Very interseting game with unique settings. The world has an online presence, and GM's are encouraged to place their "shard world" there by "claiming" a world/name from it. The artwork is good too. Oh, the drawback; it's unplayable. The system couldn't possibly been playtested. The core mechanic: roll a die type, get under a number. Stats are rated in die types...the higher the better (so a STR of d6 isn't as good as a STR of d12). ??? Yes, that means that if the target number is 7, you have to roll 7 or under. The guy with a d6 STR will always make it, but the stronger guy with a d12 str will fail about half the time. I did say it was unplayable, didn't I? Gods, who have d100 dice, have a harder time succeeding at anything simple...but the more difficult the better it is for them. So a STR check with a 'target number' of 80 would be impossible for pretty much anyone but a god, who has an 80% chace of success. But for simple things, say a TN 4), the god only has a 4% chance of succeeding. ?!?!? Bizarre system that just plain doesn't work.
If you are a rules tweeker, you might be able to salvage it, but the system is based aroudn this game mechanic, so good luck! ...At least its all in actual text though. :)
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