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Dungeon Crawl Classics #83: The Chained Coffin (Compiled 2nd Printing)
by Lon T. [Verified Purchaser] Date Added: 06/08/2022 20:41:30

Could've used more time with an editor. Seems to have been put together by the simple expedient of placing the previous books one after the other. Consequently it jumps around horribly - similar information is often in completely different chapters. The map of the region, for example, is on page 61 - waaay after the setting introduction and 'places of interest' at the very beginning of the book. Throughout the text are also instructions like "see DCC #83 The Chained Coffin" - pointers that obviously made sense when these were separate books but come across as sloppy in this compiled edition. Needed tightening, page reshuffling and a light rewrite.
The Chained Coffin adventure itself is unfortunately not as sinister as the awesome cover art hints at. The much vaunted puzzle wheel is also a bit of a disappointment. Perhaps I've somehow missed it, but aside from a single location where the solution is completely given away (provided an incredibly unlikely circumstance is met), there are no clues or foreshadowing of the puzzle in the rest of the adventure at all. After stating that the characters may recognize just one of the many symbols, it then goes on to say "This puzzle requires player knowledge (or blind luck) and not dice rolls to solve". What player knowledge? Given that the price of a wrong guess is fairly punishing, how in the heck are the players supposed to solve this? Back-of-a-napkin math gives a blind luck success chance of about 1 in 3,400. Should frustration take hold - and it will - the adventure notes that players can just bash the door down. Probably by using the GM's head. As a final note, one of the encounters in the adventure instructs the GM to firstly "show the players handout B" - a picture of a horrific monster. And then read the encounter intro - an encounter with a horrific monster trying to trick the party by pretending to be human... facepalm
All in all, I very much enjoyed the Shudder Mountain background info. However, for a $30 pdf I would expect a great deal more.



Rating:
[2 of 5 Stars!]
Dungeon Crawl Classics #83: The Chained Coffin (Compiled 2nd Printing)
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Dungeon Crawl Classics RPG (DCC RPG)
by Sam C. [Verified Purchaser] Date Added: 05/21/2022 08:20:20

DCC is a great stand-alone RPG, aswell as a treasure trove of mechanical and thematic inspiration. Their warrior special move - Mighty Deeds of Arms is mechanically elegant, and inspiring, and the character funnel is an RPG experience everyone should try at least once. I think this game is great, and you should definitely buy it.

That said, if you use everything as written, you are going to be searching the book repeatedly for the right roll table for the spell, crit, or fumble that hascome up in the game - and despite all those things being fun and great, their implimentation at the table is a little clunky. There are also a couple cringe-worthy bits of colonial thinking, especially in the monster section, which occasionally equates hunter-gatherer human beings to less-than-human "primitives". Is that gross? Yes. Does it ruin the entire book? No. Buy the book, write a review, and encourage them to do better in the future.



Rating:
[4 of 5 Stars!]
Dungeon Crawl Classics RPG (DCC RPG)
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Mutant Crawl Classics RPG
by Frank M. [Verified Purchaser] Date Added: 03/14/2022 09:37:44

I'm only giving this 5 stars because 6 isn't an option.

MCC is a lightweight set of rules which are easy to pick up and have a blast doing some post-apocalytic gaming a la Gamma World.



Rating:
[5 of 5 Stars!]
Mutant Crawl Classics RPG
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Dungeon Crawl Classics RPG (DCC RPG)
by Scott M. [Verified Purchaser] Date Added: 03/08/2022 06:20:55

I ran my first session of DCC (The Portal Under the Stars) last weekend, and it lit a fire in my mind.

If you find 5e stifling, DCC is your release. Get on it.



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics RPG (DCC RPG)
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Dungeon Crawl Classics #1: Idylls of the Rat King
by Nick P. [Verified Purchaser] Date Added: 03/05/2022 10:31:40

The stats are all D&D related and the adventure was very linear



Rating:
[2 of 5 Stars!]
Dungeon Crawl Classics #1: Idylls of the Rat King
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Fifth Edition Fantasy #2: The Fey Sisters' Fate
by James B. [Verified Purchaser] Date Added: 03/03/2022 19:05:51

A perfectly adequate third-party level 1 adventure for D&D 5th Edition. It does deserve some points for being a fairly original plotline for D&D, focused as it is on the fey. (Originally posted on Goodreads)



Rating:
[4 of 5 Stars!]
Fifth Edition Fantasy #2: The Fey Sisters' Fate
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Dungeon Crawl Classics #81: The One Who Watches From Below
by James B. [Verified Purchaser] Date Added: 03/03/2022 18:57:46

A deliberately freaky scenario with an interesting gimmick. Fun, if a little too dependent on your characters being mercenary. Some good weird bits, too. (Originally posted on Goodreads)



Rating:
[4 of 5 Stars!]
Dungeon Crawl Classics #81: The One Who Watches From Below
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Dungeon Crawl Classics #67: Sailors on the Starless Sea
by James B. [Verified Purchaser] Date Added: 02/27/2022 20:20:44

A great introduction to Dungeon Crawl Classics as a game, this short adventure has everything DCC is about - lethal stakes and high weirdness. It's probably best run as intended, as a "funnel" for 0-level characters, but it also works just fine as a game for full-fledged player characters. The only complaint I have is that it's priced a bit high for such a short module.

Note the PDF version here is expanded slightly from the original print version, with an extra area ("The Summoning Pits").



Rating:
[4 of 5 Stars!]
Dungeon Crawl Classics #67: Sailors on the Starless Sea
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Dungeon Crawl Classics 2013 Holiday Module: The Old God's Return
by Edward K. [Verified Purchaser] Date Added: 02/10/2022 06:11:37

I ran this as a one-shot over the solstice season. It was a great bit of old school fun.



Rating:
[4 of 5 Stars!]
Dungeon Crawl Classics 2013 Holiday Module: The Old God's Return
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Dungeon Crawl Classics #67: Sailors on the Starless Sea
by Keith T. [Verified Purchaser] Date Added: 01/30/2022 19:50:38

The DCC engine is one which has helped me through the pandemic. Easy to teach and to play (with death begin so easy at the 0 level that it makes the pandemic appear mild). Coupled with another engine, DCC has kept us entertained when we leaving the home was not an option due to laws, or due to illness. This was the first module we played through and enjoyed. There have been others but there can only be one Sailrs on the Starless Sea. Black and white and olad school art defienitely make this a winner.



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #67: Sailors on the Starless Sea
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VTT Map+Token Pack: DCC #68: The People of the Pit
by Chris P. [Verified Purchaser] Date Added: 01/17/2022 23:35:56

What you get is nice and colourful, but it isn't the full map set from the module. Several areas from Level 1 of the pit are absent. The description of the product did not make this clear.

I ended up purchasing the module in Fantasy Grounds, which only cost $9.99 and included all of the data from the module as well as a bonus map and area for players to explore. I probably should have done this from the beginning, but I wasn't sure if I wanted to buy the DCC ruleset for FGU which cost me another $24.99. However, since I really like DCC, I chose to go ahead and pick it up. If you already are a Fantasy Grounds user, buying the module in that program is a much better option, even if you already own the adventure in print. All encounters are entered as well as all treasure and NPCs. Note that the NPCs have preloaded token portraits (albeit in black and white only). Very comprehensive.

For me at least, this pack was not worth the cost.



Rating:
[2 of 5 Stars!]
VTT Map+Token Pack: DCC #68: The People of the Pit
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DCC Day #2: Beneath the Well of Brass
by Edward K. [Verified Purchaser] Date Added: 07/15/2021 14:42:54

Ring Side Report-RPG Review of DCC Day #2: Beneath the Well of Brass

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- DCC Day #2: Beneath the Well of Brass System- Dungeon Crawl Classics Producer- Goodman Games Price- $6.00 here https://www.drivethrurpg.com/product/352617/DCC-Day-2-Beneath-the-Well-of-Brass?term=beneath+the+well+of+brass?affiliate_id=658618 TL; DR- Great intro fun with some crazy story elements. 97%

Basics- Dragged by a brutal “king”, you have to find the secret of immortality or your village dies. You are nobodies when you go into the volcanic tunnel under a mountain, but you will emerge heroes if you survive!

Mechanics or Crunch-This is a great adventure for starter heroes. The players will get a kick out of this adventure as they get the basics overall. One issue is that there isn’t much combat here. There are traps, some crazy bits, and a finale, but not a ton of fights. A bit more would make this more fun. Also, most of my players get through this adventure in about three hours, so it's a bit short. A few more fights might help this one. But what is here is nicely balanced, and a fun intro for your newer players. 4.5/5

Theme or Fluff- Oh DCC, never change! This story is crazy as you just get dumped into the dungeon, and then planar transport before level 1! Solid crazy stuff here; hellknights, a city of djinn, and a thug who needs killing all feature into this adventure. This adventure is just crazy gonzo fun for your players. 5/5

Execution- PDF? Yes. Hyperlinked? Yes. THIS IS LESS THAN 20 PAGES AND IT HAS HYPERLINKS! Goodman games knows how to put out some solid stuff. It has crazy, old school art. It’s easy to read. It’s fun to read on its own. It’s all the things I want in an intro adventure. 5/5

Summary-Solid work here for DCC Game Day. If you want to have some quick intro fun for your players to enter the world of DCC RPG. This is a well written, well crafted, easy to read adventure that is something almost every DCC gamer and honestly every RPG player should try. Check this one out quickly! 97%



Rating:
[5 of 5 Stars!]
DCC Day #2: Beneath the Well of Brass
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How to Write Adventure Modules That Don't Suck
by John W. [Verified Purchaser] Date Added: 07/11/2021 20:12:30

This book has several short papers from different authors covering different aspects of game-mastery and adventure writing. Because each writer seems to be confined to whatever topic they had been assigned for the book, it feels like each section is stretched out longer than it would be if a single author had instead tried to write a much longer piece that tried to cover everything in the book.

Putting down tips for running games has been a thing ever since the first DUNGEON MASTERS GUIDE, and this goes beyond that and goes into actually writing adventures, which is something that hasn't been written about as often as running games.

So I can say, many of the tips are good, but it feels like.. reading a paragraph when a sentence will do, or reading a page when a paragraph will do. And for $30, you're paying too much for what you end up getting. Still, there are worse books out there, but there are no truly great books on this subject so it's not like there's anything else worth suggesting over this.



Rating:
[1 of 5 Stars!]
How to Write Adventure Modules That Don't Suck
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Dungeon Crawl Classics #66.5: Doom of the Savage King
by Edward K. [Verified Purchaser] Date Added: 05/16/2021 21:03:04

Ring Side Report-RPG Review of Dungeon Crawl Classics #66.5: Doom of the Savage King

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Dungeon Crawl Classics #66.5: Doom of the Savage King System- DCC RPG Producer- Goodman Games Price- $6.00 here https://www.drivethrurpg.com/product/129075/Dungeon-Crawl-Classics-665-Doom-of-the-Savage-King?affiliate_id=658618 TL; DR- Appendix N shoot first ask questions never? 97%

Basics- Time to kill the unkillable! Doom of the Savage Kings starts out deep in the action as the players come upon a local lord tying a young woman to a pole to be eaten by a beast to sate its bloodlust. What happens next is completely up to the “heroes”! Save the girl? Serve the Lord? Either way there is an unkillable beast that needs slaying if the sacrifices are to stop.

Mechanics or Crunch-This is an early one for DCC RPG, and it shows a bit. The mechanics are fine, but sometimes the Judge may have to tone down the challenge for the players to survive. Especially mine, as my players never met a situation where certain death deterred them in the slightest! It works well for higher player counts, but lower ones will need a bit of adjusting. Doom of the Savage Kings mechanically is an early very deadly, very fun adventure. 4.5/5

Theme or Fluff- This adventure is PURE Appendix N. Village sacrificing people to save the rest like “The Lottery” and an ancient tomb where weapons will slay not-Grendel? FANTASTIC! This adventure is gonzo fantasy that makes DCC DCC. 5/5

Execution- PDF? Yes. Hyperlinked? Yes, basically. This has what I need to run this adventure. Maps, quick rundown, and detailed enough encounters. It reads fast as my initial read through was five minutes before the game and my players had a blast completely abandoning the adventure’s basic path within five minutes. If you like the basic layout of DCC, then you will like this layout. Like always, Goodman Games DCC modules read like the old modules you used to get with some art in the middle, maps at the end, and a summary at the start. Since I’m living an era of gaming I wasn’t part when it came round the first time, it’s a blast to be part of it this time as the editing has massively improved the experience! 5/5

Summary- Doom of the Savage Kings is classic DCC RPG. It’s a bit harder than it needs to be so maybe some love from a Judge will save the PCs from their bad rolls if not their stupidity. The book itself is well laid out, and the plot is top notch. Players will have a blast saving a town, delving into old crypts, and killing the monster stalking the helpless in the fog. If you need your Boewulf fix but want to do it with some crazy DCCRPG rules, this is hands down a fantastic adventure to get into. 97%



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #66.5: Doom of the Savage King
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Dungeon Crawl Classics RPG (DCC RPG)
by Ivan T. [Verified Purchaser] Date Added: 05/01/2021 11:01:40

Fantastic gaming system and book. It changed my life. Such a playable game! Go Team 3!



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics RPG (DCC RPG)
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