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Nice map for a reasonable price. Will get you out of a tight spot if you need a Sheriff office and dont have the time to draw it yourself.
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The images come with no guide for sizing and it took me a lot of fiddling to get the walls to line up as a grid or scale correctly on my VTT maps. This was disappointing as I spent a lot of prep time trying to get the sizing right. This is something the author could correct and would save future customers a lot of time. What made this more than two stars was the inclusion of individual pieces to customize the interior. This helped a lot and was even able to use one of them to bridge the built in gap between the train cars when tiled. I had high hopes this product would have solved my problem for neading a quick train map for my players but spent a lot of time on it. It does look rather sharp as a finished result however.
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Great looking maps. I needed a brothel for a fantasy game and this is exactly what I was looking for. Nice detail on maps - my only beef is that the PDF of the maps has the sections aligned to the edge of the paper with lots of white space on one side. This caused mine to cut off part of each image. Any chance you can re-do them and center the sections? Thanks.
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Two things. The frontal view in the PDF needs to be available in the VTT version. Second, they cartographer needs to get busy making more maps! I need a livery/stable, a blacksmith, Assayers office, a variety of forts, train station, and a bunch more!
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Nicely done, professional looking map for a tavern. Includes options for grids / no grids, print and electronic versions. I don't do VTT games but I was still pleasantly surprised to see all the individual images included so you can use the basic layout and arrange all the stuff (kegs, tables, chairs, etc.) any way you like or use them in other maps of your own design. If I start making my own maps, I'd have to seriously consider picking up a few more of these One Dollar Dungeons, if only for all the well done images!
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These maps make a small but beautiful magic school or wizard's mansion. Just be sure your printer doesn't require more than 1/4 inch of white space on each side of the page, since the tiles are a full 8x10 inches.
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The prison map is beautifully drawn, and contains a lot of interesting rooms and hiding places for heroes trying to break out their friends. But on second glance there are some weird things about the map. There is a stairway that appears to go to some undisclosed location. There is something that surrounds the back end of the prison but it isn't clear whether it's a wall or a pathway. When I used it for a 7th Sea prison break I had to keep saying. "Okay, just pretend that there's a barracks of guards over here on the second floor you can't see, and that the kitchen for the prison which you can't see is actually over where the map shows the torture chamber down below."
A written description of the prison would have been a huge help in figuring this out. Great map, poorly thought out.
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Highly detailed in every aspect, from the building in general to every item in the rooms. For a magical setting definitely a good choice.
This map pack delivers the maps in several formats, from colour to greyscale, with and without grid, so every gamer can find the version he needs.
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Have you ever wondered how spells come to be? Or how aspiring mages learn their craft? Perhaps it's because I'm a lecturer (in the more mundane art of computing) but I have. I have computer labs at my disposal, a bank of switches and routers to practice setting up networks and so on... what does a wizard have?
Perhaps this mapset has the answer, a rather cosy facility that provides accommodation, laboratory space and offices for a group of research mages or students. There's just the one dormitory with five beds, but it's roomy and provides study space as well. There's a lab for those with an alchemical bent, several storerooms for supplies, an office and a lounge area. Upstairs, there's a full-blown ritual circle for practising your summoning and a spacious study/classroom area.
The one thing this building lacks is a decent library. However, if you decide it is part of a larger institution, the books and scrolls may be stored elsewhere. Likewise, the chief magician - Professor of Magic or whatever - may live elsewhere, even if he uses the big office on the ground floor during the day.
From the technical standpoint, nice artwork and presented as 'easy-print' PDFs, large JPEG files you can edit and annotate, and more that are specifically prepared for those using virtual table top facilities to game online. Nice stuff!
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Exactly what I was looking for in a sewer map! Highly detailed- the water and stonework are particularly nice. However, it only gets a 4 out of 5 due to size- I wish it was a bit bigger or had some tunnels. Still, it's excellent value for money, and if you're looking for a good sewer map the Cistern Map Pack will do very nicely.
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A handy mapset showing a rather clean section of a city's underpinning waterworks... a splendid location for anything from smuggling and hiding out to monster hunting and other feats of derring-do.
There are a lot of options here, from passageways with a central channel containing water to an actual circular cistern, little stone or plank bridges, steps and hidden nooks that could make a good - if rather damp and potentially smelly - hideout.
If you run city based adventures and ever wish to delve below the surface, this could prove a useful resource.
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Should you ever have a shore-based adventure, you may find this beautiful lighthouse and dock of use... or if you're like me, you may start having plot ideas just looking at it!
It's quite simple: a short stretch of shore-line with a five-level lighthouse and a jetty beside it. It is however beautifully-drawn and comes in a selection of useful forms including multiple sheets to print and stick together, individual pages for each level of the lighthouse and a massive spread for those using virtual table tops. These are supplied in PDF and JPEG format, with greyscale and colour versions with and without a grid: pick what you want and have at it.
The lighthouse has plenty of scope for adventure. Each level is well-detailed, with living space shown from a ground floor bedroom to sitting areas and storage further up - and a cosy chair for the lighthouse-keeper high up where he can get a good view, not to mention the light itself at the top and what must be the mechanism to make it rotate running down the middle of the tower.
Unusual, perhaps, and you may not have much of a reason to visit (except the excellent one of having a nice map!) but there must be lighthouses dotted around the coasts of your campaign world - unless there are a lot of shipwrecks - so I'm sure it will come in useful.
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It's average.
I wish some designers here would produce some hand painted tiles.
These tilesets with copy/pasted photo textures are getting kind of old.
Not happy with spending $10 on these.
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Not a bad little tavern. I would have appreciated getting a higher definition picture of the tavern and tavern roof without any grid lines, but it is a good map.
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This was my first map from D20 Cartographer, but it will NOT be my last!
This set offers beautiful artwork, and vivid color. It gives you a complete set of maps that make up this vessel. Perfect for fantasy, sci-fi, steampunk, and countless other genres.
Along with a brief description of how the pieces "fit" together, it also gives ideas for plot points and suggestions.
A FANTASTIC set, and the best value I have seen in a while for the money.
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