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Here is another supplement worth its cost. Presented are 100 dreams that you can utilize to guide your characters from one part of the adventure to another.
A smart portion that they included, was a small chart after the one-hundred dreams that indicates whether the dream was an omen, a warning, a message or a delusion. You don't have to use the charts together, but if the character rolls his save to interpret the dream, you can use this to "interpret" it in a certain manner.
I mean, who wouldn't want to find out that their dream about being chased by a dwarf with a carrot indicates they are are being contacted by a higher power?
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This selection is definitely worth $.50. It supplies you with exciting, vibrant names for weapons or even villains that your players run across during your game.
If you are like me, and play a bit loosely and allow for the characters to play freeform, then you too end up magical or special weapons suddenly in the middle of a scenario. This list allows me to roll 2D10 percentage and come up with great names such as "The VoidThorn" or "Frostwrack" or the "Bleeding Staff".
I've even used it to name a contagion that was released upon the land, that was killing people..."Tearsbane".
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With this investment you get 100 disasters, from Planear rifts to epidemics to undead uprisings.
Some particulars you need to decide are:
- Size of the disaster
- Duration
- If it hasn’t occurred, when will it start and are there any warning signs or omens?
- Intensity of the disaster
- Will it spread?
- How will it affect those from outside who have come to help?
- What lasting effects, if any, remain once it has ended?
For pocket change, you get the ability to suddenly cause calamities without having to have had them planned out in advance.
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Unlike a couple other "1000" lists, which are actually illusions...just multiplying one number by another by another. This list actually has 1000 effects!
Many of them are unusual and some are downright mean, but the variety is there for you to use. There is also a table for power level and one for duration.
One of my favorites is a little A'la Clive Barker "Hellraiser" 1d10 fish hook embed themselves within the casters skin! Or another really good one is any cow milked within 1 mile gives a random potion instead of milk. I can just see the Player Characters sampling every cow's milk within a huge herd.
For a $1.75 you are getting a great deal. I highly recommend, a lot of work went into this product.
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This is one of my favorite tables/lists that I have purchased. It takes away all of the time I used to waste coming up with the perfect name for a scientific device or weapon.
You roll on three charts of a 100 each or just use the 100 premade names on the fourth chart. Just about any roll you get will be smooth enough to be slid into a Star Trek conversation.
I highly recommend this generator, as not only can you use it to name items, you can go in reverse and build the item that you just came up with the name for.
If you play Wild Cards, BASH (Basic Action Super Heroes), RIFTS or CAHS2 (Cartoon Action Hour Season 2) this product is for you. Especially while it is sitting at only $1.25!
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I was expecting a list of actual Angel names and was disappointed with the list. They are really nice names, don't get me wrong, but if you search for the wikipedia entry on Angel names you find a huge listing of actual names.
The wikipedia entry has Angel names from Christianity, Judiasm, Zoroastrianism and Islam, but only a few of them matched any names I checked off this list.
This does not invalidate the usefulness of the list. For $.50 this is a great list for powerful names for celestial beings that you might be using in your adventure.
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While somewhat simplistic; being just a list of made up names, such as Asabi Yeshi or Najja Afafa. It takes away one step from setting up an adventure.
Sometimes I am so focused on developing a character, I just can't come up with a name for it, especially if it is a character from another country. Rolling randomly on this chart takes away the trouble of coming up with the perfect name that fits. I can even use the name for the basis of another name, adding a few letters to the front or end for my own bit of originality.
For $.50 how can you go wrong?
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While somewhat simplistic; being just a list of made up names, such as Gkilaya'gas l'y ra or Zohr'ch'skal. It takes away one step from setting up an adventure.
Sometimes I am so focused on developing a character, I just can't come up with a name for it, especially if it is a devil, monster or demon. Rolling randomly on this chart takes away the trouble of coming up with the perfect name that fits. I can even use the name for the basis of another name, adding a few letters to the front or end for my own bit of originality.
For $.50 how can you go wrong?
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This a very complete list of possible "names" for adventures. Some possible "names" from the list are "Manor of the Black Lord" and "Quest for the Nightmare Caverns".
If you are running a game and come across a need for a title for something, this list is very handy, where you can just grab-n-go and not have to get stuck mid adventure.
In addition, the pricing of $.50 can't be beat for something so helpful.
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Oh yeah!! Now I have an answer to the question: "What's behind that massive locked door over there?"
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Imagine a friend from overseas is coming to visit for the first time. There's bound to be something in your locality that they just have to see during their stay...
... translate this to your campaign world. What are the real stand-out places that are so memorable that books are written and pictures painted about them, that people want to go and see? If you haven't got any there yet, this book will give you pointers to making the sort of features - natural or built by sentient hands - that would have guide-books written about them. If nothing else, this adds to the 'real' feeling of your alternate reality, even if they merit no more than passing mention and don't feature in your plots and adventures.
The approach is very logical. Wonders are, by their nature, unusual so there's a formula to figure out how many an average kingdom or other such division ought to have. Then they can be natural or artificial, and also categorised as minor, major or truly unique. There's only one Taj Mahal or Grand Canyon on this planet, after all, although many countries will proudly point out their must-see buildings or natural features.
This leads on to notes on various types of wonder, and even their construction and upkeep costs... indeed, notes on in character creation of wonders, should you want to have one being created at the time your characters happen by, or if they have a mind to leave their mark on the campaign world by setting one up.
It's not what most of us think about when world-building, but now I've been prodded into thinking about it, I certainly shall next time I'm dreaming up a place... and not only for Pathfinder either!
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This is a very brief PDF document offered free. I am almost always "stuck" when it comes to names, and tend to collect names I find interesting to use in my adventures and stories. I was disappointed with this offering in that some items seemed unhelpful in their use (i.e., "Potion of Acid"). However, this work is offered free of charge.
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Does nothing that a quick skim of a map of the English countryside couldn't do equally well, but fairly priced for saving me the effort of opening googlemaps on a game night if I forgot to prepare properly.
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A bit unimaginative, but an OK list to work from for when you need to fill a bookshelf on short notice.
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Modestly priced, but a bit of a waste even so. Nothing that hitting the keyboard randomly couldn't duplicate reasonably well. Only recommended for the seriously lacking in imagination.
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