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Forgotten Heroes: Sorcerer
by Van R. [Verified Purchaser] Date Added: 02/01/2004 00:00:00

This is an o.k. addition to the Sorcerer class. Though it still needs work



Rating:
[3 of 5 Stars!]
Forgotten Heroes: Sorcerer
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DarkLore Campaign Primer
by Angus M. [Verified Purchaser] Date Added: 01/21/2004 00:00:00

I bought this to support ENWorld, plain & simple. It has some good material, but in the end I did this to support a site that I love. Realistically, I prefer designing my own campaigns, so the material in here was not entirely to my tastes.



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[3 of 5 Stars!]
DarkLore Campaign Primer
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Forgotten Heroes: Sorcerer
by DISABLED D. [Verified Purchaser] Date Added: 12/22/2003 00:00:00

A nice expansion on the popular sorcerer. If you're a fan of the class, you'll like this book. If you feel the sorcerer needs more flavor in the campaign, perhaps to explain their abilities, or just to make them seem different and not a game mechanics variation on the wizard(without necessarily hindering or empowering the players)you'll find some ideas in here.



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[4 of 5 Stars!]
Forgotten Heroes: Sorcerer
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DarkLore Campaign Primer
by DISABLED D. [Verified Purchaser] Date Added: 12/12/2003 00:00:00

This is a great fantasy campaign setting! Using the d20 Modern more than D&D rules, it's wonderfully dark and atmospheric but not at all derivative. Even if you don't want to play in this world itself, it's chock full of ideas for evil areas and such for your world and it's cheap!



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[4 of 5 Stars!]
DarkLore Campaign Primer
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DarkLore Campaign Primer
by Vernon A. [Verified Purchaser] Date Added: 11/26/2003 00:00:00

I bought this book not knowing what to expect. It is a D20 fantasy world. While I probably will not use much of it. It looks pretty good. The art is good. The world is well thought out. It isn't D&D it is a different type of fantasy world. All in all a prettyu good book.



Rating:
[4 of 5 Stars!]
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Forgotten Heroes: Paladin
by Angus M. [Verified Purchaser] Date Added: 10/07/2003 00:00:00

Excellent supplement for any campaign world where there are Paladins. The range of ideas is fantastic. I especially liked the way they help explain how to implement these ideas in part.

One noteworthy point is that many of these rules can be applied equally well to good-aligned clerics (as the authors point out), and other rules could be easily purloined for evil clerics/blackguards.

However, the majority of the game ideas are centered around Paladins, and this work does a nice job of ensuring that the thematic importance of the LG character is not ignored.

The only quibbles I have with the PDF is that the margins are VERY small and the font is not as easily read as many others. Having a larger margin would allow the user to write more notes and having a more easily read font would allow you to use this on your PC as well as printed out. For that matter I printed this doublesided, which worked great for me, but the Paladin character sheet at the end ended up not being useable without being printed separately (not a very big deal).

Well worth trying, especially if you can pick it up as cheap as it is right now!



Rating:
[5 of 5 Stars!]
Forgotten Heroes: Paladin
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Forgotten Heroes: Sorcerer
by Michael D. [Verified Purchaser] Date Added: 09/10/2003 00:00:00

A really interesting collection of methods for modifying the sorcerer class. If you are interested in playing around with your magic system a must read. I plan on incorporating quite a few of the idea from this book in my next campaign as it is a great way to more distinctly differentiate the sorcerer from the wizard.



Rating:
[4 of 5 Stars!]
Forgotten Heroes: Sorcerer
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Forgotten Heroes: Sorcerer
by Chris P. [Verified Purchaser] Date Added: 07/17/2003 00:00:00

This is worth getting, it has a number of good prestige classes, 'life path sorcerer' prc's (with which to make your demihuman sorcerer more distinct), and more. It's a toolkit for sorcerers and for $6.50 you can afford to snap this up.



Rating:
[5 of 5 Stars!]
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Academy Handbook: St. John's College of Abjuration
by Damian H. Date Added: 12/09/2002 00:00:00

A good solid follow up to FH: Paladin. The mix of setting and splat is something I've never seen before and I hope it catches on as it works really well.

The setting is well written and engaging. It's perhaps simple and doesn't really have any great challenging themes, but will slot in nicely to most D&D games. There are some interesting adventure ideas that are all worth playing. It's got a feel of Harry Potter to it, but it doesn't move away from standard fantasy.

If you're a wizard player it's well worth picking up for the 'splat'. Some excellent new feats and spells realy flesh out Abjuration - and make it actually worth playing an abjurer! Some interesting PrC's that explore the nature of abjuration magic nicely.

One fault is the size. It's perhaps a bit small and could do with a bit more in it for the price.

Overall, though, a worthwhile purchase. Good for players for its crunch and useful to DMs who want to add a wizard school to their world.



Rating:
[4 of 5 Stars!]
Academy Handbook: St. John's College of Abjuration
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Forgotten Heroes: Paladin
by Matthew B. [Verified Purchaser] Date Added: 10/23/2002 00:00:00

A wonderful book, written by a team that seemingly believes in the paladin's code themselves. A refreshing change of pace in tone, a great blend of creative ideas, and a better bargain at $5 you will not find. Highly recommended for paladins, and good clerics too!



Rating:
[5 of 5 Stars!]
Forgotten Heroes: Paladin
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Forgotten Heroes: Paladin
by Thomas P. [Verified Purchaser] Date Added: 10/19/2002 00:00:00
To put it mildly, I am really, really impressed by this book. Paladins are one of my favorite classes and this book does it right. At last, the Paladin is the mighty hero for the forces of good and not just the grim/loud-mouthed fundie. In addition to all the nifty new spells and feats, I really liked the sub-classes and prestige classes. Everything was well written and explained. With the exception of a few minor errors (line spacing on one page, etc.) Forgotten Heros: Paladin is a beautifully done piece of work. Stacks up very well against some of the other major publishers of d20 material. Keep up the excellent work!!

Rating:
[5 of 5 Stars!]
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Forgotten Heroes: Paladin
by Damian H. Date Added: 09/30/2002 00:00:00

This is a fantastic product, and worth every cent! There's bags of new rules for paladins, enough new classes to more than satisfy you and unique character sheets. Highlights: The Defender; a variant class specialising in healing and protecting others. Black-powder weapon paladin prestige classes, Tests of faith and vow quests. Perhaps a few balance issues but nothing major... GREAT!!



Rating:
[5 of 5 Stars!]
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Forgotten Heroes: Paladin
by Spencer C. [Verified Purchaser] Date Added: 09/25/2002 00:00:00

QUICK HIT: Model of fantastic - if spartan - sourcebook for paladins. In the top three "classbooks" I've seen from any d20 Publisher, print or PDF. No, not "paladin classbooks", "Classbooks" - for ANY class.

Excellent book... one of the better ones I've seen to date. Don't let the plain text look fool you - the writing is superb. It lacks some of the artistic polish of other offerings here, but the content is A+ stuff.

This book contains several variant paladin core classes (20 levels' worth) to start you off - paladins who focus in healing or smiting evil or defending the innocent. Each is a slight tweak on the basic paladin class.

The prestige class selection is good - well-detailed and 5 levels apiece. Nearly every one is well thought-out in terms of both abilities and how it fits into a campaign. There are even a couple of classes for campaigns with firearms (not that I use firearms, but nice touch).

In addition you have sections detailing further Feats for your paladin - well thought-out, flavorful Feats, and new paladin spells are included as well.

The "Tests of Faith" section is also excellent - it provides a means for a paladin to "prove himself" to himself - or fail to do so - with appropriate bonuses (or penalties) if his faith is found to be true (or lacking). Also included is a section on expanding the paladin's Smite Evil ability - a wonderfully flavorful section. Abilities for armor and shields round out the selection of goodies with a few other extras thrown in.

All in all, a wonderfully comprehensive book on paladins - easily the best one I've seen to date (not that there are many). I was VERY pleased to find this little gem. If you are considering playing a paladin - or a DM looking for a way to differentiate Paladin Joe from Paladin Bob, I can't recommend this book highly enough. Best of all, I saw no glaring balance problems (granted, I haven't had time to playtest everything) in any of the material presented - a huge plus.

Even if you're not inclined to play a paladin, pick this up - you just might want to play one when you're done.

--Spencer "The Sigil" Cooley



Rating:
[5 of 5 Stars!]
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Forgotten Heroes: Paladin
by Roy R. [Verified Purchaser] Date Added: 09/25/2002 00:00:00

$5 for this product..it should be at least $10. This book is superb. I recon even someone who usually finds Paladins boring or limiting will be persuaided to play a paladin after looking at this. Quality core classes, prestige classes, spells, feats, smite details, magic items, quests. This book rocks. I fully intend to buy every single product from the publishers of this book and I would be very suprised not to see it published in book format. Top stuff...



Rating:
[5 of 5 Stars!]
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Forgotten Heroes: Paladin
by Dave C. [Verified Purchaser] Date Added: 09/25/2002 00:00:00

An interesting product but to me, it doesn't add that much to the Paladin class. I didn't find the subclasses derivative enough to making them seperate from the Paladin core class, and some of the PrCs are very unbalanced. There are some interesting ideas such as test of faith, but stuff like smites was stretching an idea far too thin.

It's 70+ pages, which is good value for money. Give it a go if you're a Paladin freak.



Rating:
[3 of 5 Stars!]
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