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Do you miss having an Oath of Poverty that actually does someting? Wish you could go all Heroic Sacrifice against the BBEG and actually get somthing for it? Or maybe you just really want to be able to make your own special attack to yell out at the bad guys when you use it. Grab this book quick. The various subsystems inside will help you do all this an more from making up a technique using various sphere effects that you or you and others can fire off, to having oaths you can take up for tangible benefits (as long as you keep your oath.)
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Take your poisoning up to the next level with a handful of new talents, make poisoned food hit for longer, or my favorite make you poison stick around after applied forcing the target to keep saving until it expires or they finally succumb to the toxins.
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Love the hive this prestige class will let host a swarm inside yourself that you use to attack, defend, and much more. The book has many great options as well for various chamption classes so if your looking to add more oomph to your Spheres game this is a great buy.
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Not much to say here but if you love the Alchemy Sphere then grab this for several new options to make life better, including Chemical Coating to make your fire, acid, bombs, etc into a coating for your weapons!!.
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Team work Team work Team work, thats the name of the game. Ever think about the pathfinder teamwork feats are great.....if your a class that doesn't need everyone to take them? Well here to help with that is Tandem Talents. With this book you'll be looking at new SoM talents focused on letting your allies do things based off of what you doing, without both of you needing to have the same thing taken on limited resources. Fail to disarm your target let a buddy get a chance, share your scouting information instantlywith your buddies, and more.
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Really great book if you feel the need for expanded leadership options in your game and use the Spheres of Might system. The two packages availible to the character either give a cohort or a loyal group of followrs each with its own benefits. But on top of just granting these things expect to have new and exciting ways to fill out what they can do for you allowing you much more customization over excatly what benefits yoru army has. Plays well for both players that want to be that military style general or for the BBEG to really work that army.
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I'm a fan of books that grant options for Spheres of Might and this one has a few. It has some Alchemy Talents for alcohol with some different effects, some Monk options, and more love for the Barroom Sphere, overall great for the player looking for more alcohol in a character concept.
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Do you want some Talents that let you be a walking wall? This book will let you come close to that, some fun stuff in here if you really want to dig in your heels and become that immovable object you wanted to be in character.
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Its a neat little book if you like the 'quick and stabby' types.
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The book is full of Talents and Archetypes with punny names that some will find rather sour to read but don't let that stop you. The actual rules are pretty solid and no one said you can't rename some of the more silly ones like Knightknight and Magemage two very solid options for the Mageknight.
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Not gonna lie, Warden is a -fun- class to play and as a player that might mean its well tuned with many good options available for those who have something specific in mind. Do you want to hand out differing buffs and defense to the group? Standard Warden will do. What about a Warden who is -hyper- focused on playing bodyguard to only one member at a time? There is an Archetype for that. How about a Warden who spends their time and effort locking down enemies instead of buffing the party? Jailer has you covered. Overall solid handbook with nice options and possibly my favorite class to play.
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Are you looking for a Handbook that just adds -a lot- of stuff to just about everything in Spheres of Might? Look no further then because this handbook is going to have something for everyone with so many new Talents, Feats, Stances, and archetypes. Its been one of my favorite Handbooks so far and I was super excited to see it come out of playtest.
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Do you want more options / talents for the Blood sphere? Do you want to make a sword or a gun out of your own blood? Do you like some more talents for the Fate sphere? How about some really cool class Archetypes? This is a fantastic handbook with all that and more!
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The Sidhe aren't a personal interest of mine but the book has two neat little archetypes in it and having more options for the Blood sphere is always nice.
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Its not every day that the people in Drop Dead Studios make a handbook for a whole new Sphere of Magic but here we are. This book introduces the Mana sphere and its uses are pretty general 'make this person better at magic' 'make this person worse at magic' there are some pretty -powerful- options here if the GM allows them like the ability to drain whole Spell points out of other Spherecasters or draining whole Slots if they're a Vancian caster. It might need some tweaking at your table but its a solid book all around with some of my favorite Casting Traditions too.
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