I recently played this as a one shot at my local game convention. We had one person as Authority, and 2 players. As a big fan of build-at-the-table worlds and games, I very much enjoyed our game, but importantly: how this specific game leads you through the most important aspects of collaboratively creating that fiction. I feel like there is a great amount of solid design in pinpointing what is important in creating the world, the authority, and the characters (their stuggles, as well as their personality as it relates to the story and how it can change - more so than just a number of stats).
I was also very pleasantly surprised with how well structured the scene framework is. Very light-touch story prompts that can be used to tell such a great variety of narratives, but lends itself to the style of story we're trying to tell here, providing an in-bulit pacing mechanism around the scene types provided.
And then there are mechanics which are basically a sort of "craps" dice game, which is extremely effective in creating a beautiful back-and-forth during the struggle that takes place between the Youthful Offenders (aka PCs) and the Authority. The tension that this builds is as good as I've seen in many other games, such as Dread or Cthulhu Dark. Loved it.
What has made me so excited to run this game is that it's really built around creating a world that has it's sci-fi or other fictional elements, as much as trying to tell a story of the struggle itself. It is at the top of my list right now of games I want to run, and reading through the rules has only convinced me that I'm correct in that assertion.