|
This game will always be one of the best games that most have never played. Everything from the class design to hew crawl elements are amazing.
|
|
|
|
 |
|
Lots of useful tables linked to the core SD rules. Very handy.
|
|
|
|
 |
|
There's a lot here, it's well organized, and it's inexpensive. But for something presented as a Shadowdark setting, I think it's important to know that a huge portion of the book is replacement player options. They fit the theme, but I don't think they're an upgrade from SD's core options.
As far as the actual Shadowsun world goes, we get a ten-thousand-foot view of the whole continent—literally, in the book's one gorgeous map, and in many very brief write-ups of individual adventure sites and city-states. But there's little or nothing to connect them to one another, and there isn't enough detail on any one location to give you much to work with. (The continent map doesn't provide a scale, but it's clearly vast, so attempting travel from one region to another would be a major undertaking... or just a TPK.)
Maybe the idea is that you use Shadowsun to run old Dark Sun adventure modules, with those providing ground-level details. If that's what you're looking for, this might be a good fit for you. If you just want to run Shadowdark, you'll get far more mileage from one of Arcane Library's Cursed Scroll zines.
|
|
|
|
 |
|
Fantastic addition to Shadowdark. My players greatly enjoyed the expanded class and ancestry options. I really think the equipment and spell catalyst additions are very fitting.
Looking forward to the GM focused book!
|
|
|
|
 |
|
Looks great lots of info . Side question I also ordered a the softbound book. Any idea of how long it takes. I see it has been sent to the printer and was just wondering what roughly is the time frame till I get the book. thanks
|
|
|
 |
Creator Reply: |
I've heard people say they get it in about 2-3 weeks, but it could be longer. |
|
 |
|
|
Great product!
Just received my print copy in the mail today. Love the additional character options for Shadowdark. Nice addition to my game library. Thanks!
|
|
|
 |
|
First off, the d6 HP for every class is something I didn't expect to immediately sink it's fingers into me. Wizards always had low dice and Fighters always had high in my mind.
But then I took time to take on the philosophy of A&A2e, everyone in the band are tough sorts, but they all exist in a lethal world. The random ability scores show a particular character of going past (or below) the norm, rather than something that is an inherent boost to the number based on ones mindset on delving and getting rich.
The Hirelings, Henchmen and Followers rules are simple and effective. A followers stats being on their class page has made it very easy for me (and my players, more importantly) to double check on the numbers if they swap out a follower for a fresh one.
This is an amazing game, both as an intro to OSRs and as a mainstay game to play on its own.
(For some reason, DTRPG has double posted this review on my end, apologies!)
|
|
|
|
 |
|
Fist off, the d6 HP for every class is something I didn't expect to immediately sink it's fingers into me. Wizards always had low dice and Fighters always had high in my mind.
But then I took time to take on the philosophy of A&A2e, everyone in the band are tough sorts, but they all exist in a lethal world. The random ability scores show a particular character of going past (or below) the norm, rather than something that is an inherent boost to the number based on ones mindset on delving and getting rich.
The Hirelings, Henchmen and Followers rules are simple and effective. A followers stats being on their class page has made it very easy for me (and my players, more importantly) to double check on the numbers if they swap out a follower for a fresh one.
This is an amazing game, both as an intro to OSRs and as a mainstay game to play on its own.
|
|
|
 |
|
Just received the hardcover today and it is beautiful! Same format and dimensions as the Shadowdark RPG Core book! Must buy!
|
|
|
|
 |
|
Great new classes, alternative options for play, long equipment list. Recommended.
|
|
|
|
 |
|
The author clearly takes time to honor both Shadowdark and Skyrim, two fantastic games. The book is really neat and I look forward to trying ouut a Skyrim themed game.
|
|
|
|
 |
|
I haven't made it all the way through the book just yet, but what I have read has been easy and fun to read and understand. Makes Shadowdark even more brutal. I don't try to run other people's settings, but I might give this one a shot. At the very least, it's given me a lot of food for thought about water.
The only negative I've seen so far is the spell that allows spells to become permanent. Less than five minutes from the time it took to realize that was a spell had my son slip into "breaking the game" mode. I'd probably keep that out of the game.
|
|
|
|
 |
|
This will go hand in hand with my AD&D Dark Sun boxed set. I really dig it.
|
|
|
 |
|
This is awesome!! Great effort here!!
POD plans for this ??? ….. and if not, Pleeeeease???
And… is there anywhere to download a black and white printer friendly version of the Shadowrim map??
|
|
|
|
 |
|
This is an incredible supplement for ShadowDark, and thus by extension virtually any of D20 fantasy game. Whether you are interested in the specific setting detailed here or not, you will find a wealth of resources to use in any game. Just try to avoid taking an arrow to the knee as you page through this while eating a sweet roll.
This campaign setting does a decent job of capturing the feel of a popular Nordic themed video game many are familiar with while staying within the simplicity of the ShadowDark ruleset and ethos. As such, it will not provide the complexity and nuance of the inspirational source material, but still fill a niche and providing a canvas to built a campaign on. There are simple crafting, enchanting, and alchemy rules. There are spells, shouts, and ancestry options to mirror that world. There is a ton of detailed information for each part of the campaign setting.
If you are not interested in recreating that particular world, this is still a great GM resource. It is packed full of random tables that can be used for any game. Random encounters by environment, with plenty of entries to provide variety. Random treasure tables for different enemy levels (100 entries each), from shabby loot to the rare and wonderful. Random magic item creation tables to generate weapons, armor, and other items with different effects.
The book also contains new spells, armor, weapons, equipment, and monsters that can be dropped into any ShadowDark game as well as games from most editions of D20 fantasy (with minor tweaks, perhaps, but inspiration abounds here).
Beyond that, this supplement provides town and city summaries and about a hundred adventure site seeds. While these correspond the world that inspired the supplement, these paragraph-ish items can be used as is in another setting or as idea starters.
Pick up this handy supplement to recreate your time as a stealth archer creeping through dragon priest tombs or swinging blades with your door blocking companion sworn to carry your burdens. Or, pick up this handy supplement to inspire your own world building and adventure writing.
|
|
|
 |
|
 |