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Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech
by Alan H. [Verified Purchaser] Date Added: 11/15/2012 01:41:58

This download also comes with the Monster Folio. Both are jam-packed with so much detail, it makes the electrotech setting really believable, yet an oh-so-familiar evolution from d20. There is also a basic errata document for the guide.



Rating:
[5 of 5 Stars!]
Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech
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Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech
by Michael S. [Verified Purchaser] Date Added: 09/07/2012 12:47:17

For anyone at least somewhat familiar with Dungeons and Dragons 3rd edition and Dungeons and Dragons 4th edition, this book is clearly an attempt to take some of the ideas the author liked from fourth edition and fit them into third edition. And as far as attempts go, it's superb. The art is also great, and the setting is a nice mix of steampunk plus steampunk-biotech plus traditional Dungeons and Dragons -style fantasy.

Characters have the six Dungeons and Dragons stats with normal bonuses (typically -4 for awful ratings up to 5 for awesome ones). Characters have a race, one of human, elf, dwarf, gnome, lizard-man, goblin, goliath, and about a dozen others. Characters have one or at most two classes, i.e. professions, out of Bard, Barbarian, Elementalist, Fighter, Monk, Necromancer, Invoker, Warlock, Sage, Thief, Sorceror, and about a dozen others. The character experience is rated in levels, from 1 for beginners to 20 for the best. Each class has a huge selection of special abilities the character picks from as they gain in levels, covering things from a bonus to stealth to extra damage with a favorite weapon to summoning earth elementals, based upon the class.

Feats are gone. Skill points are gone. Spell lists are gone. Everything is governed by the special abilities given to each class. The game has many options, great artwork, and great flavor, but a lot less of the complexity that plagues Dungeons and Dragons 3 or 4, or a lot of related Open Gaming License (OGL) derivatives of Dn



Rating:
[5 of 5 Stars!]
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Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech
by Kyle W. [Featured Reviewer] Date Added: 09/04/2012 11:15:10

Radiance is a game with a ton of things going for it; it uses a tried and true d20 base with an analytical look at how the core mechanics work in order to create a system that combines the familiarity and simplicity of the d20 system with a more flexible character handling system that not only reduces the difficulty of learning the system but also allows some pretty neat other things.

As far as the Players Guide goes, it has very high quality; it has more art and a more coherent design than an average free PDF, but it also has superb writing and contains a great amount of content. Its sleek and streamlined rules allow for a book that isn't terribly gigantic but still contains a ton of stuff for players to handle all sorts of situations, and provides an interesting insight to the setting, even though there's not a terribly high amount of connection to a setting within the book.

All in all, for a free game, Radiance is definitely stellar, and I'm seriously considering picking up a hard copy to have laying around should I have to run a game session without my laptop handy.



Rating:
[5 of 5 Stars!]
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Pact Magic Unbound, Vol. 1 (PFRPG)
by Ryan K. [Verified Purchaser] Date Added: 09/03/2012 09:00:31

A worthwhile update for a underappreciated product line. First, what is there:

  • one new base class called the Ocuultist, which replaces the Spirit Binder
  • a bunch of Archetypes for the core classes, most of which are obviously interesting variations involving Pact Magic
  • new rules for Spirits, which include nice things like scaling with the binder's level, rather than being obsolesced when you level up. This is reflected in the text, which explains that the spirit level is just how hard it is to bind them, not how powerful the spirit is. However, higher level spirits do get cool powers, while most lower-level ones get useful ones.
  • a nice balancing and readjustment to make things more Pathfinder-friendly, but which is still setting neutral (so pact-magic is not shoehorned into Golarion).

What isn't there:

  • None of the neat setting details like the Atlan or their enemies.
  • No Anima spirits at all.
  • Nothing for the extended core classes (like Alchemist, Summoner, or Witch).
  • Just a small spirit list, with only 2-4 members of each constellation.

From reading the internet, it sounds like Volume 2 is meant to fill in these gaps, with specific mentioned made of adding more spirits and the extended core classes. Summary: if you liked the old products, and you use Pathfinder, you'll like this too. It's easy to pick up for new people too, since it assumes you never read the 3.5 books.



Rating:
[5 of 5 Stars!]
Pact Magic Unbound, Vol. 1 (PFRPG)
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Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech
by Daniel D. [Verified Purchaser] Date Added: 08/26/2012 20:46:03

The Radiance Players Guide is a wonderful product and at precisely zero dollars an unreal bargain. A nice blend of classic fantasy and steampunk, set in a victorianesque world with a spectrum of fantasy races (many of those re-imagined to be better PC options). It uses a d20 ruleset and the rules seem clearly presented from what I could tell in a initial reading. Layout is clear, without any glaring typos or grammer. The art is great, with nice examples of items, tech, classes and some snapshots of the world. At nearly 300 pages this is clearly a labor of love. I would buy this if you wanted to up your standard d20 fantasy world into steampunk. If not played alone (this is a stand alone product) it would be good resource to raid for steampunky or pulpy ideas. I have seen this idea attempted before with less coherent results from other publishers (who shall remain anonymous for their own portection). Things can get tricky when you mix magic and steam tech but Radiance has been been viewed from a more coherent lense than those other guys. Hope to see supplements and scenarios in the furture!



Rating:
[5 of 5 Stars!]
Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech
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