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Bluebeard's Bride: Tarot Companion
by Johnathan B. [Verified Purchaser] Date Added: 04/28/2020 19:01:31

The guide is very brief. It does not discuss or even fully display the entire deck. The Major Arcana is briefly explained (one or two sentences per card) and Thoth cards not clearly identified. The Minor Arcana is not detailed at all, multiple cards fanned across the page with 1 or 2 sentences for the entire suit.

Do not recommend.



Rating:
[1 of 5 Stars!]
Bluebeard's Bride: Tarot Companion
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Urban Shadows: Los Cazados
by Björn L. [Verified Purchaser] Date Added: 04/15/2020 13:36:50

Werewolves Powered by the Apocalypse - a Mephisto review

Los Cazados

An evil, supernatural force tried to break through to earth a long time ago in Central America – but it was beaten back by brave warriors. In revenge, however, a curse struck the warriors, changing them into a mixture of wolf and human. With the European conquerors, new evil spirits came to reassemble this dark power, which is only called La Madre, and the werewolves became "Los Cazados" - the hunted...

Los Cazados is based on the Apocalypse World rules and loosely ties in with Urban Shadows. On just five pages, Los Cazados offers a sketch of a setting and a few rules to play this game independently. The three statistics are arranged in a way that a high value is not necessarily good. The statistic Furia, for example, makes it easier to unleash the inner wolf to stop opponents – but it makes it difficult to live together with family and allies. However, many tests are not based on the statistics but get bonuses/penalties based on the circumstances, which are checked by simple questions. In addition to their fighting skills, Los Cazados also have rituals that help them.

Los Cazados looks like the extremely condensed version of Werewolf with Mexican backgrounds. The setting is, at best, loosely associated with Urban Shadows. Even though many elements are familiar, the game setting is described very vaguely. A roleplaying game could hardly be more compressed, but it requires some previous knowledge about Apocalypse World to understand the concepts fully. The concepts Los Cazados convey are exciting and can – if the group finds its own truth – provide a fast start to play werewolf setting.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Urban Shadows: Los Cazados
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Bluebeard's Bride: Book of Mirrors
by Björn L. [Verified Purchaser] Date Added: 04/15/2020 13:34:16

Modern settings for a dark fairy tale - a Mephisto review

# Book of Mirrors Actually, I hadn't expected that a unique roleplaying game like Bluebeard's Bride would get many sourcebooks, but the Book of Mirrors proves that this assessment was wrong for the third time. The Book of Mirrors is a book for changing the scenery of the game and offers five new scenarios. Instead of letting players play different personality aspects of Bluebeard's Bride and guide her through his castle of horror, the Book of Mirrors leaves the background setting of the original fairy tale. Only the first scenario, based on Bluebeard's son, continues the original story. The other settings are about a teacher in an almost empty 19th-century boarding school during the winter holidays, a mentally ill patient in a 1910 sanatorium, a showgirl within a circus troupe of freaks in the 1950s and a correctional officer in the 1980s.

As before, the players guide the protagonist, playing aspects of her personality. They work their way through specified rooms confronting her with strange situations and horror – often related to the image and role of women. In the end, the players have to decide whether to trust or oppose Bluebeard – sometimes presented in the form of the school principal, sometimes in that of the circus owner – which leads to different, defined endings.

The Book of Mirrors presents some exciting setting ideas, although the mechanism of the game and the personality aspects are not changed, with a few exceptions. Especially the inspiration for themes, images, and horror is a bit thin, and the illustrations that have so impressively shaped the core book are also rare. From my point of view, this book, therefore, looses potential, even if the setting ideas themselves are, in my opinion, much more accessible and concise than the original fairy tale setting.

(Björn Lippold



Rating:
[4 of 5 Stars!]
Bluebeard's Bride: Book of Mirrors
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Rapscallion: Ashcan Edition
by Brandon W. [Verified Purchaser] Date Added: 12/16/2019 08:43:38

This is my favorite game I've come across this year! I hope that enough people play and enjoy the ashcan to get a full version!



Rating:
[5 of 5 Stars!]
Rapscallion: Ashcan Edition
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Bluebeard's Bride
by Queenie C. [Verified Purchaser] Date Added: 09/24/2019 01:22:17

I found out about this game from the run Sarah Richardson did for the people at Oneshot RPG and I excitedly wait for the PDFs to go up for sale for months afterwards. Ran this with a few friends, had great fun. It's hard to find enough time to keep an ongoing campaign going week after week, so a oneshot campaign was perfect. It was my first time DMing as well, and all the materials were easy to use and follow. You're encouraged to make up rooms and other game elements on the fly as you run the game which can leave you feeling a bit panicked if you can't think of anything at the moment, but I enjoyed improvising alongside the players. Building a story together felt organic and engaging. I'm excited to run it again!



Rating:
[5 of 5 Stars!]
Bluebeard's Bride
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Passing: Ashcan Edition
by Rich F. [Verified Purchaser] Date Added: 09/08/2019 10:24:34

Like substantially all games from Magpie's developers, Passing offers a really deep and moving experience for under-represented and marginalized people. But even if you strip those elements out, you have a unique and highly-engaging premise with rules and setting that thoroughly engage players regardless of their background and makes it easy for GMs to build interesting and captivating stories with their players.

If you are preparing to run Passing, you will definitely want to be sure to familiarize yourself with all of the options players have with each playbook. Each playbook offers so much depth, that the MC will have an easy time finding things to build into the story but maybe suffer from a little bit of option paralysis on where to tke the story next. Together the players will also build their Cell, the group of aliens working together in a world that hates and fears them, from its goals to its organization.

Thematically, there is so much depth, especially for a game that is technically still in development. For my group, the game plays like an inversion of the horror genre. While the player characters, shape-shifting aliens, are the horrors that everyone is afraid of - and keep in mind: all too aware of - it is the irrational fear of the world at large that creates the real horror for the player characters. The game can be played as anything from a straight-up espionage thriller to an in-depth character study with themes of identity and erasure. But the game really sings because it is built around being all of it all at once.

Magpie continues to produce games that not only push the envelope as far as what is possible in roleplaying games, but to also expand the hobby to people who would have found themselves on the outside looking in just years ago.



Rating:
[5 of 5 Stars!]
Passing: Ashcan Edition
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Velvet Glove: Notebook Edition
by Rich F. [Verified Purchaser] Date Added: 09/08/2019 09:54:46

While this game was a hard sell to my regular group, it has become a fovorite to the majority of the group. Given the number of really deep sessions I've run, I often forget that this game is still in development. Given how solid it is already, I'm really excited to see what comes next. To be clear, the players are not playing as bad asses with cool powers or cutting edge gear, they are playing as marginalized teenage girls who get in over their heads for the sake of taking freedom for themselves in a world that would have them subjugated - by their parents, by the adults in their lives, by men.

So far, I've run the game successfully for my regular game group, my adult and a couple other friends, and for a group at GenCon who were all friends who had signed up together. While I think having a group of players who all know each other and have history together can certainly help when delivering the intense misogyny and exploitation that is inherently built into this game, it could very easily be played as Warriors or The Outsiders with a cast of young women.



Rating:
[5 of 5 Stars!]
Velvet Glove: Notebook Edition
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Bluebeard's Bride
by Steffie d. V. [Verified Purchaser] Date Added: 09/08/2019 04:46:33

This is such an amazing game! It's strange and disturbing in all the right ways. The game is committed to exploring one of the most brutal European fairytales from the viewpoint of its female protagonist, and really delivers.



Rating:
[5 of 5 Stars!]
Bluebeard's Bride
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Masks: A New Generation
by Chazz K. [Verified Purchaser] Date Added: 08/29/2019 08:01:44

I have long been chacing the superhero RPG and Masks has become my favorite. Instead of focusing on extensive rules to emulate endless powers, Masks shifts the spotlight to the drama behind the characters. While it does ask you to buy into playing teens, the mechanics of the game support the over-the-top drama tropes.

For my complete thoughts, check out our podcast review: http://thestorytold.libsyn.com/episode-13-masks-overview-with-steven-pope



Rating:
[5 of 5 Stars!]
Masks: A New Generation
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Urban Shadows
by Alejandro V. [Verified Purchaser] Date Added: 05/15/2019 20:09:41

While other games in the genre feel more like "dark superhero games", Urban Shadows brings the political tension of Powered by the Apocalypse to supernatural fantasy.

Urban Shadows really makes use of its base engine to hone in on the tension of horror and the political landscape. The system is easy to learn, and has a gritty feel in its combat and consequences. Lastly, the PBTA mechanics help you create a living city with interesting characters and lore behind each of the different supernatural factions.

By far the BEST feature has to be the "Corruption" mechanic, which summed up simply is a double edged sword that gives the players access to very powerful moves all while nudging them down the spiral into becoming irredeemable monsters. This really captures the inner drama that many other games seek to emulate but mostly often overshadow with action and power fantasies.

The newly added Debt system is hit or miss. While its integral to the games leveling system, the amount of use it gets really depends how antagonistic your players are with each other. A competitive group will constantly badger each other for favors, while a group who actually enjoys working together might find their characters are progressing slowly by comparison.

Overall however, the games mechanics are too good to be overlooked, and I strongly recommend anyone looking for a narrative modern system to pick this up.



Rating:
[5 of 5 Stars!]
Urban Shadows
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Epyllion: A Dragon Epic
by Jamie O. [Verified Purchaser] Date Added: 05/12/2019 07:54:59

A wholesome game focused on collaborative worldbuilding and storytelling. I can't wait to be a Dragon Master for a charity stream on June 8th for the Red Knight Inn on Twitch. Ok, enough self-promotion, let's talk about the game.

Things to love:

A worldbuilder's dream

The world of Dragonia is rich enough in lore that a more casual group could get together and jump into a game with what's provided in the playbooks, but the true joy for me is that there is so much left open for the players and DM to create together. This isn't like in D&D or Pathfinder where if the campaign setting you want isn't published, then you have to create something entirely new; Epyllion provides the foundation for a world and gives you the keys to create something as fantastical or mundane as you and the players might want it to be. There's so much to work with both in terms of what is provided and what is left open that no two games of Epyllion will look the same except by design.

Things that could be better:

So how does this work?

As I've mentioned, this game is mostly about worldbuilding and storytelling. The mechanics play second fiddle to the narrative and that's well and good, but I wish there was a real straightforward summary somewhere that explained how the mechanics work. Instead, it's spread across the books (as is common among Powered by the Apocalypse books, so Epyllion is not uniquely guilty of this). You have to read through the books a couple times to get a sense of how it works, and even then I feel less confident about how it all works than I did when I read through the Player's Handbook for D&D 5e.

Epyllion is worth every penny and while I rarely get to play ttrpgs anymore, I'm glad people recommended this to me and I'm glad I get to use it to raise money for charity (St. Jude Children's).



Rating:
[5 of 5 Stars!]
Epyllion: A Dragon Epic
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Urban Shadows
by Nick H. [Verified Purchaser] Date Added: 03/28/2019 07:53:41

I'd picked this off the shelf of my local games emporium in London multiple times. It called out to me. Finally I grabbed the PDF and discovered that it was a superbly written dark urban fantasy game that played out with as much or as little grit as you wanted...from Buffy-eque fun to darker, deeper politically driven opus's. It appealed to the D'n'D heads as it does fantasy but with a refreshingly real-world twist, and to the Palladium heads as it can escalate to gonzo, and to the Monsterheart emo's as it allows for personal interplay and emotive play...in fact it thrives on it.

The winning streak here is it's soooo flexible and so evocative that it draws you in if the thought of rain soaked streets and dark alleys makes you grin. I boght the book in the end as it's beautifully presented too and is a pleasure just to read.

One thing I must say is that this is modern gaming for modern mentalities. I've seen at least two negative reviews here which I cannot fathom the angle of. They speak of agendas hidden in the game. I've read and played this game repeatedly and just cannot understand where this is coming from. I'm going to go out on a limb and take it that it's the liberal urban viewpoint (this is very London/NYC/Lisbon-esque) somehow jars with them. The game deals with enclaves of minorities and threatened peoples fighting for their worlds against the odds and a system stacked against them. This appears to upset people. I'd ingore them, this is not a US-cenric game (YAY!!) and can be reskinned to anywhere really!

Bottom line: fun, imaginative, exhilerating, deep but quick, and inspiring. Get it!



Rating:
[5 of 5 Stars!]
Urban Shadows
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Urban Shadows: Dark Streets
by Björn L. [Verified Purchaser] Date Added: 02/13/2019 14:45:30

The following review was originally published in Mephisto 69 and translated from German (find orignal German review below). More reviews can be found in the Mephisto 69 Online Add-On (https://www.drivethrurpg.com/product/261389/Mephisto-69-Online-AddOn).

Dark Streets

Urban Shadows could briefly be described as the role-playing game that results when you combine the World of Darkness with the rules of Powered by the Apocalypse. The setting revolves around a supernatural world lurking behind the facade of a modern metropolis. Vampires, magicians, occultists, hunters and others who get entangled in intrigues and open fights.

With the Dark Streets expansion, the game is expanded. Four new archetypes offer players more material, while the main focus is on eleven different city scenarios, which provide both concrete game material in the form of city descriptions, characters and threats, as well as much material for their own campaign.

Dark Streets provides a lot of ideas and concrete suggestions, but it also expands the game atmosphere rather than defining a canonical background.

Deutsche Version

Urban Shadows könnte man kurz als das Rollenspiel bezeichnen, das herauskommt, wenn man die Welt der Dunkelheit mit den Regeln von Powered by the Apocalypse kreuzt. Das Setting dreht sich um eine übernatürliche Welt, die hinter der Fassade einer modernen Großstadt lauert. Hier tummeln sich Vampire, Magier, Okkultisten, Jäger und andere, die sich in Intrigen und offene Kämpfe verstricken.

Mit der Erweiterung Dark Streets wird das Spiel ausgebaut. Vier neue Archetypen bieten den Spielern weiteres Material, während das Hauptaugenmerk auf elf verschiedenen Stadtszenarien liegt, die sowohl konkretes Spielmaterial in Form von Stadtbeschreibungen, Charakteren und Bedrohungen liefern, als auch viel Material für die eigene Kampagne liefern.

Dark Streets liefert zwar eine ganze Reihe Ideen und konkrete Vorschläge, doch auch damit wird eher das Spielflair erweitert als kanonischer Hintergrund definiert

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Urban Shadows: Dark Streets
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Urban Shadows
by Björn L. [Verified Purchaser] Date Added: 02/13/2019 14:43:09

The following review was originally published in Mephisto 69 and translated from German (find orignal German review below). More reviews can be found in the Mephisto 69 Online Add-On (https://www.drivethrurpg.com/product/261389/Mephisto-69-Online-AddOn).

Urban Shadows

Urban Shadows could briefly be described as the role-playing game that results when you combine the World of Darkness with the rules of Powered by the Apocalypse. The setting revolves around a supernatural world lurking behind the facade of a modern metropolis. Vampires, magicians, occultists, hunters and others who get entangled in intrigues and open fights.

The ten archetypes can be divided into four large groups: Mortality, Night, Power and Wild. Mortality are people who have come into contact with the supernatural. Night includes the typical monsters like vampires, werewolves or ghosts. Power is the group of people with special abilities like oracles or magicians. Wild is the name of fairy creatures and demonic powers. Of course the different archetypes have their special abilities, which are illustrated by moves and special rules. The archetypes are relatively broadly arranged, and many details are left to the individual gaming group - in particular myths or stories of origin of these creatures or further backgrounds remain deliberately open.

Besides the standard moves there are special classes of moves. The Intimacy Moves come into play when two characters come close to each other. For example, the wolf builds a bond, through which he always knows where the other character is for a while. Often these moves have a price for one or both sides. Then there are the Corruption Moves, with which a character can play out his special abilities the hard way. This also corrupts him and makes him more and more an uncontrollable monster. Corruption Moves are good to live out the special nature of the character, but always carry the risk of losing control. There are also the End Moves, which are used when a character dies.

Debts are a central rule element. Urban Shadows is about who owes whom a favor. Not only does this already play a role in the character creation, but especially in the game the collection of favors, their exchange and of course the collection is covered by rules. Thus, a character who owes a favor to another character has a certain power over them. Of course, you can resist this situation, but that also has consequences.

The position of the characters within the four different factions also plays a role. These factions don't form fixed power blocks, but it does matter how the characters are viewed by them. Of course, there is also potential for conflict between the players. Complex situations in which the loyalties come into conflict are an important plotter element.

For the gamemaster, the focus is on building stories or mini-campaigns called storms. They are a roughly described threat that players have to deal with, and they are free enough to claim that the game should follow the ideas of the players.

Urban Shadows is a truly engaging PbtA-based role-playing game in a modern world full of monsters, intrigues and threats. From my point of view a big advantage is that the details of the game world are left to the gamemaster and players. For players who want to play a world full of monsters based on the rules of Powered by the Apocalypse, Urban Shadows is a must.

Deutsche Version

Urban Shadows könnte man kurz als das Rollenspiel bezeichnen, das herauskommt, wenn man die Welt der Dunkelheit mit den Regeln von Powered by the Apocalypse kreuzt. Das Setting dreht sich um eine übernatürliche Welt, die hinter der Fassade einer modernen Großstadt lauert. Hier tummeln sich Vampire, Magier, Okkultisten, Jäger und andere, die sich in Intrigen und offene Kämpfe verstricken.

Die zehn Archetypen lassen sich vier großen Gruppen zuordnen: Mortality, Night, Power und Wild. Mortality sind Menschen, die mit dem Übernatürlichen in Berührung gekommen sind. Night umfasst die typischen Monster wie Vampire, Werwölfe oder Geister. Power ist die Gruppe der Menschen mit besonderen Fähigkeiten wie Orakel oder Magier. Hinter Wild verbergen sich Feenwesen und dämonische Mächte. Natürlich haben die verschiedenen Archetypen ihre besonderen Fähigkeiten, die über Moves und Sonderregeln abgebildet werden. Dabei sind die Archetypen relativ breit aufgestellt, und viele Details sind der individuellen Spielrunde überlassen – insbesondere Mythen oder Entstehungsgeschichten dieser Wesen oder weitere Hintergründe bleiben bewusst offen.

Bei den Moves gibt es neben den Standards besondere Klassen von Moves. Die Intimacy Moves kommen dann zum Zuge, wenn sich zwei Charaktere nahe kommen. So baut z.B. so der Wolf eine Bindung auf, durch die er eine Zeit lang immer weiß, wo der andere Charakter sich aufhält. Oftmals haben diese Moves einen Preis für eine oder beide Seiten. Dann gibt es die Corruption Moves, mit denen ein Charakter quasi auf die harte Tour seine besonderen Fähigkeiten ausspielen kann. Das korrumpiert ihn aber auch und lässt ihn immer mehr zum unkontrollierbaren Monster werden. Corruption Moves sind gut, um die besondere Natur des Charakters auszuleben, bergen aber immer das Risiko des Kontrollverlusts. Außerdem gibt es noch die End Moves, die dann zum Einsatz kommen, wenn ein Charakter stirbt.

Ein zentrales Regelelement sind die Gefallen (Debts). Urban Shadows dreht sich darum, wer wem einen Gefallen schuldet. Nicht nur spielt dies schon bei der Charaktererschaffung eine Rolle, sondern gerade im Spiel wird das Sammeln von Gefallen, deren Tausch und natürlich das Einfordern regeltechnisch abgedeckt. So hat ein Charakter, dem ein andere Spielfigur einen Gefallen schuldet, eine gewisse Macht über diese. Natürlich kann man sich in dieser Situation widersetzen, doch auch das hat Auswirkungen. Auch die Stellung der Charaktere innerhalb der vier verschiedenen Gruppierungen spielt eine Rolle. Diese Gruppen bilden zwar keine festen, in sich einigen Machtblöcke, aber es spielt eine Rolle, wie die Charaktere bei ihnen angesehen sind. Natürlich ist hier bewusst Konfliktpotenzial auch zwischen den Spielern vorgesehen. Komplexe Situationen, in denen die Loyalitäten in Konflikt geraten, sind ein wichtiges Plotelement.

Für den Spielleiter im Fokus steht der Aufbau von Geschichten bzw. Minikampagnen, die als Storms bezeichnet werden. Sie bilden eine grob beschriebene Bedrohung, mit der sich die Spieler auseinandersetzen, und sind frei genug gefasst, um dem Anspruch gerecht zu werden, dass das Spiel den Ideen der Spieler folgen soll.

Urban Shadows ist ein wirklich gelungenes Rollenspiel auf PbtA-Basis in einer modernen Welt voller Monster, Intrigen und Bedrohungen. Aus meiner Sicht ein großer Vorteil ist hier, dass die Details der Spielwelt Spielleiter und Spielern überlassen werden. Für Spieler, die einmal eine Welt voller Monster anhand der Regeln von Powered by the Apocalypse spielen wollen, ist Urban Shadows eine unbedingte Empfehlung. bl n

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Urban Shadows
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Bluebeard's Bride: Book of Rooms
by Björn L. [Verified Purchaser] Date Added: 02/13/2019 14:27:45

The following review was originally published in Mephisto 69 and translated from German (find orignal German review below). More reviews can be found in the Mephisto 69 Online Add-On (https://www.drivethrurpg.com/product/261389/Mephisto-69-Online-AddOn).

Book of Rooms

Exploring the rooms in Bluebeard's castle is the central element in Bluebeard's Bride. It gives the story a solid structure by playing out each room the bride enters before moving on to the next. Each room confronts the players with the horror awaiting the bride, and all hold secrets to be interpreted by the players. In the end, they answer the question of whether Bluebeard is the villain of the story or not. The fact that the rooms are to be improvised by the game master on the basis of the description of the corresponding key does not present him with an easy task.

The source book Book of Rooms, divided into the four wings of the house, provides dozens of ideas for rooms in the castle. These always consist of a general description containing four interesting elements, two of which are elaborated. Of course, there is also an illustration for each room that beautifully depicts the setting in its typical style. Only through the absence of people do they appear less haunting than the impressive pictures of the basic rules.

The volume doesn't offer fully elaborated rooms. It is the task of the players to interpret the history of the respective room, which is why a clear, predetermined answer is not possible. The rooms are clearly assigned to the facets of the "feminine horror" of the basic rules and the themes are definitely chosen for adults. Particularly when it comes to sexual themes and abuse, it quickly becomes apparent that horror does not necessarily need moments of shock or lots of blood. Some topics may be too real or too personal. What is certain is that under the beautiful facade there are always dark abysses lurking and the horror is sometimes subtle, sometimes drastic, but usually gets under your skin.

The Book of Rooms is a collection of ideas that create tangible starting points and a good feel for how horror is created in Bluebeard's Bride. This works very well as long as you're not looking for an explanation of what Bluebeard and the terror of his castle is all about - because solving this question individually in the gaming group is the core essence of the game. And if you find it difficult to get the themes and their representation in the game to the game table, you won't get clear solutions for the rooms, but a rich and frightening arsenal of ideas.

Deutsch Version

Das Erkunden der Räume in Bluebeards Schloss ist das zentrale Element in Bluebeard’s Bride. Es verleiht der Geschichte eine feste Struktur, indem jeder von der Braut betretene Raum ausgespielt wird, bevor sie sich dem nächsten zuwendet. Jeder Raum konfrontiert die Spieler mit dem Horror, den die Braut erwartet, und alle halten Geheimnisse bereit, die von den Spielern interpretiert werden müssen. Am Ende beantworten sie die Frage, ob Bluebeard der Schurke der Geschichte ist oder nicht. Dass die Räume durch den Spielleiter auf Basis der Beschreibung des zugehörigen Schlüssels improvisiert werden sollen, stellt diesen vor keine leichte Aufgabe.

Der Quellenband Book of Rooms liefert, aufgeteilt in die vier Flügel des Hauses, Dutzende von Ideen für Räume in dem Schloss. Diese bestehen immer aus einer allgemeinen Beschreibung, die vier interessante Elemente enthält, von denen zwei ausgearbeitet sind. Natürlich gibt es zu jedem Raum auch eine Illustration, die das Setting im typischen Stil wunderbar darstellt. Nur durch des Fehlen von Personen wirken sie weniger eindringlich als die beeindruckenden Biler des Grundregelwerks.

Voll ausgearbeitete Räume bietet der Band nicht. Es ist die Aufgabe der Spieler, die Geschichte des jeweiligen Raumes zu interpretieren, weshalb eine eindeutige, vorgegebene Lösung nicht möglich ist. Die Räume sind eindeutig den Facetten des »feminine Horror« des Grundregelwerks zugeordnet und die Themen sind durchaus für Erwachsene gewählt. Insbesondere wenn es um sexuelle Themen und Missbrauch geht, zeigt sich schnell, dass Horror nicht unbedingt Schreckmomente oder literweise Blut braucht. Einige Themen können durchaus zu real oder zu persönlich sein. Sicher ist, dass unter der schönen Fassade immer finstere Abgründe lauern und der Horror manchmal subtil, manchmal drastisch ist, aber in der Regel unter die Haut geht.

Das Book of Rooms ist eine Sammlung von Ideen, die konkrete Ansatzpunkte schaffen sowie ein gutes Gefühl dafür vermitteln, wie Horror bei Bluebeard’s Bride erzeugt wird. Das funktioniert sehr gut, solange man nicht nach einer Erklärung sucht, was es mit Bluebeard und den Schrecken seines Schlosses auf sich hat – denn diese Frage individuell in der Spielrunde zu lösen, ist nun mal die Kernessenz des Spiels. Und wer sich damit schwertut, die Themen und ihre Darstellung im Spiel an den Spieltisch zu bekommen, erhält hier zwar keine klaren Lösungen für die Räume, aber ein reichhaltiges und erschreckendes Arsenal an Ideen.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Bluebeard's Bride: Book of Rooms
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