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Great post apocalyptic setting for true20. Ran it a few times now. Tons of fun.
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ONCE again i found a downloadable product that provided me with quality entertainment.
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Worth checking out, but I would never buy it. Its a list of modern armor for d20 games with a Damage Resistance and a smaller Defense Bonus. In someways this is a more accurate portrail of the principles behind bullet proof armor.
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Modern Mayhem starts with a simple premise: the characters are on the run from the law. They've been framed and will have the opportunity, if they so wish, to try and straighten things out, or wreak vengeance on the person responsible.
There's a lot going on from the very outset, with plenty of options at every turn - and a neat game mechanic called the 'heat meter' to enable you to use their choices to influence the intensity of the man-hunt that's after them. As well as the twin advantages of material gain and staying out of prison, numerous opportunities to make friends - or enemies - of assorted gangs and other people of note in the 'home neighbourhood' in which they have taken refuge. A second game mechanic tracks how well the characters are doing at staying on the side of the angels - they were, remember, innocent victims of injustice to start with! While it is almost certain that they will commit crimes during this campaign, they have opportunities to make moral choices - things like destroying a drugs cache or selling them in the place of the drug dealers from whom they've been, er, confiscated. Depending on what they have been doing, there are different options for the climactic finale, so their actions throughout the campaign really do have an effect on their lives and futures. But it isn't a rewards and punishments system, it is more a way of modifying outcomes to suit the way in which they have conducted themselves. Notes are also provided to enable you to use this mechanic in your own adventure design if you so wish.
Overall, this is an excellent contemporary campaign which starts with a bang and is full of interesting things to do and people to interact with, building up a real feel for the underworld of a city in which tough choices have to be made to survive. Add in two neat additions to game mechanics which both serve to alter the course of events based on character actions, and this is quite a winner!
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I was excited until I realized this is not quite the Two Worlds RPG, it is a d20 conversion. Oh yes, everything's there, except that it is not the same system as found in Two Worlds.
I would have liked the system found in the Two Worlds CRPG to be left intact. A distinguishing feature the d20 version lacks is the ability to be anything, at any time. The first time out in the computer game I had a warrior, who learned Lockpicking when he found it was absolutely necessary, and later picked up Alchemy. My second time around, I had a mage, who learned some Warrior skills for when his spells ran dry.
In this game, you choose your skills and that's that. :(
On the plus side, it would probably help the many bright 12-year-olds be able to understand how to make a character in the d20 system (too many of my gamer friends' kids found the original core books too difficult and dry) . This product is well-written and easy to comprehend.
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I am very pleased with the quality of the tiles available. Though there is a very large selection, you still always want one slightly different if you have an idea of a place ahead of time. If you just map out a location and then imagine a story for it, it is excellent. A nice improvement would be if the Mapper was downloadable and you could add self edited tiles to the collection. Being able to add the mirror images or slightly modified ones would be very handy.
As it is, many ideas can be spawned from the maps you can make. Well worth the money if you like to have maps for your games.
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If your looking for a cheezie and cliché zombie style game to play this has the rules and setting for you. The layout is wonderful and easy to flow as is the writing of the entries. In reading it seems that the writers are a little miffed about their place in their high school but other then that the game seems to work together blending the cliché with d20 game play.
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I was subscribed to the PA dispatch for many issues, and it never let me down. Although of course in a subscription like this you can't possibly use everything that comes down the pike in your game, the ideas were flexible enough, quick enough, and well-presented enough to make it one of the best buys on the website. In addition, if you ever lost or misplaced one of the PDFs, RPGObjects will replace it. I really can't say enough - the RPGObjects subscription is the gold standard for subscription-based small-package gaming material.
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As a one shot pick-up game this module fits the bill perfectly, however as part of or an introduction to a campaign save your money. When I read the description I was immediately reminded of a Morrow Project Snake Eater type campaign and initialy intended to modify the information for just that. Unfortunately it just seemed more trouble than it was worth.
The only map provided is a rough (and I mean rough) sketch of the adventure area. No maps of the service tunnels are provided and one of the hero's first missions is to clear them of ghouls. There is no listing of starting equipment for the heros unles you use the pregenerated characters provided, and one of the missions calls for salvaging a vehicle from a junkyard. Again no maps and rather than include stats for the three possible vehicles the authers directs the reader to the core books.
I understand that for the price I shouldn't expect a full blown module however I had hoped to use something from this product.
If you're a part time gamer and want a good one shot this will work. Otherwise save your money.
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This is an excellent resource for GMs developing their own campaign world. A must when your group is exploring the wasteland. The image quality is outstanding. The rules for use are logical and easy to follow, not to mention unlimited access to an online generator. A good value all around.
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Vault swellers is an excellent resource for Darwin's Word GMs wishing to run a "Fallout" style campaign. I intend to use it and highly recommend it.
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I've been using the crap out of this web app and have to say that its so fast, easy to use and helpful that I wish I'd have know about it a long time ago.
There are some issues I have with it though... the big one is the purchasing model. Pretty much if they decide to stop the program or decide to not update it anymore then I'm out my money. That scary.
Second, I wish I had a little more control over some of the tiles, it would be great to flip or do a mirror image on some becuase some of the shapes make it hard to line up to.
Third, I really wish I could design the map in a seperate window, or expand the size of the view in some way. I feel constrained when making bigger maps.
Finally, when exporting you can choose to export as PDF or HTML and I've found that with the HTML option you cannot clear the grid tiles as you can with PDF. Its not a huge problem but it would be very handy to be able to do so.
Now the good! TONS AND TONS AND TONS of Tiles! All sorts of climates and genres as well and since my games are all over the map as far as settings and time-frames go this is a great boon.
Again, I cannot stress the benefit of speed. I've only recently started gaming via VTT and the ability to make a map in a few minutes and get it uploaded is a powerful thing indeed. I tend to be on the unorganized side so its really important to me to be able to do something at a moments notice!
Over all I am pleased with the mapper, I have Dundjinni and a few other odds and ends mapping programs but nothing really beats the speed and wealth of options I've just accquired with this software.
--- an aside, there is an upgrade to this program available but the detiails are scarce on WHAT the upgrade is. As far as I can tell the mapper alone has all the tiles currently released so what does the upgrade do? I have no clue.
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This free supplement for Blood and Brains is both funny and a cool brainstorm for a zombie game. It portrays a government health organization which is trying to cope with the zombie menace on various levels, and which is trying to develop countermeasures for the living dead. Of course it could be fun for player characters to be part of this group, or to come across them responding to a zombie crisis. Fun and short, it's exactly what free material should be.
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Probably the weakest of the normally top-flight Blood & * series, Blood and Vigilance gives solid superhero mechanics but short shrift to the creation and running of superhero games. Nevertheless, the general quality of the supplement is good and if you are an experienced D20 and superhero GM, you can definitely get a lot of benefit from its formulation of powers and conflict.
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This novel is slow to start, and when it starts get interesting, the author seems to rush to the end. After all the character build-up, they have a dissatisfying end. Overall, the end left me a bit empty and depressed, instead of encouraged for the good guys. This is not another Hiero's Journey.
Burning Lands has grit to it (and in some cases a bit too much). So much more could have been done with this good story idea.
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