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Other comments left for this publisher: |
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I'm reviewing the adventure segments and didn't play their system. I merged it with another game to thwart one of "Those Players" who has read all the material and likes to point things out to the GM on how "it's wronge." The adventure is fairly standard stuff which our average game table had fun with. You ride out, shoot at the bad guys, save the locals (both physically and their souls), and battle your way across rough western terrain. There's a map to help with visuals for a town. It has everything outlined in the old DnD style adventures where 1 is the blacksmith, 2 is the tavern, 3 is the hotel, etc. The NPCs were given personalities and sheets. There's plenty of room to expand it this if you feel creative, but it wasn't as flat and open ended as some of the really poor adventures which are glorified plot hooks. We had several solid hours of fun.
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As a Biblical Christian I am doing research on RPG games and one thing that surprises me is the Holy Bible lends itself so well to these kinds of games with it's Old English BUT so far all I have found is "Christian" RPG creators use modern Vatican approved anti-Bibles (NIV etc which are based on the fraudulent texts of Vaticanus, and Sinaticus). This seems highly disconnected from the lore of RPGs and the spirit of a true believer.
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Considerably stronger, better than the previous editions. Folks involved in its creation are still rather anti-Catholic and anti-Latter-day Saints, but their design still works, and it's not hard to adapt.
The one thing that it seems everyone else hates and I love is the magic system, which requires scripture quoting. Ideally, the GM could and should require the quotes be contextual and give a much greater success rate (perhaps critical successes) if quoted from memory alone.
It's a system and background that begs for tweaks. The creators might disagree with me, but I'd recommend buying this and tinkering madly with it. Especially the western campaign setting!
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Pretty well designed, with realistic magic. Probably would have rated it higher -- but for the fact that the second edition is much better. Usually, the only reviewers who trash it, speak of their hate for Christ.
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Not sure what to think about this one.
On one hand it is neat little rpg and the premise is certainly noteworthy. On the other there is nothing here that is "fantastic", it feels like a homebrew or indie game (which is fine) but it lacks that spark that you get with the best Indie games. Not being a Christian I can't judge it on that merit, but I certainly give the author credit for trying something new and for trying to bridge a gap that should be bridged. In the end I'll give it a point for "good job on you!" and another for really trying to bring something new to the market. Despite the warning on the cover, I am not a Christian and I didn't hate this game. I am not likely to ever play it, but then again I am not the target audience either. One thing I can't deny, the author reinforces the fact that the characters are supposed to be good and just heroes. This puts it firmly in the same mindset of modern versions of D&D.
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Warning: To Catholics. I suppose we 'still' aren't Christians.
System is okay. Not too hard to bypass the questionable use of scripture. If you want an almost four color approach to fantasy and morality then this is pretty appropriate.
The given setting withstands superficial scrutiny. To be entirely fair, it is very difficult considering the sources and subject matter.
You will possibly like this game if you don't think too hard about it, and are a more fundamentalist type who doesn't think rpgs all reek of the pit, which is unlikely since, well read the big banner thingy.
0 stars for the predicable, perpetually recycled anti-Catholic (under?)tones.
2 stars for the game itself.
5 for what I believe is the authorial intent.
1 for the execution of same
Overall. 'Eh'.
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Forty-two page supplement 17 which are actual rules, 17 pages worth of a so-called setting, 1 page of index, & 4 pages of crappy maps. The rest is worthless. You have to own Golgotha Games’ “Spiritual Warfare” core rules to use this supplement.
This product is not worth what I paid for it. Where is the supernatural aspect of the game (a few Rhema, which is similar to spells, will not suffice)? The one page intro tries to explain what is going on but I can not figure out exactly what “is going on.” The only setting is a typical wild west town with no supernatural within its borders nor outside of it either. There is no stats on Angels or demons. The core “Spiritual Warfare” rules did not even have stats for a bestiary. There is no random event generator like in the core book either pertaining specifically to the west United States. The Old West slang section (2 pages) is sparse ( I have better resources than this section). The maps at the back of the book of “some” (5 total) buildings is awful (crap really). There is hardly any information on the American West throughout the supplement.
I am very disappointed. I wanted to have some sort of fleshed out Weird West setting to fight demons in the wild wild west. Demons and Gunslingers? Where are they? If you are looking for horror or the strange west you would be better to pick up “Werewolf: The Wild West” “All Flesh Must Be Eaten: Fistfull ‘O Zombies”, or “Deadlands”. If you want straight up Old West then look to purchase “Coyote Trail”, “GURPS: Wild West”, “Gunslingers & Gamblers”, “Boot Hill”, “Dust Devils Revenged”, Aces & Eights”, or “True20 Wild West”.
If I could I would like a refund or at least ½ of the purchase price back. Skip this product unless you really want to teach people scripture from the Bible or to role-play morality lessons (which is a good thing and then I would bump the rating to 3 stars).
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Spiritual Warfare is a prime example of a "home-cooked" RPG. In other words, it seems that a role player simply combined several features from his favorite published games, made minor cosmetic changes and gave the resulting soup a new title. In spiritual warfare you can play a Human, an Elf, a Dwarf or a Halfling (sound familiar?). Your character has six stats including "strength," "spirit" and "fortitude" (minor cosmetic change). Your stat scores are actually pools of dice, not unlike the mechanics of the "Deadlands" system. To be fair, the game system is easy to learn and use, perfect for novice role-players.
Spiritual Warfare's conceit though is that this is a Christian RPG. The characters are expected to fight demons in the name of Jesus. To aid them, the characters have access to "rhema." These are passages of the bible which players can recite from memory to invoke an in-game miracle. This device was lifted part and parcel from the game "Dragonraid." At best it demonstrates grotesque lack of originality. At worst, it is outright plagarism.
Furthermore, it seems ironically blasphemous to take a real-world book that many people regard as sacred and turn it into a spellbook. Even the devil can recite scripture for the purposes of warping it out of context. Using the Word of God to invoke spells makes the bible seem like superstitious hoodoo. In short, this "game of ministry" is ironically blasphemous.
And contrary to the disclaimer, I do not dislike this game because of its Christian theme. I dislike it because it is a bad game.
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Ive tried to keep a very open mind about this book, honestly i have, but i just cant stomach it. Roleplaying and preaching just dont mix well in my opinion.
You aproach the evil heathen shaman. quote the scriptures, test his beliefs and try to convert him... If you roll well, maybe youll get a faith point and have a new member of the flock. If you roll bad, well thats tough.. better luck next time. If you roll bad when i GM a game the heathen shaman converts you, and you spend the rest of the saga sacrificing goats, painting yourself blue and singing blasphemous hymns to Yog Sothoth.
Theres absolutely no chance of anything remotely like this ever happening in this ruleset. Roleplaying is about living different lives, being a different person, not putting yourself in an elf disguise and doing exactly the same things you would do in real life. I respect people who think otherwise , but theres absolutely nothing in this game to rouse my interest.
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Interesting to see an rpg that is explicitly Christian in nature (D&D went with made-up gods to keep from offending anyone). I thought that the idea of the other fantasy races worshipping the Christian God of men kind of amusing, I always assumed that Elves would be more into the Druidic or Pagan stuff at least, and the assumption that the other races are descended from man, instead of maybe being created by God equally could lead to a slight superiority complex in men over the other races (God made us first so we're better than you) not very Christian, but men will be men, but I suppose that could be someones campaign idea. And the idea of using rhema(memory verses for all you Sunday schoolers) and the recitation of them in-game to invoke the power of God to smite your enemies or bless your allies is an interesting approach. If you memorized it, it takes you a shorter number of rounds to cast it, otherwise you spend a round or two looking up the scripture in-game. I'll have to do a little research to see if any scripture was taken out of context or not ( I'm picky about that sort of thing) but I don't want to start an argument over literal vs. metaphorical vs. any other type of interpretation.
The art was OK, but not up to WOTC standards. Some of the art in the book reminded me of the old red and blue book days.
I also found it a little strange to place in in a fantasy world, why not take a Christian game and set it during the Dark Ages, like the old computer rpg Darklands, it put you in medieval Germany, just that everything that was folklore or Catholic dogma actually exitsted. But overall it seems a good rules set, I might get my gaming group to try out a session or two.
I suppose this is just the game to get a Christian who still thinks D&D is "of the Devil" interested in a roleplaying game. But being a Christian who has been involved in D&D for over 20 years, this seems almost silly. I mean, in all our games, we're the good guys, fighting the bad guys and we really didn't pay much attention to in game religions because it was just a game and an evil demon was just another XP bank.
I also think the cover art should be part of the rulebook document.
So overall, the game looks solid enough, but it suffers in the art department compared to other products out there, but for the price range, I didn't expect to get blown away. Rules overall look solid and playable. Layout is good, text is readable. But when compared to other products out there from other publishers, it needs some work.
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An absolutely awwsome Christian RPG. Well designed, well written, and a community forum that lets you create in the game world, and have access to the game designer.
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Very poor fair, strongly evangelical theme Christian RPG.<br><br><b>QUALITY</b>: Poor<br><br><b>VALUE</b>: Disappointed<br>
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When I purchased this I had no idea it was a Christian RPG. Decent enough game not too preachy.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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The monsters have great stats and dificuly and are great for play;however the names given to them need a little work...actually they need alot of work.
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Creator Reply: |
The names of the foes have been reworked. Enjoy! |
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This game is great I love it and it takes normal RolePlaying and finally adds a biblical side to it...Its a true master work.
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