15mm Science Fiction seems to be enjoying a bit of a resurgence these days, with miniature companies like Ground Zero Games, Critical Mass and Khurasan leading the way. This is nice to see because in many ways 15mm is the perfect scale for Sci-fi gaming. Gruntz enthusiastically embraces this resurgence; being a set of rules entirely dedicated to 15mm Sci-fi gaming.
Just for the record, I do know the author of these rules, but aside from giving some feedback on a very early version of the game I haven't had any part in the game's writing or development. Also the copy of the rules I own has been bought and paid for by myself because what I had seen in the earlier draft I liked. Having got the finished rules I still like it.
The document itself is 88 pages and looks extremely good. It is full colour throughout, attractively laid out and packed with many images; mainly of the author's own beautifully painted collection of miniatures. One downside of all this eye-candy is that printing out such a graphic heavy PDF is going to be hard on your home printer. However it almost begs to be in hard copy and doing it through something like Lulu or the like would give you a very nice looking book indeed. The PDF itself is not bookmarked, but the contents page does provide clickable links to the various chapters for ease of navigation.
The rules mechanics are simple and straightforward, with a definite 'cinematic' feel. The game uses six-sided dice, with most actions being resolved with a 2D6 roll, the result of which is added to the relevant unit's stat and then compared to a target number (usually another unit's stat) to determine success or failure. The game makes use of counters to keep track of a unit's condition so book keeping is minimal. Dice or gaming tokens can be used to track these states, but it would have been cool if a printable counter sheet had been provided with rules.
The game is organised around squads of infantry (the eponymous 'Gruntz' of the title) and looks like it works best as a platoon level game. Aside from the squads of gruntz, forces also include individual 'hero' type figures and specialists as well as heavy weapons and vehicles; which range from the ubiquitous tanks and APCs, to flyers and mecha.
The stats for all units in the game are listed on their individual unit cards (about the size of a MTG card) that contains all their relevant game information, so there are no charts to refer to and minimal 'book-flipping'.
In addition to all the basic stuff you would expect (moving, shooting, assaults etc. etc.) the PDF also includes rules for electronic warfare, a points system for unit building and several scenarios. There is also background setting material included, but this is entirely optional and the game can be used with any setting.
Also bundled in with the rules are a set of blank unit cards (which don't look like they will be too much of an 'ink hog' to print out) as well as a set of pre-generated cards for various modles from Critical Mass miniatures line. There is also a unit builder spreadsheet included. One thing to note however is that this spreadsheet is in .xlsx format. This wasn't a problem to open in OpenOffice, but might cause some issues for those using older versions of Excel.
All in all this seems like a fast, fun, light, wargame written with a real love of 15mm miniatures. It is a very nice looking document that gives you all you need to play and for the price is excellent value for money.
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