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OneDice Supers
by A customer [Verified Purchaser] Date Added: 05/06/2016 23:10:21

Everything needed to play is in this product.

The system is very straight forward: Roll a single D6 and add the appropriate Ability (Strong, Clever, Quick, Power) and an appropriate Skill (from a good size, but not overlong list) and any Gifts (a robust selection of powers) against a Difficulty set by the Gamekeeper or an opposed roll. That's the system in a nutshell.

There also Flaws, Embellishments (think perks) and Covers (a template which is, essentially, a profession you spend half of your skill points on).

I found character creation took less than twenty minutes for a superhero game. And play was smooth and quick.

One very intriguing facet is what OneDice calls Skins, in this case three, which fill in the details of a setting and have rules that alter the rules to one degree or another.

I really can't recommend OneDice Supers enough.



Rating:
[5 of 5 Stars!]
OneDice Supers
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Dragon Isles Poster Map (Pirates & Dragons)
by David C. [Verified Purchaser] Date Added: 04/24/2016 09:34:27

I had this map printed full size (2 feet x 3 feet) at a local print shop on glossy poster stock. It is gorgeous!

If you are a Pirates and Dragons players, or just a map geek this is one to add to your collection. High resolution, full colour art work.



Rating:
[5 of 5 Stars!]
Dragon Isles Poster Map (Pirates & Dragons)
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OneDice Quickstart
by A customer [Verified Purchaser] Date Added: 01/29/2016 13:49:19

Good for what it does. Meant to be a quick to learn and do game. Not 97 pages on different weapons, but broad categories, like sword - not katana vs short sword vs claymore etc. And the same with all other areas. Simple mechanics makes it useful for solo. So you spend time on the story, not looking up pages of rules.



Rating:
[5 of 5 Stars!]
OneDice Quickstart
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Dark Streets 2nd Edition - Core Rulebook
by Rory H. [Verified Purchaser] Date Added: 09/17/2015 06:38:56

Considering the instability of the various RuneQuest/Legend editions, and with Chaosium due to release another RuneQuest edition next year, it was probably quite a wise move to develop the Renaissance system as it's own thing.

However, there is nothing better than an entirely self contained game and setting and this one has great potential now that it's been formatted this way. The layout and organisation is sound, with some nice illustrations of the period and the writing is clear and compelling.

It's sits nicely alongside the Clockwork and Chivalry game (also Renaissance based but set about 100 years earlier), and offers some excellent Cthuluoid scares in an 18th Century London setting. It does beg the question whether the Clockwork and Cthulhu supplement will also get a 2nd edition with a full set of rules in the future? Indeed, one wonders whether they can keep making historical settings of this ilk in maybe the 19th and 16th Centuries too? It would certainly make a fine collection!



Rating:
[5 of 5 Stars!]
Dark Streets 2nd Edition - Core Rulebook
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Abney Park's Airship Pirates
by Ryan H. [Verified Purchaser] Date Added: 04/27/2015 05:53:01

Note: Will refer to this book as APAP in this review. Also this will describe how I've been using the book, to give you some idea of it's flexibility.

Mechanics: Uses the Heresy System, created for the Victoriana RPG. When you are making a test you roll a number of d6 equal to their Attribute + Skill. Every 1 and every 6 they roll is a success, with a roll of a 6 exploding. An average test requires two successes to be considered successful. The more successes achieved, the greater the success. Complications are added in the form of Black Dice, which represent adverse or difficult circumstances. These are rolled as part of the dice pool, but for every 1 or 6 rolled on a Black Die, a regular success is negated. It creates a very player driven game, as a DM you really only need to roll for contested items, like combat so you can focus on the narrative -- which I've found very important in the system. To give players a feel of the 'universe' and to give them time to react, describing the scenes around them is very important. A note on Black Dice, incidentally, I've found using them exclusively for aspects of difficulty outside player control is the best way to use them -- using them too much seems to give the impression you're 'picking' on the party. Environmental things, e.g. 'Your Airship is fighting another one in a storm, all handling and gunnery rolls have 2 Black Dice or perhaps 3, as the ship is rocking and shuddering in the high winds and lashing rain.'

Setting: The setting speaks for itself honestly. Steampunk. Airships. Fighting tyranny with piracy! I personally use this to supplement my Victoriana 3rd Edition game, with it's airship rules. So, you can "co-mingle" the systems rather easily. The books setting itself is both brilliant, and at the same time incredibly cheesy - Which may or may not be your cup of tea. From the name of the main antagonist, to other aspects of the setting make this more lighthearted than Victoriana is - it's good fun if you want a more over the top swashbuckling adventure. For your more hardcore RPG fans, who want a serious game, you might want to consider tweaking some of the setting information -- which is why I've used the Victoriana 3rd edition's Crimean War as a backdrop/catalyst nations developing new engines and airships for combat. And so use the airship rules to supplement the game. The flexibility and cross-over of skills means the two books can compliment each other very well.

Essentially, I think it's a really good buy if you want to play a steampunk setting with an emphasis on sky-boats!

Summary: I think it lacks the depth, of a truly hardcore RPG setting, which is really the only thing stopping me from giving it 5 Stars. In combination with Victoriana, which is really the best thing to compare it to, you can create some absolutely fantastic games. But alone, it's a fun entertaining, swashbuckling adventure through the skies.

It stands up on it's own by offering an alternative "future", the Caribbean of the Skies. A dystopian Empire to contend with, whilst your crew bravely uphold their cunning ruse to trade in 'legitimate ports' before making a run with their black market cargo to High Tortuga. Cannons. Swordplay. Stupidly named Airships, because your RP group are all Manchilds. Bargain.



Rating:
[4 of 5 Stars!]
Abney Park's Airship Pirates
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OneDice Universal
by Edwin K. [Verified Purchaser] Date Added: 02/11/2015 07:50:39

First off is what Onedice is. This is a simple rules set that gives you the skeleton and muscle to run just about any game you want without having a huge amount of rules to bog down game play. You want a space cowboy game with elves running around casting spells, this rules set allows you to do it without having to search through a huge tome every time a question pops up.

What Onedice is not. This is not a product that gives you a finished game world to play in. It will take some work on the part of the GM and player's to flesh out the setting they like. Options are presented in the book as "skins", but even these are just basic overlays that are more examples of how to tweak the rules for your game than worlds you can drop players into.

Character generation is basic point buy, with options for special abilities. Advancement has the option of being level based or point buy. This is an option I wish more games employed. Game play is simple. (Single d6+modifiers vs target number)

The rules set does lack in the opponent department. While there are some creatures list in the book, they are not many. A broader selection would have been useful to use as examples if you want to convert some over from other games. Conversion, though, is very simple. (I've gotten it down enough that I can use OGL creatures on the fly.)

Onedice has become my group's rules set, even to the point that we are using it to run games in established settings from other game companies.



Rating:
[4 of 5 Stars!]
OneDice Universal
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OneDice Abney Park's Airship Pirates
by Ade J. [Verified Purchaser] Date Added: 12/14/2014 15:48:36

I have the "original" version of this game as a glorious hardback and love it... However, since buying the print version of this edition I have decided that this is the way forward. The One Dice system is a fast, furious and simplistic set of rules that can easily be adapted to any setting. It has become my generic system of choice over Savage Worlds and GURPS.

This book contains all the rules AND the setting. Absolute bargain for the price. I am combining it with the One Dice Steampunk rules to create the ULTIMATE Steam game.

The art adds to the flavour rather than detracts from it and the writing/editing is excellent like the other Cakebread and Walton partnership products.

Highly recommended and at this price, no downsides to it at all.



Rating:
[5 of 5 Stars!]
OneDice Abney Park's Airship Pirates
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OneDice Pirates & Dragons
by christopher c. [Verified Purchaser] Date Added: 12/07/2014 14:18:37

Awesome read, wonderful game! Simple yet intelligent rules ! Would love to see modules and solo tables for those of us who do not have groups !



Rating:
[5 of 5 Stars!]
OneDice Pirates & Dragons
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Renaissance Deluxe
by Michael B. [Verified Purchaser] Date Added: 11/21/2014 14:12:36

Light on flashy art... But an amazing set if rules in a well laid out format.

Anyone who is interestintense role playing in a 16th through 18th century setting , whether historical, semi-historical, or historical fantasy style setting should seriously consider these rules. This is likely my favourite BRP variant (BRP = Basic Role Playing, the same engine used by such games as "Call of Cthulhu" and "Runequest").



Rating:
[5 of 5 Stars!]
Renaissance Deluxe
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The Depths of Winter
by Michael B. [Verified Purchaser] Date Added: 11/21/2014 14:02:18

A great starter adventure. It provides enough detail to run entirely, but leaves things open ended enough for individual GMs to tailor the story to their own style. GMs looking for comprehensively lead story should perhaps avoid this one .



Rating:
[4 of 5 Stars!]
The Depths of Winter
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Renaissance - D100 black powder SRD
by Michael B. [Verified Purchaser] Date Added: 11/21/2014 13:58:37

This is an incredible RPG system for an incredible price (FREE!!!). This systems takes all the strengths and best components of the BRP (Basic Role Playing system) and strips away the extras that can often confuse or middle the system. I like how simple and elegant this system is, but it still has enough detail for good granularity.

Anyone interested in doing hihistoric, semi-historic, or fantasy role-playing in a 16th through early 19th century setting should strongly consider these rules. This book is just rules, it leaves the GM to develop their own setting, so it is stripped down. But there are interesting settings readily available, and most people who gravitate to this style of game will likely want to design their own setting anyways (in my opinion).



Rating:
[5 of 5 Stars!]
Renaissance - D100 black powder SRD
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OneDice Steampunk
by David C. [Verified Purchaser] Date Added: 09/04/2014 13:33:51

A complete Steampunk RPG in a digest sized book.

One Dice provides a nice light RPG requiring only 1D6 per player. It covers skills, combat, experience and more. Resolution is a dice roll+Skill+Ability vs Target Difficulty.

The book is illustrated throughout in the style of the cover art.

The provided "skins" for Automatons, Lost Worlds and Gothic Horror provide good guidelines for any GM wishing to create their own Steampunk world. An alternate 19th Century background is provided as well. These are all optional and the game will not suffer at all if a GM decides to create his own campaign world.

Overall a nice light game to serve with tea and crumpets.



Rating:
[5 of 5 Stars!]
OneDice Steampunk
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OneDice Pirates & Dragons
by David C. [Verified Purchaser] Date Added: 09/04/2014 13:24:20

Five reasons for Five Stars:

  1. The One Dice a Universal game system. Quick, easy, straightforward, but surprisingly robust rules light generic core mechanics.
  2. Pirates! Arr Maties, here there be pirates.
  3. Dragons! Flying, magic using, fire breathing, gold loving dragons.
  4. Extensive background. Almost the full background from the Pirates and Dragons Renaissance game is in this little book.
  5. Stand alone complete game. No need to buy the One Dice Universal core book or the Renaissance Pirates and Dragons book, this is a complete game.

One Dice provides a very quick to learn, easy to run system. The base mechanic is 1D6+Skills/Attributes vs Target Difficulty. It includes magic, character experience, skills, combat, ship bs ship combat and more.

Pirates and Dragons provides exactly what it says it does. Lots of pirates, from four different nationalities plus native Islanders, sea monsters, mythological beings, and of course Dragons! The setting is a riff on the Caribbean of the Golden Age of Piracy, but with magic, spirits, monsters and more. Little detail is given to the world beyond the basic setting, but that is covered in rich detail.

Each of the dragons detailed is a major personality with its own quirks. Some are worshipped by tribes of Islanders, at least one is Undead, some are shapeshifters.

For those who like the idea of Pirates and Dragons but want either a less expensive entry, or a lighter set of game mechanics I highly recommend One Dice Pirates and Dragons.



Rating:
[5 of 5 Stars!]
OneDice Pirates & Dragons
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OneDice Universal
by David C. [Verified Purchaser] Date Added: 08/22/2014 19:06:25

Should be 4 1/2 really.

A nice light game that I plan to use as filler while waiting for the full crew to show up on RPG night.

The rules are complete, but not ready to play. The GM will need to do a bit of world building first. This is why I knocked off a half-star. Even the three "skins" provided are just enough example to set the ball rolling, they are not complete.

People looking for a ready to play light game would likely be better served by picking up one of the forthcoming genre adaptations.

I am actually planning on using this most with the settings from other games that I don't want to have to teach yet another set of game mechanics to my players to enjoy. Once they get these rules down, which should be all of five minutes, they can jump right in to any setting.

I thought the inclusion of supers as a skin was an interesting choice. It is not a genre I play much an I wondered how such a light game would handle four-colour action. It actually looks to handle it pretty well. As I read through the powers and skills I found myself mentally building certain famous comic book heroes who matched the traits. Not every power that I would have liked to see was present, but there was a good list.

The Sci-Fi skin is for a humans only universe, which is a bit of a disappointment to me. I like aliens in my soap opera. But it should be easy enough to borrow some abilities from the Fantasy and Supers skins. The rules for starships could easily be used for Mecha or other vehicles and are surprisingly elegant.

The fantasy skin presents fairly standard Elves, Dwarves and Humans, with a spell casting system. I think that "Magic" an optional attribute for worlds with spellcasters could form a good basis for psionics as well.

No art beyond the cover, which is a pity as that is fun and it would have been nice to see more.

Rating: [4 of 5 Stars!]



Rating:
[4 of 5 Stars!]
OneDice Universal
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OneDice Universal
by Michael S. [Verified Purchaser] Date Added: 07/30/2014 10:50:10

Solid game system that forms a great base for GM tweaks and unique setting development. Simple, straight forward rules make one think TWERPS on steroids. Only reason this is not 5-stars is general need to minor ducument reorganization and spell check to easy readability (but these can be overlooked by competent players). Really looking forward to addtional supplements.



Rating:
[4 of 5 Stars!]
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