Grain Into Gold is a Simple and Sane (that is, universal) supplement from Board Enterprises for use in any medieval fantasy role-playing game. The zipped file is just under half a megabyte in size, and contains a single PDF file that is marginally larger. The PDF is eighty-three pages long, and contains a non-hyperlinked table of contents, and no bookmarks.
The product has only one piece of black-and-white artwork, on the cover. No other art or stylistic designs (such as page borders) are present, meaning that there?s really no loss in not having a printer-friendly version available.
Grain Into Gold is designed to help GMs make a realistic, workable economy for their medieval fantasy world. It does this by walking the reader through a series of steps to help measure the price of the building blocks of a society, and then works its way up from there. The first several sections of the book do this for bread (the staple food source), food, land, overhead, cutting corners, middlemen, craftsmen, textiles, preservation, containers, mining, more (surplus goods), magic, and taxes. In each of these sections, the book gradually talks us through why the basics cost what they do, and how ordinary people work with those to turn a certain amount of profit, and what can be done with that to further improve business. While this may sound rather dry, the book does its best to try and maintain a light, conversational tone.
After this is a notation on how to make alterations to the previously-listed information to suit your specific campaign world. It then gives a series of steps to follow, each one outlining the relevant questions you should ask for each aspect of your economy. Two sample economies are then given, with each of the aforementioned questions answered as part of the examples, along with an example farm family. The book then closes with a brief FAQ, followed by a series of tables that list the relevant information (such as price or wages earned) for crops, agricultural processing, salaries, and cost of goods from various sources.
Altogether, Grain Into Gold does a good job of breaking down the basics of judging how an economy works, and how real people produce goods and offer services that keeps a market flowing. While the text can be a little dry, and oftentimes quite a bit to take in, the FAQ, examples, and charts help to streamline the process of making it all understandable. Grain Into Gold is a good supplement for helping to make a campaign world seem a little more reasonable, since it answers the question of why things cost what they do.
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<b>LIKED</b>: This product did its best to maintain a light and easy tone throughout to help with the rather dry subject matter. It also offered several helpful guides, such as a series of layout questions for designing your campaign's economy, and a massive list of goods and services with prices given.<br><br><b>DISLIKED</b>: It couldn't be helped much, but even with the product's jovial writing, economics is still a rather boring subject. Not having much art here didn't help that either.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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