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ICONS Superpowered Roleplaying: The Assembled Edition
by Andrea [Verified Purchaser] Date Added: 09/17/2024 12:29:21

A nice mix between Mutants & Masterminds and Fate. Great work Steve!



Rating:
[5 of 5 Stars!]
ICONS Superpowered Roleplaying: The Assembled Edition
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ICONS Superpowered Roleplaying: The Assembled Edition
by Benjamin [Verified Purchaser] Date Added: 08/02/2024 10:56:44

Steve Kenson has an impressive portfolio in roleplaying games, and Icons draws on that wealth of experience to form a sleek system that can model virtually any comics character you care to think of, while keeping the mechanical cruft to a minimum.

Character creation is a breeze if you choose to roll your hero up on the tables provided, and there's enough room to customise the results to ensure you can get a hero you're happy with (even when you'd never in a million years have expected to roll THAT combo!). But if that's not to your liking, the game includes a point buy system as well.

With all the variety in abilities and powers, you might be wondering how the game balances out. And with the Determination rules, I can say it does so quite nicely. The game responds well to player improvisation, so Aunt May can still shine next to her partner Galactus, if her player just spends their Determination wisely.

Beyond the rules, the book gives you all you need to build challenges for the players, with guidelines for rolling up villains just like the heroes, or even rolling up an entire universe to set your adventures in! There are also character sheets for some of the star players in the Icons universe, in case you want inspiration or just a quick villain to use if you're in a hurry. Finally, I want to acknowledge Dan Houser's great work illustrating the whole book and, I believe, the entire line beyond it. Houser's style fits great with the feel of Icons, and his art alongside Kenson's writing gives the game such a strong sense of character that's really quite charming.



Rating:
[5 of 5 Stars!]
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Icons Quickstart
by Benjamin [Verified Purchaser] Date Added: 08/02/2024 10:37:58

Icons is a simple system with a lot of depth lurking beneath the surface, and this Quickstart does an amazing job highlighting that. With the four heroes provided, and diverse set of challenges from the adventure, there's plenty you can do to explore this game with just this one booklet.

And once you feel the need to spread your wings and create your own heroes and villains, the full game is always ready for you to dive into the Icons rabbithole, and see just how deep it goes...



Rating:
[5 of 5 Stars!]
Icons Quickstart
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ICONS Annual 2
by Sofia [Verified Purchaser] Date Added: 07/05/2024 17:36:40

Absolutely amazing so much useful content packed in for an adorable price. I would absolutely recommend this.



Rating:
[5 of 5 Stars!]
ICONS Annual 2
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ICONS Presents
by Bradford [Verified Purchaser] Date Added: 04/30/2024 14:40:04

This is a great book for a great system - I initially had a problem viewing all the accompanying text boxes for this pdf, but the DriveThru RPG staff walked me through how to update the Adobe viewer, and now I can see the full document! Top Shelf all around - thanks!



Rating:
[4 of 5 Stars!]
ICONS Presents
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ICONS: Adversaries
by Erik [Verified Purchaser] Date Added: 04/03/2024 09:12:29

Worth the Money to get it in hardcover, more characters than you can shake a stick at :) I loved many of them !



Rating:
[5 of 5 Stars!]
ICONS: Adversaries
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ICONS Superpowered Roleplaying: The Assembled Edition
by Kyran S. [Verified Purchaser] Date Added: 12/20/2023 15:34:31

This game uses its very easy to grasp system to give players access to a variety of powers and abilities without bogging them down in overly complex rules for every one. It is a system that knows how to get out of the way so great stories can be told, and it inspires a lot of creativity. I run a variety of games for various groups and this one is very highly requested whenever it's time to switch systems again.



Rating:
[5 of 5 Stars!]
ICONS Superpowered Roleplaying: The Assembled Edition
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ICONS: Urban Jungle
by A customer [Verified Purchaser] Date Added: 09/26/2022 09:22:04

I converted this to Mutants and Masterminds and it ran great. We had a lot of fun with this and I could see where the scenario could be expanded or contracted to fit the style of the GM and time constraints. Altogether a really fun experience that captures the feel of superhero adventuring.



Rating:
[5 of 5 Stars!]
ICONS: Urban Jungle
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ICONS Superpowered Roleplaying: The Assembled Edition
by Sean S. [Verified Purchaser] Date Added: 07/23/2022 02:37:14

This is a fantastic superhero role-playing game. Simple and quick in play, so you can get straight to the narritive, and easy to pick up and learn. The random character creation also has a lot more fun that it's has any right to be. Certainly more fun than than most games.



Rating:
[4 of 5 Stars!]
ICONS Superpowered Roleplaying: The Assembled Edition
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ICONS: The Skeletron Key
by Ken F. [Verified Purchaser] Date Added: 03/20/2021 21:42:41

Another ICONS adventure that was converted to a GURPS Supers game. These adventures are great for plugging in as side adventures to a larger campaign.



Rating:
[5 of 5 Stars!]
ICONS: The Skeletron Key
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ICONS: Murder of Crowes
by Ken F. [Verified Purchaser] Date Added: 03/20/2021 21:40:35

I adapted this adventure for GURPS and it went very well and the players enjoyed it.



Rating:
[5 of 5 Stars!]
ICONS: Murder of Crowes
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ICONS: Menagerie
by YANN E. [Verified Purchaser] Date Added: 08/11/2020 04:10:11

Menagerie est un supplément pour Icons dont le thème est les animaux, qu'ils soient communs, légendaires, disparus (je parle des dinosaures qui sont là eux aussi) ou fantastiques. Vous y trouverez un bestiaire très complet ainsi que des templates et des conseils pour les customiser à votre sauce : vous voulez un chat géant qui est en réalité un esprit ? C'est possible !

Menagerie is a supplement for Icons whose theme is animals, whether common, legendary, extinct (I'm talking about the dinosaurs who are there too) or fantastic. You will find a very complete bestiary there as well as templates and tips to customize them to your liking: do you want a giant cat who is actually a spirit? It's possible !



Rating:
[5 of 5 Stars!]
ICONS: Menagerie
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ICONS Superpowered Roleplaying: The Assembled Edition
by Colin B. [Verified Purchaser] Date Added: 04/04/2020 07:29:02

When I heard Steve Kenson was writing a new superhero RPG, I will admit to being one of the first people to ask myself 'Why?' After all, I reasoned, Steve already nailed the formula for a successful supers RPG with the amazing Mutants & Masterminds. Did the world really need another superhero system?

As I later discovered, Steve had anticipated this critique, and as he himself said in the introduction of Icons, there is 'no one perfect system' for any genre. Icons scores high initially by not trying to be something it isn't. Here you will not see reams and reams of detailed charts for every conceivable eventuality that may occur in-game. Nor is there a definitive list of superpowers or a rigidly defined campaign setting. Instead, what GMs and players get here is a rules-light, fast-paced and just plain fun book with engaging visual style and class to spare, that encourages the player to remember their Saturday mornings as a kid watching DC SuperFriends or the brilliantly Claremont-esque 90s X-Men cartoon, and to take that wonder and enthusiasm to the game table to kick some villainous butt.

A few die-rolls in, you're already on your way to creating an exciting character, guided through the process with easy-to-remember rules and charts that, while random, never try to screw you over or saddle you with an unplayable character. I'm reminded of the character creation charts in the M&M GM's Kit here; make some rolls, write down what you get, and you're ready to dispense some justice! Of course there are options for tailoring a character to your own needs, but as a grognard whose first experience of superhero RPGs was the old FASERIP system, this addition of randomly rolled characters was a sheer joy to try out (And no, I'm not going to tell you what I ended up with initially...shudder).

Most of all, the randomness of character creation is a great tool to jumpstart the players' imaginations, as it encourages you to think about your character's background and personality based on what you roll, which is an exercise in itself. Claws, hyper-leaping and superstrength? Sounds like a modern-day lord-of-the-jungle analog to me! Watching players come up with rationales for the random elements that tie into a cohesive story for their characters is a lot of fun, almost like a game-within-the-game where there are no bad ideas and classic heroic tropes are the rule (a welcome change from the tendency of many publishers towards edgier superhero content).

Once you have a character ready to roll, you can hit the streets and see how much good you can do, and Icons places control for the narrative firmly with the entire group. Players feel like legitimate heroes, with abilities far beyond the norm and a clever, useful Determination mechanic where the motivations and personality of the character can drive them to great feats. This mechanic is a terrific balance, as characters with few or no powers get more intitial Determination and can therefore effect more change on the scene personally, rendering them as valid as the major powerhouses. Watch an episode of Justice League Unlimited and see how the unpowered Batman runs alongside the heavy-hitters and you'll see what I mean. The fact that the author added this as a core conceit of the system speaks to his love of the genre, and made me smile ear-to-ear.

Mechanically, the rules are simple enough that anyone could pick them up in minutes. At most, 2d6 is all you'll need to roll; roll 1d6 and add the acting attribute or power, then subtract the difficulty determined by the GM. This gives you your Effort, which determines how well you succeed at any given task. Previous editions stated that the GM never rolls dice, but that has been changed for the Assembled Edition. All the previous edition's rules are very much in place as options, however, so if you're reading this book from the perspective of a 1st edition player, the transition will be smooth. Another welcome addition is the pyramid test introduced in the Villainomicon, which allows GMs to add tasks the whole group can help to complete in different ways. Anything that encourages a team of heroes to come together in a crisis is a worthwhile idea in my book.

There are sample characters in the book also, but at no point does the reader feel like these have to be part of their setting. Indeed, Icons feels more like a sandbox RPG than a rigid world with no options for players. The ease with which the system approaches everything seems to encourage players & GMs to explore their creativity and populate their world with heroes, villains, organisations, aliens, you name it. As someone who enjoys world-building, especially with the entire group involved, this is a welcome feature, especially for groups with younger players who might have great ideas but find some systems' approach to realising them daunting.

In summation, I agree with Steve Kenson wholeheartedly. There is no perfect superhero system, but there are perfect systems for specific objectives. If your objective is to have fun, not sweat the small stuff and throw cars at cackling evildoers while wearing a cool costume, Icons might just be everything you're looking for. There's a surprisingly deep and elegant system hidden among the reader-friendly text and colourful art style, and newcomers and grognards alike will find something they enjoy here.

So...until Atomic Roach checks in but doesn't check out...Make Mine Icons! I recommend you do too.



Rating:
[5 of 5 Stars!]
ICONS Superpowered Roleplaying: The Assembled Edition
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ICONS Superpowered Roleplaying: The Assembled Edition
by Dan D. [Verified Purchaser] Date Added: 04/02/2020 11:14:21

A genuinely great, family-friendly super hero RPG! I first played super hero RPGs over 35 years ago. I played Villains & Vigilantes and Champions, and then TSR's Marvel Super Heroes, as a teenager in the early/mid- 1980s. When Icons: Assembled was first released 5 years ago, I played it with my elenetary school aged daughter and we had a great time. The mechanics are easy enough that they don't alienate/frustrate non-gamers and children. But its mechanics are nonetheless familiar-ish to players of TSR's Marvel Super Heroes, along with the random character generation reminiscent of V&V.

Now that we're under a "stay at home" order because of COVID-19 as I write this review, I suggested to my daughter, who is now a teenager, that we play again. And she agreed. The fact that a teenaged girl did not roll her eyes at the prospect of playing Icons is, as I see it, a validation of the approach to the mechanics, and, in its way, a very high compliment indeed!

This really is a complete game in a single book. But I have also bought and purchased sveral of the supplements and adventures. My personal favorites are Great Power, a powers book (though powers are enumerated in this book), and Icons A to Z.



Rating:
[5 of 5 Stars!]
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ICONS Superpowered Roleplaying: The Assembled Edition
by Michael D. [Verified Purchaser] Date Added: 10/22/2019 11:19:21

I gave the system a 4 because it gives a solid framework for a superhero game and allows for telling some really fun stories, but it does require a lot of DM adjustment and house-ruling in order to make it fit the table. The random generation system can make some relatively weak heroes at a table with a nigh invincible supermensch. The problem with this is challenging the overpowered PC with a villain that can oneshot everyone else.

Regardless, there are some flaws, but it is a very fluid and simple system that allows for some changes without it becoming something with Palladium levels of complexity.



Rating:
[4 of 5 Stars!]
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