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EPIC Adventure #5 - Scout Cruiser
by Goran B. [Verified Purchaser] Date Added: 05/18/2005 00:00:00

This is an adventure for Traveller T20 setting in the Gateway Domain of the Third Imperium concerning PCs who enroll in the Scout Service.

The adventure is fast-paced, with great freedom for the PCs to choose their way. Most of the encounters are rather good and will provide lots of gaming fun.

The PDF is well-written with detailed NPCs, ship plans, and notes. It's mainly focused towards T20, but with a sparse additional notes for the odd CT referee. It can easily be adopted to most other Traveller rules set (However adopting it for GURPS Traveller may require quite a lot of NPC write-ups...).

<br><br><b>LIKED</b>: Interesting encounters, well-written, a good amount of detail without burdening the PDF excessively.<br><br><b>DISLIKED</b>: Despite it being a good adventure, I'm slightly put off by the fact that it's basically a rescue mission done by PCs how happened to be in the Scout Service. I thought this would be an adventure of finding new worlds, meeting strange aliens, and so on.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
EPIC Adventure #5 - Scout Cruiser
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Golden Age EPIC Adventure #1 - The Forgotten War
by Goran B. [Verified Purchaser] Date Added: 05/18/2005 00:00:00

This is an adventure for Traveller T20/Classic Traveller. It is set in the Spinward Marches, and includes a series of loosely linked scenes, i.e. loose in the sense that the PCs aren't being "railroaded".

The adventure is rather good - nice scenes, interesting storyline, if straight forward. However, I don't buy the part in the story concerning the betrayal of Imperial forces by another branch of the Imperium. IMHO, it is an unnecessary and somewhat tiring twist of the plot. Everyone in the intelligence community isn't modeled on the bad guys from "Enemy of the State"!

As for the proclaimed CT support, it is there - barely. But this isn't necessary a bad thing; most people buying this adventure is probably T20 owners, not old CT grognards. For those few who primarily play CT or MT, this adventure is easily adapted to whatever rules set you use.<br><br><b>LIKED</b>: Fresh ideas; better than the original CT adventures it tries to emulate to a certain extent.<br><br><b>DISLIKED</b>: That the story line tries to set the PCs at odds with important branches of the Third Imperium. Trust me, any PC worth his dice will managed that by themselves. This could have been handled either as a overreacting corporate stooge or an isolated mad man with power. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Golden Age EPIC Adventure #1 - The Forgotten War
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Golden Age EPIC Adventure #1 - The Forgotten War
by Malcolm M. [Verified Purchaser] Date Added: 11/07/2004 00:00:00

This is the first science-fiction adventure from QLI to be set in Traveller's classic era: when the galactic Imperium was overseen by the benign Emperor Strephon. The greatest strength of Traveller's classic era setting is that it is a far-reaching, yet inherently stable campaign background -- allowing GMs (or Referees, as Traveller calls them) to tell whatever sorts of SF stories they prefer (battle, exploration, trade, politics), whenever they choose, against a background broad enough to accomodate it all.

This is an excellent adventure for those new to QLI and/or Traveller, and should be adaptable to other SF games like d20 future with little trouble. On the downside, for those of us who have bought previous QLI Traveller adventures, a certain thematic "sameness" is beginning to creep in which can make this adventure feel like something you've already seen.<br><br><b>LIKED</b>: - The Third Imperiun backdrop is arguably the best of the Traveller settings, for its breadth, stability, and adaptability.

  • The writing is top-notch, both in terms of readability and plot design.

  • This adventure should be easily adapatable for GMs who run SF games other than Traveller. The story's the thing, and it's all here.<br><br><b>DISLIKED</b>: - Most of the QLI adventures published to date have a certain thematic "sameness" to them: there always seems to be some sort of high-level corruption and/or conspiracy going on; there are always hidden enemies and/or traitors lurking somewhere nearby; the action almost always centers on small, planetary "pocket empires" of some sort. The plots are well-written, to be sure, but these themes seem to crop up in every adventure published by QLI thus far. Taken together, the adventures all seem to read like some sort of X-Files, Honor Harrington, Tom Clancy cross. Not a bad pedigree, I admit, but this repetition in the adventure themes is starting to wear on me. It's becoming formulaic.

  • The Far Trader starship deckplans in this adventure are ugly as hell. Someone went big for loud color using what appears to be Campaign Cartographer 1 or 2. The results look, well, ill-advised and are very hard on the eyeballs. The problem with these deckplans is exacerbated by the fact that there is a second set of black-and-white deckplans in the adventure, drawn in the more familiar Traveller style, and these look polished and professional.

On its own, this product probably rates a 4/5 for the quality of the writing and the general production values, with one star off for that ill-considered and hideous deckplan. If you haven't bought any of QLI's previous Traveller adventures, or you are simply planning to adapt this adventure to your SF setting of choice, then you'll probably find a lot to like here. For those of us who've been buying the QLI adventures since the beginning, however, you may not need this one; even with the Third Imperium campaign backdrop, it doesn't seem different enough from what's gone before.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Traveller's Aide #2 - Grand Endeavor
by Torsten H. [Verified Purchaser] Date Added: 10/06/2004 00:00:00

Nice, but the I do miss the Humor, which is in traveller always not so far away.

Not to be misunderstood, the stories are good bedtime reading and good written. But there is something amiss. The price/value ratio is also not what i did expect.

I've had Core and BITS products, they were worthwhile. If this t20 product of the traveller aide supplements is representative for the product line, i wouldn't buy them. But i will try another t20 product next month, perhaps i would fare better then.

On the good side, it looked professional and was a nice book to read. Nothing more, sorry to say it wasn't worth the money.<br><br><b>LIKED</b>: Professional design. <br><br><b>DISLIKED</b>: The stories were to longwinded, i've read better traveller stories with a lot more of suspension. <br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[2 of 5 Stars!]
Traveller's Aide #2 - Grand Endeavor
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EPIC Adventure #1 - Stoner Express
by Torsten H. [Verified Purchaser] Date Added: 10/06/2004 00:00:00

This Adventure is worth the time to download it and the money it cost. A classical lookalike, with a classical adventure.

The story is rather good told, the adventure is under the classical setting playable, whats more it is a nice sidestep, in an campaign, that got caught in it's tracks.<br><br><b>LIKED</b>: Nice, professional Classic Look. Good description of the outline and the characters.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
EPIC Adventure #1 - Stoner Express
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EPIC Adventure #4 - Merchant Cruiser
by Wesley A. [Verified Purchaser] Date Added: 09/13/2004 00:00:00

I thought this was a pretty impressive product for the price. You get two versions: a landscape and a standard page (printable). If you've seen the classic traveller books, you have an idea of the production quality. Not much in the way of art-- one picture-- but traditional style deckmaps and subsector charts galore.

This is really a complete campaign, with many events, encounters, and adventures along the way. Even if you are simply mining for interesting bits, it's full of them. Statistics for NPC's in both classic Traveller and T20 (d20).<br><br><b>LIKED</b>: Extensive detail, plenty of meat.<br><br><b>DISLIKED</b>: Could have used more art, but its not essential to the product.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
EPIC Adventure #4 - Merchant Cruiser
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Traveller's Aide #5 - Objects of the Mind
by Jeffrey Q. [Verified Purchaser] Date Added: 08/24/2004 00:00:00

I haven't finished going through this one yet. Looks like a good campaign idea, the beta psionic class needs a little work though.



Rating:
[4 of 5 Stars!]
Traveller's Aide #5 - Objects of the Mind
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Traveller's Aide #8 - Through the Waves
by Jeffrey Q. [Verified Purchaser] Date Added: 08/24/2004 00:00:00

Good Traveller supplement if you are looking for underwater adventures and need the appropriate gear.



Rating:
[4 of 5 Stars!]
Traveller's Aide #8 - Through the Waves
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EPIC Adventure #2 - Into the Glimmer Drift
by Eric P. [Verified Purchaser] Date Added: 07/14/2004 00:00:00

Another good adventure. The EPIC adventure system lots of openings to add your own storylines in, and good plot twists make it more fun. Thank goodness someone is writing good adventures not for a fantasy setting.

Written for T20 it can be easily used for GURPS Traveller and Classic Traveller.



Rating:
[4 of 5 Stars!]
EPIC Adventure #2 - Into the Glimmer Drift
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Traveller's Aide #1 - Personal Weapons of Charted Space
by Jeffrey Q. [Verified Purchaser] Date Added: 07/08/2004 00:00:00

This book was well worth the purchase. It provides a ton of weapons for the traveller character to use and provides stats for both T-20 and the original Traveller.



Rating:
[5 of 5 Stars!]
Traveller's Aide #1 - Personal Weapons of Charted Space
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Traveller's Aide #3 - On the Ground
by Jeffrey Q. [Verified Purchaser] Date Added: 07/08/2004 00:00:00

Not really what I expected. I feel the the book wasted space on supplying stats/info on farm tractors and buses, I mean really. Over all, I could have done without this book.



Rating:
[2 of 5 Stars!]
Traveller's Aide #3 - On the Ground
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Traveller's Aide #6 - Against Gravity
by Jeffrey Q. [Verified Purchaser] Date Added: 07/08/2004 00:00:00

Good source book for Grav vehicles. Worth the purchase.



Rating:
[5 of 5 Stars!]
Traveller's Aide #6 - Against Gravity
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Traveller's Aide #7 - Fighting Ships
by Jeffrey Q. [Verified Purchaser] Date Added: 07/08/2004 00:00:00

Up to date, the best Traveller Supplement I have bought. Wonderful info on Ships, their crews, and how to fight them.



Rating:
[5 of 5 Stars!]
Traveller's Aide #7 - Fighting Ships
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Traveller's Aide #7 - Fighting Ships
by Eric P. [Verified Purchaser] Date Added: 04/26/2004 00:00:00

Good collection of vessels. Not needed for most merchant oriented games, but good for military or pirate games.



Rating:
[4 of 5 Stars!]
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Traveller's Aide #1 - Personal Weapons of Charted Space
by Eric P. [Verified Purchaser] Date Added: 04/25/2004 00:00:00

A must have for T20 GMs and players. Good advice on legal levels, plus a lot more guns. Get it.



Rating:
[5 of 5 Stars!]
Traveller's Aide #1 - Personal Weapons of Charted Space
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