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Forgotten Heroes: Sorcerer
by Timothy B. [Verified Purchaser] Date Added: 11/30/2005 00:00:00

An interesting look at the Sorcerer class. I used some of the ideas in this book to create a custom Dwarven Sorcerer (cause I just can't take them out of the PHB, not for a Dwarf). <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



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[4 of 5 Stars!]
Forgotten Heroes: Sorcerer
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Modern Heroes: Martial Avengers
by Peter M. [Verified Purchaser] Date Added: 09/04/2005 00:00:00

For those of you unaware of them, Malladin's Gate Press has a similar repuation to the one Privateer Press used to have. That is, they make incredibly cool stuff, and realease it approximately once in a Blue Moon. (They are a small company with lives outside of game writing, so it's understandable, it's just maddening) This make s Malladin's Gate product something special on more than one level, and this release is no different. As the title states, this product emphasizes the Strong and Fast hero types from d20 modern, and manages to cover a number of bases surprisingly well. The release is chock full of material, not just for single-classed strong and/or fast heroes, but for any possible multiclass of them too, usually with an advanced class or two to go with it. They also introduce a cool concept called "prestige talent trees" which the characer needs to have multiclassed to gain access to. The material in here is, for the most part, excellent, and what isn't excellent is still very good. I just wish Malladin's Gate would release the other two parts of the series, already. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



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[5 of 5 Stars!]
Modern Heroes: Martial Avengers
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UniversalFX
by Peter M. [Verified Purchaser] Date Added: 08/13/2005 00:00:00

An excellent free product, useful enough to sell at a low price. If you're looking to custom-build your FX system for d20 modern-based roleplaying, this should be your first stop. Thoughtfully designed.<br><br><b>LIKED</b>: It's FREE! <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



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[5 of 5 Stars!]
UniversalFX
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UniversalFX
by Dominique C. [Verified Purchaser] Date Added: 03/19/2005 00:00:00

This is a toolkit for people who want to design their own d20 Modern (or d20 Past , or D20 Future) magic system. (Maybe it could also be used with D&D 3.5 or other d20 systems.) I indeed created mine. Then, some of the material presented here was useful to me to create some character classes. The next system I will create, I will again peruse that document for ideas to borrow.

For people who don't want to create their own magic system by themselves, there is very little use with this PDF. <br><br><b>LIKED</b>: Mainly that it is FREE!<br><br><b>DISLIKED</b>: Well, art is poor, but as it is a FREE product, I have nothing wrong to say about it.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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DarkLore Campaign Primer
by Arthur R. [Verified Purchaser] Date Added: 09/07/2004 00:00:00

I purchased this to support ENworld

I've been briefly going over this product. My comment is a snap judgement only.

This setting has an old-school feel to it, partially imparted to the reader by the heavily shaded black and white illustrations, font, and format.

There are also devils. Devils is old-school to me, ala Greyhawk and the Great Horned Society. I like devils.

Darklore makes a modest conversion of D&D character classes to d20 modern classes, giving players the flexibility to tweak core classes or interpret tweener classes for themselves. In a sense, you get the flexibility of d20 Modern basic classes, but you keep the archetypical d20/D&D class feel. Thieves are Fast Heroes.

The Fighting technique system is interesting. In a nutshell, there are skills representing various styles of fighting. Your rank in that skill gives you one or more virtual feats when wielding weapons specific to that style. Each technique also allows maneuvers that you can perform.

For example, with the Bassal fighting style, I make a Fighting Style check DC 40, after I critical with my polearm, to pierce my enemy's vitals and cause a terrible wound. This is a very intriguing idea.

Darklore also introduces an interesting mechanic to allow Players to share some of the workload in creating entertaining games, through the use of Advantages. Advantages represent the most important story elements to a character, and players may spend their character's advantage points to kink the game their way, by initiating/introducing such elements as NPCs, events, or contact with secret societies. If you prefer more traditional gamemaster/player relationship, this can be removed without undermining the rest of the world design.

All in all, its very good.



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[4 of 5 Stars!]
DarkLore Campaign Primer
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Modern Heroes: Martial Avengers
by Charles B. [Verified Purchaser] Date Added: 08/29/2004 00:00:00

This is a fun product with a lot of solid ideas to build on to your Strong and Fast heroes. I'd be interested in seeing more products in this line, emphasizing the other base classes.



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[4 of 5 Stars!]
Modern Heroes: Martial Avengers
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DarkLore Campaign Primer
by Dominique C. [Verified Purchaser] Date Added: 08/28/2004 00:00:00

This product comes in two parts:

1) The campaign setting: not bad, but I have seen better. However, if you search for something traditional with a grim twist, simple and cheap, it could be fine. Art however, is rather average, not very inspiring.

2) The rules introduce a mixing of d20 modern and D&D. That is: six basic classes looking much like the six d20 modern classes, but with a whole new range of talents closely derived from D&D classes' abilities. I am dubious about the result. I either prefer true D&D classes, or the treatment d20 modern classes have got in Grim Tales (but it's not the same price). I would say this is finally mediocre.



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[3 of 5 Stars!]
DarkLore Campaign Primer
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Forgotten Heroes: Sorcerer
by ERIC W. [Verified Purchaser] Date Added: 08/03/2004 00:00:00

Outstanding! Allows an amazing range of flexibility in the sorceror without making it into a lesser power. It has seen and will continue to see use in my games.



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[5 of 5 Stars!]
Forgotten Heroes: Sorcerer
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Modern Heroes: Martial Avengers
by Robert O. [Verified Purchaser] Date Added: 07/11/2004 00:00:00

Some good stuff, some useless/crappy stuff. Worth the money overall.



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[4 of 5 Stars!]
Modern Heroes: Martial Avengers
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Forgotten Heroes: Sorcerer
by Eric P. [Verified Purchaser] Date Added: 04/25/2004 00:00:00

Forgotten Heroes: Sorcerer doesn't add a lot of really good gaming material. Much of it is a reprint of material from Monte Cooks Edritch Magic, with other ideas borrowed from better products. Pass on it.



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[2 of 5 Stars!]
Forgotten Heroes: Sorcerer
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Creator Reply:
Much as I value your opinion on the quality of the material within the book, I feel there are a couple of inaccuracies in your statments with regard to reprinted/borrowed ideas. Firstly, all we copied from Eldritch Might 2 was the Sorcerer class, and that was only so that we could use it as one example of a tweaked sorcerer class using our class rebuiling system. Also, I would like to know from whom you believe we have borrowed our ideas. As far as I was aware the vast majority of ideas in this book came straight from my head (or Nigel's). If there is something you think we have copied I would be grateful to you for pointing it out to me. Thanks for your comments, Ben Redmond, Malladin's Gate Press
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Modern Heroes: Martial Avengers
by Anthony L. [Verified Purchaser] Date Added: 04/21/2004 00:00:00

An ok book with some good information. The combat section really wasn't that insteresting as it was a lot about opposing dice rolls to do some pretty complex things.



Rating:
[3 of 5 Stars!]
Modern Heroes: Martial Avengers
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Creator Reply:
Hi Anthony, I'm sorry you didn't like the combat section. The 'opposed dice roll' mechanics used in the Wrestling and Binding systems were designed with the existing Grapple rules in mind. As the wrestle section is merely adding to the existing grapple rules it was a natural decision to stick with the opposed dice rolls system. Likewise the Bind system became almost a miniature grappling system and so the opposed dice roll mechanic was a natural way to handle it. I'm sorry you didn't like these systems, hopefully this will help you understand why we took this approach. Thanks for the comments, Ben Redmond, Mallain's Gate Press
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Forgotten Heroes: Paladin
by Christopher C. [Verified Purchaser] Date Added: 04/10/2004 00:00:00

Not a bad product for spicing up the paladin class...nothing really vital or spectacular, but lots of options and flavor.



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[3 of 5 Stars!]
Forgotten Heroes: Paladin
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DarkLore Campaign Primer
by prashant p. [Verified Purchaser] Date Added: 04/02/2004 00:00:00

Great stuff, very creative, original and meaty. I love the way the sections are broken out with just enough info but not too much. Just wish there was more!!!!



Rating:
[5 of 5 Stars!]
DarkLore Campaign Primer
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Academy Handbook: St. John's College of Abjuration
by Thad W. [Verified Purchaser] Date Added: 03/30/2004 00:00:00

A very flavorful take on a somewhat underappreciated class. Lots of spells to add oomph to the school as well as fluff for setting and characterisation.



Rating:
[4 of 5 Stars!]
Academy Handbook: St. John's College of Abjuration
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Forgotten Heroes: Sorcerer
by Angus M. [Verified Purchaser] Date Added: 02/15/2004 00:00:00

I like sorcerers and this is a great idea machine for how to get the most out of the dragonblooded. No, not perfect (you will have to think about some of the options carefully before you add them into your game), but if as a GM or player you want to get more mileage out of your sorcerer, this is a great palce to start.



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[4 of 5 Stars!]
Forgotten Heroes: Sorcerer
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