In the 3.0 PHB, Necromancy got the short shrift. Since then there have been half a score of books on the topic. Why? Because most folks think in these terms: Necromancy = Cool.
This volume does a fine job of adding in a thorough-going Arcane spellcaster Necromancer class (like several other books, working against the notion of "Divine magic users make the best Necromancers" line found in the core books). The class seems well thought out and would make a useful villain in my games.
As with most "Pure Evil" supplements, I think of this in terms of NPCs, rather than PCs. I prefer my games heroic, but that is a personal taste. Be that as may be, you will find lots of spells, items, and just evil thoughts on how to run a necromancer in this book -- next time the party heads into The Dark And Forbidding Tower they will have a challenge on their hands!
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