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In my search of funny and easy skirmish systems, i stumbled over Dead gods.
Always fond of rules that fit on few pages, I tryed it and was instantly
hyped. Fast gameplay, smooth rules and a easily cusomizable rooster
made it the purchase of the month for me.
It resembles Warcry or WH Underworlds with far smother and better ballanced rules.
If you are looking for a fun game that can be played in less than one hour, is prepared in
5, inclusive list building and is easily scaled up for bigger fights, this is for you!
Looking foreward for your announced expansion and keep up the fun!
Oh, and sorry for my bad english ;) !
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Wired Neon Cities is a really nice, short, quick to learn cyberpunk rulebook (well... 9 pages). It kinda reminded me of the One Page Rules adapted to cyberpunk. And as the One Page Rules work quite well, this product also does. It might not be enough for hardcore Cyberpunk or Shadowrun players who love the complexity of the related rulebooks. But it works perfect for one shots and short campaigns.
But... layout is quite aweful. If you want to look something up, you have to start some kind of a "mini quest" to find it. On the other hand... with a rulebook of nine pages the rules part is only four pages long. So it's quite easy to keep all importent (on most of the less importend) rules in mind. Nonetheless the layout ist the reason for me to rate it at only four stars.
Only four pages rules? What's with the rest you ask. Well, cover page aside you get two sides quick overview over Glow City, the provided playgound and two sides "Vegas Rise - A Starter Adventure".
All in all a recommendable low-cost rulebook for quick fun. And with some little house rules you could quickly provide mid- to long-term campaign motivation as well.
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Really fun game! I played this game at a Halloween party and we had a great time improvising a spooky story about a rural bed & breakfast haunted by a cursed portrait.
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After trying lots of differents systems for my cyberpunk games, I'm stuck and in love with WNC. Sure, I made some tweaks of my own to appeal to my own tastes, but nothing grandiouse. The rules as they are absolutely spot on the themes of cyberpunk, and allow for plenty of room to modify them on the fly while playing.
The background setting is an exquisite add-on, although you can of course use WNC as is to play in Night City, Neuromancer or any other classic cybepunk setting.
Great job!
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The game portion is kind of weak. However, using Quill as a creative writing exercise is beautiful and effervescent. For those that like to write, I highly recommend it.
Here's what I wrote:
"To the Archduke Godfrey,
I have heard the news of your sister, Mary of Linchester. Her needless passing has affected those far and wide. I’m unable to convey my feelings of sorrow and loss with her removal from our plane. Mary was like another sister to me. Her kindness warmed every room. Her laughter filled the halls with joy and mirth. It seems I am unable to escape those memories as of recent. I keep coming back to our times together, the good times filling my heart to bursting. I hope your memories treat you more kindly than mine Godfrey. I know you spent even more time with her growing up.
When we were children we got an education together led by Lady Gness. The lady was always trying to impart math and writing upon us. Mary and I were more interested in quickly climbing trees away from the schoolhouse. We sat by the lake and ran through the hills. We once raced frogs on the fence line. When “Lady Hop” was in the lead I got frustrated and tried to push “Knight Ribbit” to the front. The frog lept up right into my hair. I screamed and flailed and Mary cried laughing. I suppose that is the universe’s response to cheaters.
You remember as well as I that stern educators were disapproving of her choices. She shrugged off academia. Even as a young adult the most esteemed scholars wrote her off as a bad apple. I know your parents tried their best to encourage school. Mary just wasn’t of their kind. I’m sure you remember that she spent time tending to small flower patches she found by the brook. She took care of that litter of kittens when their mother was not to be found. Then a young bobcat tried to take one of the litter in the night. I’ve never seen Mary more ferocious. She scared your parents ever so greatly with that stunt. Fortunately the bobcat expected a mother bear and decided not to risk it. Actually a mother bear perfectly sums up the woman: strong, passionate, one with nature.
I know she’s the one who started pristine Heather Fields. I know she agreed to a subpar arranged marriage in exchange for that sanctuary. I worried being taken away would break Mary. I didn’t think she could survive without our land. She did though. Excitement filled her when describing the animals so far South. She had her garden here during the summer, and the garden at Ensinbrook during the winter. She treated it like a dream, asked me to pinch her once. Instead I plucked a flower petal and held it to her face. It was sweet on the wind. “Real enough for you?”
I know she is currently laying in the Cathedral of Light. I saw her yesterday. It took a few tries before I could look upon her. She was beautiful. The carved marble and gold-fringed coffin are ornate. The rouge and paint bring an unseen lightness to her face. It...didn’t feel right though. Usually her hands were flecked with dirt. Her skin was always red from toiling in the sun. Have you considered where you want her to rest? I may be too late to make a suggestion, but your family tomb isn’t where Mary would want to go. I don’t mean any offense to you. I say this only for Mary: Bury her in Heather Fields. Put her in the middle of a flowerbed, or between the roots of a gnarled oak tree. She would have wanted to be back in nature. A mausoleum is an alien world. I don’t think she would rest as well between those stone walls.
Either way, I defer to you as her brother, and to the will of your estate. I just can feel her, even so far away. She imprinted on me all those years we spent together. I bet you feel it as well.
I hope you find a brighter tomorrow,
Bron Trensingtale"
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Recently, I soloed my way through The Manor of Asmodine. It is an adventure for Advanced HeroQuest. This adventure can be found free on the internet. The RPG system that I used to play it is was Echoes of the Labyrinth (inspired by Tunnels & Trolls). It can be found at DriveThruRPG (23 pages, on sale now for $2). For the solo engine, I used The FlexTale Solo Adventuring Toolkit (which also created the manor basement). I created three fighters, Cassandra the thief, and Levus the pixie wizard as my player characters.
The quest was to explore a mysterious manor. In the manor they killed 34 monsters. The bedroom was small and had two surprises. Fighting in there was a pain in the butt. In the basement, the ghost of a wizard looked over their loot and told Levus how to charm the bloodthirster. They were able to charm the monster, but did not know what to do with it. They marched it back to town and tricked it into falling into the well. It started screaming and shaking the nearby dwellings. The tavern owner, a retired wizard, showed up to kill it. The local authorities rounded up the PCs, questioned them, and fined them for the breaking of several ordinances. Well, at least they still had some loot left over. Give this a try!
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I just played this recently and I enjoyed how easy it was to start up a game and play. It's basic enough but has enough of a "heft" to it so that I made a great session out of it.
The game enough of a dice roll mechanic that fits my taste and the contested rolls are simple enough.
Overall, great game. I enjoyed this and will hopefully use this system again!
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Hello! I hope I can write this as constructive that I can. Here it goes!
Now, the overall game for me was good. I only played it once but I think I'll find myself wanting to play this again. And maybe using the other genres of this game as well.
As I played through it, I think that the game is quite hard. Or maybe I just picked the wrong, or rather, a quite hard character-skill-scenario combo.
All in all though, I found it fun. I wrote a letter, lost the game, but I still enjoyed the experience.
My only gripe would be that it is quite hard to win in this game, and the result at the end doesn't really do much for me. I would've rather have just played it even without the result at the end, but I guess it is needed because without it the points wouldn't have mattered.
Well, this is my opinion on the matter. Thank you for the game!
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A very interesting take on the familiar Arthurian tropes.
Good core mechanic that pretty much dominates the system. It's a very Lite rules set so prep and Chargen are ridiculously simple, but it allows for some surprising depth of character with just a little effort.
The Afflictions and their effects get pretty grim pretty fast. Don't get too attached to your Knight because he's likely not going to last very long!
Would have benefitted from more extensive development of the setting but what is presented is nightmarish enough to convey the Horror in Armor atmospere sufficiently.
Hoping more detail could be coming in subsequent releases.
Not going to replace Pendragon as the Arthurian rpg of choice any time soon, but a great dark alternative for some Lite Horror pick up games when the Halloween season starts!
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OSR micro rpg - just seems bland compared to Maze Rats
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There would be a lot to say about minimalism design. Sometimes it's a little bit more than dewign excercise. In TDG gamee I feel tuere's passion and a significant will to provide a playable and customisable experience. The great thing about this game is how easy is to get it is and how easy to hack it feels. I can imagine this going on thru various runs and personal development.
I would probably add some twists to make this reliable in the long run (noting fancy, just a few stunts and some modern twists), but the game has presented just works as is.
So, easy 5 stars here.
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We played through this in about 10-12 hours, me beeing an inexperienced GM. We had a lot of fun. It's a scenario that doesn't take itself too serious, it's quite lighthearted/slightly absurd. Each location is briefly discribed with short bullet points, no walls of text to read through. It's basically an enclosed sandbox where players visit a number of locations to figure stuff out. My players only concern was the piling on on a list of quests, but that was mitigated by not using all of them. As all descriptions (both locations and characters) are brief, there is both opportunity and necessity to flesh it out yourself. If you enjoy roleplay opportunity, this offers a lot. If you enjoy tactical combat encounters, I don't think this will scratch that itch. Only minor comment I have, there are some magic items of which to me it is unclear what they are meant for, or how players should assess their usibility. But that is really minor, loved this scenario.
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Great supplement for the Darkest Warrens game.
Would be great if something similar existed for the other settings.
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A greta supplememntation for the darkest warrens system.
I used soem of the ideas for my campain.
I would appreciate if the additional classes would also be adapted in a new version to the ultimate rules!
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I´m now a fan of rules light games for a long time. The simple reason ist that I´m around 50 years old, have a job family etc. and don´t have the time left I had when I started pen andpaer roleplaying games soem where in the 80s.
But we still meet from tme to time and play a round. But of course we need something simple more fit to single shots.
So I was looking around and unfortunatly rules light is a wide varity!
So I found darkest Warrens some time ago but never got the time to introduce it. But now Covid 19 hit the planet and we stoped our meetings unstead somebody suggested to play a nice pen and paper round over Discort.
And for this Darkest Warens is the perfect system, the rules are so easy that you don´t have to exlain alot or look something up in some kind of tables etc. But ist has enough potential to play even some kind of campain.
The new Ultimate edition is even better than the original one.
So we had several evenings know and all apprciate that it is possible to concentrate on the story and the atmosphere and have areal rules light system.
I would apriciate three things:
- If there will be a an Ultimate edition of the other settings
- of course if there will be more adventures and material for all the Darkest Warrens, Wirded Neon Cities etc.
- If there will be a postapocalyptic setting for this system in the future
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