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Cognition talents are...strange. They fill a niche of self-buffing in a way you'd expect some talents like the Rage or Courage Charm to be moved to this section. The utility is nice but overall this feels like a mostly uneeded addition. Acquire it if you're really scrounging for more mind talents.
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This book is wonderful, plenty of new optional systems, especially notable is the Technique subsystem. Even in the most barebones function, its a more inclusive spellcrafting. It does present a notoriously difficult to account for function of multi-attacking with levels of d6s per attack even though it suggest about allowing such an ability just prior to presentation.
The only thing it does to denote any flaw is it only more readily displays how champions are designed with a higher power budget than mundane counterparts.
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new poisons are always fun. These still have the issue of SoM poisons, and most non dreamscarred press poison support, of being finnicky. But in a humanoid focused campaign, these options add a lot of versatility to the side of a sphere oft ignored. A worthy buy for those with the content available to make poisons more applicable.
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Adds more fun and engaging, if a tad silly sometimes, options for minion-mancy builds. I would rate this higher if I enjoyed that sort of content, but overall this would be a 5 star if I enhjoyed the content offered.
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This product contains lighthearted and amusing content. My personal issue is that it feels like its power level far outstrips the cieling of many current options directly comparable in terms of opportunity cost. It definitely feels like it could have used more playtesting and balance oversight.
Not for people that feel uncomfortable around alcohol abuse due to the glorification of drinking.
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This product adds many new equipment talents, alongside other spheres, that try to make armored builds better outside destitute and early-game campaigns. While admirable, they do not truly do quite enough at higher levels of optimization but are certainly appreciated in shaking up the established defensive meta-game.
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This product adds some very interesting ways to play with the idea of martial focus being an interactable resource, expanding off disparate but extant options. For control-oriented players, this book is worth a read. For GMs, this can provide fuel both for NPCs to extend fights by making resource use delayed and as inspiration for new ways to interact with resource managment as a concept.
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Contains what I affectionately call an Apology Archetype, this product presents a less balance-conservative Sphers of might compatible swashbuckler that also fixes some of its longstanding action economy issues. The added talents, new deed format and accompanying feats make this a must-have in any game where a swashbuckler feels like its toys have been loaned out to everyone.
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Yet another enjoyable addition to the spheres roster. Suffers from the default issue of consumables that Wealth by level assumptions do not favor items whose use is not guarenteed and could delay crucial stat break points.
However, they give out of the way wacky possibilities for the DM to sprinkle into loot as add-ins, possibly without factoring them out of wealth by level.
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Some good, some underwhelming, and some positively nutty options in this book. While the flavor may turn some away, as is often the case with april fools themed content, the mechanics within are genuine and consistently worded for the most part. A fun and Fun pickup for any sphere's game.
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Both an incredibly interesting, yet easily abusable, sphere was added with this Book. I enjoy the idea of it, but it certainly needed more playtesting.
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A wonderful addition to the spheres roster, especially in regards to the Huner archetype within. The blacksmith one feels out of place due to how much treaded ground there is with champion blacksmith but its still a valuable addition.
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Brought a lot of options to otherwise underpowered spheres. Mixed in over-all power level but still a welcome addition to the spheres system.
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Has plenty of interesting content. Some good new stuff, I just feel bad for the mundane classes that this improves on. Overall very satisfied
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Some great options with a celtic twist! The Sovereign Piper and the Painted Savage are amazing archetypes and I am really loving the War Paint for Alchemy Sphere.
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