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I was a bit nervous to drop $15 on a pdf, but my curiosity got the better of me. I'm tremendously glad I did! There are numerous new weapons, although many are a bit exotic (I'm partial to the chained mace, a heavy mace whose head twists off to expose a chain inside the handle, turning it into a flail), but it's the pages and pages of magical qualities for weapons and armor make this product worth every penny. Sure, it starts with the basics in the PHB and DMG but doesn't nearly stop there. If you're looking to create the ultimate weapon or suit of armor, or at least one that maximizes what you want to do, this is the book for you!
Additional comments added on 14 Sept 2006: Two years after purchasing it, I still find this to be one of the first products I grab off the shelf, both when preparing encounters as a DM and when looking at magical qualities I'd like as a player. I have to agree with one of the other raters, it's the fourth core book!<br><br><b>LIKED</b>: The variety of weapons, armors, and especially the magical qualities that can be enchanted into them.<br><br><b>DISLIKED</b>: I wish they'd put out the occasional update for those of us who bought this book, adding in the new armor and weapon qualities that have been published in subsequent products.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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This is a very good monster book. For almost each entry, they provided a section titled "Campaign" that gives suggestions on how to use the monster in your game. They often have ecology, habitat, and physiological uses for creatures. And they have a unique array of interesting humanoids and monstrous humaniods, which is not as easy to find as you'd think.
Overall, very pleased.<br><br><b>LIKED</b>: Being able to get the monsters in a 3.5 format.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Much to my surprise, this product was fully illustrated and easily contained enough content to justify the price, which is fairly high for a PDF. Were it not for the intangibles, I would rate this product with 5 stars. But the truth is, the creatures contained herein generally failed to inspire me. For the publisher's sake, I wish I could narrow it down more than that, but the simple truth is that not much in this book particularly spiked my interest. By that token, I'll simply add it to my collection and consider it a solid, though not terribly brilliant, collection of creatures and horrors.
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Still, IMO, the best 3e supplement for magic out there. Has about 10 different "magic sub-systems" that are easily implemented and add lots of flavor to a game such as "Mirror Magic, Gem Magic, Rune Magic" and more. Also has lots of spells for all classes, not just Wizards or Clerics. Since the text is Open Game Content, a valuable resource for publishers. Thumbs up to Bastion! :-)
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Wonderful. I use many of these in my oathbound games. A good purchase.
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Could not get excited enought to finish reading it.
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A good sourcebook, except maybe for the art based on photos, and that I don't really like.
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Excellent product. Once again, Bastion has produced a product of the highest caliber. Druids and Druidism is much more than a collection of prestige classes. It adds rituals, new items and a host of other things.
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A good quality adventure. My only nitpick is that its far to easy for players to throw a wrench in the scripted sequence of events. Encounters are3 challenging and there is much fodder for future adventures.
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Generally OK, nothing that really grabbed me about the product.
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A neat concept, but a little shaky in parts of the story. If your players are adverse to linear plots, this is probably not the best module for them.
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While it does have an Egyptian flair... It gives the Egyptian pantheon the Deities and Demigods treatment with half of the document being useless stats for avatars (unless you run an epic campaign). On the good side, there are some unique spells and domains, but not worthy of the $5 or whatever for the PDF.
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What a good book this is. Though a tad high on price it does give you 68 pages of stuff as the front is pic and back page has the license thing. I liked that you get a pretty one and a black and white one for easy printing. I liked the added spells, which are all druid and/or Ranger spells. I also enjoyed the ideas about competions, for swimming and shooting and the like. The Prestige classes were interesting, though not all of them work in my world, when do they all work. I liked the stress that they aren't just in the woods. That druids are in the oceans and rivers, and in the desert and artic.
It was well worth the money.
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This kicks butt! This rules! Buy this one! Buy it now! I couldn't believe the villain turned out to be.....I won't spoil it, you'll have to grab a copy.
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I have been reading the various boards and trying to get a feel for the various publishers since the inception of the whole d20 concept. Up to this point I had not purchased anything from Bastion Press based on the, what seemed to me, rather lukewarm reviews. When I saw their "Where Dark Elves Rule," I thought "hmmm, sounds interesting." Not seeing any reviews I decided to take a risk. I figured there had to be some redeeming qualities.
I was wrong. The entire premise, IMO, is weak. The execution is weak. Heck, the adventure map and flow is very much like the worst of the early 1st Edition modules produced back in the 70s. Now, I don't need the entire module story to flow from A to Z, but a little more than this basic framework would have been helpful. The various monsters merely waiting in various rooms for the PCs to discover them is "Caves of Chaos" only not as exciting.
I think Bastion Press missed the boat big time. After reading through the first time, I thought I could perhaps use SOMETHING out of this adventure. For the life of me, I'm not sure what I could use. Save your money for Librum Equitis II or the Primal Codex.
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