Well, this is a mixed bag. On one hand I really like the system. On the other, it feels a little sparse.
At 74 pages, this is a refreshingly light read, meaning that you'll be able to get through it and digest it pretty quickly. There are tons of encounter tables, which are decently written. The downside is the lack of different types of zombies. I recognize that this is traditional, and it's not too hard to whip up your own, but the variety could give an insight into what happens.
I like it on one hand because it's easy to run and play, and I feel the mechanics are nice and original.
The one downside: Over simplicity, combined with a bit too much fluff. Of the many, many skills, stuff like theology, all the performance skills, disguise, usually anything with computers, forgery, history, artist, jeweler, pottery, research, sewing, and a few more will never see use in a campaign, and while they add depth to a character and a game, and could maybe be used in semi-contrived skill checks, they are just bloat in the majority of campaigns. Filling a whole character sheet is not necessary, and it could be simplified to make it easier to run a game quickly.
With some simple editing, this could easily reach 5 stars.
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