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Heavy Metal: Mechs for Traveller
by neal [Verified Purchaser] Date Added: 07/13/2024 23:06:05

If you are into mechs, then this is the resource for you. It is quite comprehensive. It has everything, and I mean EVERYTHING that you need to create or modify a mech. The only thing that will make it cooler is when it finally includes art!



Rating:
[5 of 5 Stars!]
Heavy Metal: Mechs for Traveller
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Heavy Metal: Mechs for Traveller
by Dan [Verified Purchaser] Date Added: 07/13/2024 00:14:29

This is an incredible resource for my traveller games. Anyone who would rate this less than 5 stars is a fool.



Rating:
[5 of 5 Stars!]
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Marches Adventure 1: High and Dry
by Randall [Verified Purchaser] Date Added: 07/09/2024 08:07:35

I played this solo, with a main character and three 'companion' crew members, and it went fantastically. The scenario is presented as a semi-open script (at the start, you have a lot of options for free movement, then later, things become more and more linear) that can be run fully without combat if you so choose.

The scenario was well thought out and presented no real challenges in filling in ambiguous details. You are provided with good details regarding the planet where most of the scenario occurs, the people you will encounter, and the challenges the team must overcome with room to improvise to integrate into something larger if desired. The pace starts casually and builds logically to an exciting conclusion - perfect pacing for this type of adventure.

As stated, you will not require a ship to get started - travel is provided to and from the planet, so don't worry if your team lacks a ship (plus, you get the use of a Scout for a year, so, bonus!) Do spend time thinking about the situation before you set out. Like any good adventure, you will have more fun if you get your head into the scenario (Never his mind on where he was; what he was doing!) before you leave the starport and take the opportunity to kit up appropriately for what might happen on a low population, thin atmosphere planet.

I have not played this with a group (sadly) but as a solo adventure, it worked very well. Solo play works best with a flexible structure and the scenario has the ideal mix of detail and flexibility for solo play. Use your favorite oracle system or just wing it as you see fit and things should play out nicely.

This is the first structured 'module' for Traveller that I have played, and since this went so well, I am excited to try another! I would definitely recommend this to a new group or solo player - just be aware that you will not walk away rich (but you will make money and gain valuable contacts and hooks for further adventures in this part of the 'Marches.)



Rating:
[5 of 5 Stars!]
Marches Adventure 1: High and Dry
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Starship Operator's Manual
by Michael [Verified Purchaser] Date Added: 06/28/2024 09:37:36

Too much detail for my liking.

This is one of the sourcebooks that go into so much detail that allowing it on the gaming table (or even have certain player types get hold of) will restrict the freedom of the Referee. Traveller Tech was always nicely vague and semi-defined so it could easily be molded to the Referees needs. With this book that freedom is shackeled.



Rating:
[2 of 5 Stars!]
Starship Operator's Manual
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Traveller's Tales Vol. 1
by JOHN [Verified Purchaser] Date Added: 06/09/2024 13:51:09

A Must Read for Traveller players and GMs alike. This PDF contains 300 well-written and thoughtful snippets of in-game color, plot hooks, story ideas, and possible character background ideas. Some of the most insightful stories provide ethnic and cultural backgrounds on Alien races, making them out to be more than a human in a funny suit.



Rating:
[5 of 5 Stars!]
Traveller's Tales Vol. 1
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The Kumite Duello Challenge
by Chris [Verified Purchaser] Date Added: 06/04/2024 05:07:15

A useful resource for running a martial arts contest in Traveller/Cepheus etc, with the structure of the challenge clearly laid out. While it works as a stand-alone adventure, the rules, equipment and background can enhance any campaign setting.



Rating:
[5 of 5 Stars!]
The Kumite Duello Challenge
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Annic Nova - Evacuation
by Thomas [Verified Purchaser] Date Added: 06/04/2024 02:59:40

Warning: this is not the original Annic Nova module. It is an unrelated sequel.



Rating:
[3 of 5 Stars!]
Annic Nova - Evacuation
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Traveller's Tales Vol. 1
by Michael [Verified Purchaser] Date Added: 06/03/2024 16:27:49

Mr. Grant is a regular poster on several of the Traveller pages on Facebook. One of the highlights of my end of week are the 2 nuggets he posts. Always a facet of life in the 3rd Imperium. I had thought for a long time that he should concatenate them into a collection. At last it is here and it is FANTASTIC. The art is terrific. I have not been able to "put it down", even as a pdf. It is the best $2 A GM can spent for more ideas than you'll ever need or use. Bloody Well Done Good Sir! MikeJ



Rating:
[5 of 5 Stars!]
Traveller's Tales Vol. 1
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Traveller's Tales Vol. 1
by Andrew [Verified Purchaser] Date Added: 05/30/2024 14:20:18

Bought without hesitation. Neil Grant's vignettes are a genuine pleasure, his regular posting of them a real perk of being part of the Traveller RPG group on Facebook. The price is ridiculously low for such a wealth of creative ideas - NPCs, patrons, adventure set-ups and colour scenes in abundance. There's precious little waste in the book - 300 pieces of short fiction describing an aspect of Traveller's universe, usually followed by an author's note suggesting how to use it in a game. A typical vignette is around 150 words. Some are shorter, others may be twice as long. Grant has a succinct writing style, and packs an awful lot of colour and ideas into these short pieces. And the ideas are truly creative. Cool background technology, political systems, planetology, situations, people (including aliens), and more. There are no frills, either. Beyond the cover, this is text with only minimal formatting and the occasional image. The delight is in the content, not the presentation. A must-have for Traveller players of any edition.



Rating:
[5 of 5 Stars!]
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The Pirates of Drinax
by John [Verified Purchaser] Date Added: 05/14/2024 08:36:40

Pick it up on a sale, as I think USD $50 was a bit much, but it's still a great campaign. It's flexible enough to run solo as a Referee, and with a group it's great fun - no two campaigns are going to play out the same way at the endgame or in between. Consider the adventures more 'guidelines' than firm things that MUST happen before the Finale. The Drinaxian Companion is also I would say recommended as it fleshes out things more fully. The Harrier Class commerce raider is a very interesting ship to give a group of new players, as it has just enough cargo space to tempt them to trade, and not enough that raiding isn't typically a better option. I'd like some more concrete rules on simulating pirate activity in a sector in a future supplement, but this is an excellent way to do it.

I would warn first time referees that this is a campaign that requires a LOT of backend work from them. Spreadsheets are useful, and High Guard is a practical necessity too. Converting captured merchant ships into viable pirate vessels is not cheap either, but laundering ships captured from opposing pirates into 'legitimate traders' is an interesting way to make some steady credits to fund just about anything - an S-Class scout converted to being a passenger and cargo transport can cover the cost of running the Harrier for players in the background. Use maps (Travellermap) to help them plot out decisions and draw trade routes to help them visualize what the best places to target are... and where the heat will come down on them if they stick around too long. You know you're doing things right when they're going off on long adventures from vague promptings of world descriptions you've given them. The Reach Adventures series of books has ideas to take from, especially players who see a major pirate base in Oghma nearby to Drinax and want to deal with them. Makergod was a good investment for my group. Shadows of Sindal is also a good way to make a mini-arc for them to follow and includes some fun toys and NPC ideas to play with for you as a Referee.

For a new game master wanting to get into Traveller, I would give this a 4/5. It certainly gives you a bunch of ideas to play with and encourages you to get into other material. With High Guard and the core rulebook, you can do tons of things. For the experienced Referee, if you don't have this already it's a 5/5.



Rating:
[5 of 5 Stars!]
The Pirates of Drinax
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The Quintessential Drow
by Jonathan [Verified Purchaser] Date Added: 05/12/2024 22:01:09

There are some fair lore ideas for a particularly messed up drow society, if that is what you want. However, even a quick readthrough reveals editing issues with the mechanical portions. What is the reversion risk for systemic fleshcrafting? The section that should say is copy pasted from cosmetic fleshcrafting. What is the monthly upkeep that was mentioned on a gravebond, and how does gravebond rebellion work? It says "see below" but nothing is there.



Rating:
[2 of 5 Stars!]
The Quintessential Drow
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Traveller Core Rulebook Update 2022
by Robert [Verified Purchaser] Date Added: 04/23/2024 07:13:39

The right level of crunch to satisfy my inner gamer.



Rating:
[5 of 5 Stars!]
Traveller Core Rulebook Update 2022
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Night of the Dragon
by Jeffrey [Verified Purchaser] Date Added: 04/10/2024 19:57:33

This one falls short. The narrative doesn’t quite make a short story.



Rating:
[2 of 5 Stars!]
Night of the Dragon
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The Phoenix Initiative
by James [Verified Purchaser] Date Added: 03/23/2024 03:53:00

I have purchased and run through the start of this adventure so far. A good plot, and a patron that can be extended which is great. An easy to follow build up and opportunity to purchase equipment before a surface crawl then investigation of a research laboratory. Lots of possibilities to add your own flavour and leaves some good threads open for follow up with other adventures.



Rating:
[5 of 5 Stars!]
The Phoenix Initiative
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High Guard Update 2022
by Richard [Verified Purchaser] Date Added: 03/21/2024 15:47:01

I love this book. I love the rules, the ships, the exotic techs, the design process, and the descriptions of the crew roles.

HOWEVER … there are at least 13 illustrations missing. It’s obvious when a caption is present next to a 1/4 blank page.



Rating:
[4 of 5 Stars!]
High Guard Update 2022
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