I have to admit I was attracted to Gruntz because of its attractive layout. Good graphic design (especially in wargames) is hard to come by, and seeing it was refreshing. I picked it up despite the fact that it's spelled "Gruntz", with the Z, even though I generally detest such spellings.
Inside is a solid ruleset, with a few shortcomings. The basic game utilizes IGO-UGO. Figures are based individually, and formed into squads, with SAW attachments. Specialist units and vehicles are separate. Both squad and vehicle construction is simple and effective. Fire is individually based, with each model rolling 2d6+skill to exceed a target number. Damage is applied as 2d6+weapon stat minus target soak.
Movement and morale are both simple and effective. Special abilities are exception-based, and noted on each unit card, so complications aren't unnecessarily multiplied.
As the game is designed to be used with any figures, it includes a unit designer which allows quick and simple construction even without using the included spreadsheet.
Optional rules allow for alternate activation (goodbye IGO-UGO), grouped basing, etc.
As a whole, it plays quite quickly and after a few minutes rules questions become minimal.
It does have a few shortcomings. Artillery is explicitly on board only, which is there to prevent it from being overly powerful. It's easy enough to house rule that away, although more powerful artillery types are not part of the unit builder package. There are no rules for mines or smoke, and weather is not included in the rules.
Infantry anti-armour weapons appear woefully underpowered. Using the strongest specialist weapon listed, with a rear shot and rolling as well as possible, it is only just possible to destroy the lightest tank with one shot. Even a light tank can survive such a shot. In the rules as written, it's not possible to disable weapons and movement either, although they can be curtailed somewhat. That makes anti-armour ambushes a little more difficult, if not impossible. If you are looking for Traveller-style fusion guns with massive damage, you'll need to create your own rules for them.
The whole works could use another round of proofreading. There are a number of typos [insert typo here], and the work "environmental" has been rendered as "environMental", clearly a result of a search and replace for the "Mental" statistic. The aforementioned Z is applied sporadically (gruntz and perkz but not tankz or weaponz), and jargon has been created where a word already exists (eg: waxed vs wounded).
Ultimately, Gruntz succeeds, though, because it's fun to play. There are no tedious table look-ups or agonizing over minutiae. The time is spent playing, and any rules not available are easily created. Despite its flaws (which may be addressed in a further update, for all I know) it's a worthy addition to your 15mm repertoire, especially if you're looking for a cinematic sci-fi experience.
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