclipsed its nature as an RPG sourcebook, something that was abetted by the dearth of mechanics. It will, however, be the first book I turn to whenever I need emotional character interaction in my game.
QUALITY: Acceptable
VALUE: Satisfied
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