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This is a truly great system, backed up with an excellent setting. The rules are easy to learn, but still provide a great deal of depth. Character creation is a snap, and the archetypes provided are ready to play, so you don't even need to create a character, just print and play. I read through the rules in about an hour and was ready to play. The setting is excellent, and there's plenty of tone provided by the text, The system helps establish the setting, too, by providing game mechanics for miracles and the like. The game can really be played in a number of different styles and tones, from action to dark horror. Overall, this is a great product, and I really like to see more in this product line.
When I've explained the setting to people, they immediately think of "Van Helsing," but there's very little in this setting that is in common with "Van Helsing." The bad guys in "Against the Darkness" have darker motivations, and the heroes need not play it for laughs. The game mechanics for losing your faith or "Fidelis" really ground the setting in something a bit more dark than your average adventure horror film. However, there's always the option to make Terror Checks easier to pass, and lighten the tone.
<br><br><b>LIKED</b>: Great setting that is reinforced by the game mechanics.<br><br><b>DISLIKED</b>: I'd like to see more background and more information about the setting. What's there is more than enough to get you started, but future supplements would be welcome.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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Let's get the bad out of the way first. The cover, I like the cover a lot, but it has very little to do with the content.
Interior art. Overall...its really bad. Which is a great pity.
Lastly its pretty short at 66 pages. Over pirate rpg's push over the 200 page count. So there is a great deal they could have done and didn't. Like adding the hollywood pirate mythos which while shown on the cover isn't in the interior.
Now the good.
The content while short is good. It covers by and large real historical piracy, The places, the reasons, some politics and economics. While its more a primer its still very well written and gives a good overview if you knew little about pirates. Which is a shame as to the page count. The guy can write in a fun and informative manner. It would have been nice to have had more as it was a pleasure to read.
The book is well thought out and does give you enough new D20 material to recreate pirates in your games.
The price. At 16.95 that would be a hard sell, But at 3.00 its excellent value.
A larger page count with more content and better interior art would have made this a great sourcebook. But its solid content, ease of read and price does still make it a worthwhile purchase. and one you shouldn't regret.
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I was looking for some interesting places to place into my Serenity RPG and definately found what I was looking for. This is definately worth every penny. <br><br>
<b>LIKED</b>: This is a very well done product and I am looking forward to more places coming out from Tabletop.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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I wanted a different type of space station for my players to visit in my Serenity campaign.<br><br>
<b>LIKED</b>: I love the fact that this product has a description as a live and active station and as a derlict station. I plan on using both.<br><br><b>DISLIKED</b>: It needed more layouts for the station. With just an overview map, it gets kind of hard to figure where everything goes. But I can make up my own.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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I needed a different type of spaceport for my Serenity campaign when I came across this. This is what I wanted.
<br><br><b>LIKED</b>: This was a very well done, professional product. It definately filled a void for my game. It's general enough where I can add my own bits of flavor to tailor it to my players.
<br><br><b>DISLIKED</b>: The map had a key of sorts, but did not tell you what went where. Though the map in and of itself is a very good rendering. It would have been nice to have had a few more specific locations and NPC's. But at only 9 pages I can't really complain.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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Deck O? Names ? Japanese is a generic supplement from Tabletop Adventures, LLC. The zipped file is somewhat over five megabytes in size, and contains three PDFs and a text readme file, which catalogues the contents of everything in the zipped file. One of the PDFs is a single full page color ad for Tabletop Adventures. The second one is nine pages worth of cards, and the last one is a twenty-nine page file of support information.
The file with the cards contains twelve cards to a page. One each of the cards? four sides is a kanji (Japanese character), along with a number that denotes the number of strokes used in drawing the kanji, its pronunciation, and its meaning. One of the four sides of the card is colored, with a special border, while the other three are white. The different colors indicate what type of name the card contains; blue for male, pink for female, purple for surnames, and grey for place names. You create a complete Japanese name by taking two cards of the same type, putting one of the white-edged names first, and then combining it with the colored edge of a card of the same type to build a name.
If this sounds horribly complex, rest assured that the design is elegantly simple. I could take two female name cards, for example, and take one of the white edges of one that reads ?kiyo? and use the pink-shaded side of the other that reads ?mi,? and I?d have a female name, ?Kiyomi,? and know that it means ?pure beauty? and how to write that in Japanese. While there are a total of one hundred eight cards in the set, the last eight are blank, allowing you to make your own.
The last PDF file opens with a full-color cover that takes up a page. The first page after this contains the instructions for how to use the cards in the other PDF, giving the aforementioned instructions, as well as some alternate ways to use them for name-generation.
After this there?s a table of contents to the rest of the file (as well as bookmarks). The people at Tabletop Adventures made the rest of this file into a primer on Japanese language and culture, allowing for you to use this to not only make Japanese names for you game, but add all the flavorful touches to truly make it feel like a game set in Japan. Perhaps I?m a bit biased, as I majored in Japanese Studies at college, but I absolutely loved this, and couldn?t get enough.
The file opens with some basic naming conventions, including notes on suffixes used to denote the level of respect you feel for a person. There?s a huge difference in calling a guy Takashi-kun and Takashi-sama, after all. A little over a page of cultural tidbits follows before it then gives a pronunciation guide to the Japanese language in general.
It then deals with an introduction to the Japanese alphabets, covering the kana syllabic alphabets, as well as the lithographic kanji alphabet that was imported from China well over a millennium ago. A handy table displaying the entire kana alphabets is then given. Oddly though, there?s nothing given that displays the pronunciations for numbers, which is strange since the next section deals with the superstition and beliefs of numbers, and even gives a form of Japanese numerology.
The file then closes out with several pages of information on the Japanese system for counting days, weeks, months, years, and eras, before giving a page of resources to use for more information. The product ends with a cut-out box for the cards, with instructions on how to cut it out and assemble it, and card backs for the cards themselves, also with assembly instructions.
All in all, I found Deck O? Names ? Japanese to be a product that is as useful as it is interesting, which is to say interesting, and I think that you will too. This is far more than just a generator for authentic-sounding names, but rather it offers a glimpse into how the Japanese view the basics of life, and helps you to transport that into your game. The fact that it does that by educating you is a bonus. Few products make learning fun, but this is one that manages to masterfully pull it off.
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<b>LIKED</b>: This product not only delivered a varied but simple system for generating Japanese names, but also went far above and beyond that by including many basic facts about Japan and Japanese life and history.<br><br><b>DISLIKED</b>: It was a little odd to talk about the beliefs and numerology of numbers in Japan without actually listing at least the numbers one through ten in Japanese. That's a minor oversight though, as this is otherwise packed with great information.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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The Deck O' Names system allows on-the-fly random name generation with a twist. The cards have an advantage over charts in that, if the results don't work for you, its very easy to simply rotate the results into something better. The system is intuitive, easy to use, and I think it works great at the gaming table.
The latest product in this series focuses on names for Japanese or Japanese-themed characters. Using the cards, one can quickly generate male, female, or place names. Each card also lists the basic meaning of each name. The usefulness of the Deck O' Names is best illustrated by creating a few on-the-fly names. Grabbing a few cards at random, here's what I came up with:
Turning the first card up revealed the prefix "hama", which means seacoast or beach. I grabbed the second card and turned it until a male suffix was on top. This gave me the name "hamashi" which, according to the cards, means something akin to "beach plan". Not the most logical combo, so I didn't use it. I decided to rotate the first card 180 degrees to the prefix "bou". This new combination "boushi" means "forget plan". This brought to my mind the image of a bumbling, forgetful character with good intentions but poor memory. I rather liked this, so I stuck with it.
In addition to the name deck itself, the authors have included a detailed appendix on Japanese naming conventions, pronunciation, and random facts. This isn't going to turn your typical gaijin (i.e. ignorant westerner) into an expert on Japanese culture, but it should serve for your average oriental adventures campaign. Sections not necessarily tied to naming include common Japanese phrases, the Japanese calendar, a list of holidays, and traditional dress. These little touches help to make this product into more than just a means of random name generation. The cultural notes, while not directly related to naming, are interesting and brief enough to be useful. Again, this isn't a detailed lesson on Japanese language or culture, but a quick primer to help the GM keep things consistent. Its a great addition to the naming deck itself, and a must have for any prospective GM running an oriental campaign.<br><br><b>LIKED</b>: The printable card system is a useful and easy means of creating random oriental names. The included Japanese symbols and translations add tremendously to the deck's usefulness. All the extra stuff is just gravy, but its a very tasty gravy indeed. The notes on culture, superstition, and pronunciation help elevate this product to its final rating.<br><br><b>DISLIKED</b>: There are a lot of names possible with the 100 cards in this PDF but, by the time you divide them into male, female, and location names, the final tally is a little lower than I'd expected. I'm not sure of the total number of possible names, although I'm sure its a large number. It just felt a little small to me in my analysis.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>
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This book is great it really adds a lot to encounters and traveling about in swamps. It gave me a few ideas I never considered at all before and the use of descriptive langage is a certainyl a notch above the average I can whip up while runnign on the fly or doing a lot of prep work.<br><br>
<b>LIKED</b>: Lots of write ups good solid use. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>
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this defiently helps a GM runnign city adventures. The themes and detail presented within this book are fabulous.
<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Excellent work! Loved All three establishments, from the classic first one to the quite interesting food cart!<br><br>
<b>LIKED</b>: that food cart, that could turn up anywhere, anytime, on a space station or on the ground! V. Cool!<br><br><b>DISLIKED</b>: Not a thing! Very classy and classic act!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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V. Good, but not quite up to the incredibly high level of Osiris-9; I still like it, but am not sure of the logic of straight-in runways in a contra-gravity equipped universe. The 'curse' is interesting...and not something you would think about in a SF universe....<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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You want this. I have been holding out on the "bits of..." series, but I am glad I gave into curiosity. I have not yet read my bits o' darkness bundle.
Every single one of these (!) has potential to deliver plot hooks or to be easily woven into adventure seeds in their own right. If (as I suspect) the Bits of Darkness is equally up to spec, you could probably randomly determine one of these and a couple of those and weave a rich unique adventure out of the lot. I rate this well worth the money.<br><br>
<b>LIKED</b>: It delivered what it promised.<br><br><b>DISLIKED</b>: Nothing, it contained what it promised.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Wow. I'm gonna buy all of these in the future. IT was very well layed out and the descriptions where all top notch. my players didnt even know i was pulling material from a book. and it really created just the right mood that i was looking for.
<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Wow. I'm gonna buy all of these in the future. IT was very well layed out and the descriptions where all top notch. my players didnt even know i was pulling material from a book. and it really created just the right mood that i was looking for.<br><br>
<b>LIKED</b>: everything<br><br><b>DISLIKED</b>: no problems what so ever
<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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This is a cute game. It reminds me a lot of the Van Helsing movie. In fatc many of the characters from that film would make playable PC's within the existing rules system.<br><br>
<b>LIKED</b>: The rules are brief and to the point. It is a slim text, but every page has something of value on it.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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