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This is pretty good! Has a fun system in it and good amount of factions.
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I liked it. The system is deliberately designed to be simple and fast, while still providing a nice level of grit. Very nice choice if you (like me) are lucky to scratch out a few hours of game-time in a week and can't pore over your gigantic Rules Tomes of Doom like you could when you were a kid. 5 Warhorns out of 5!
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The rules are light, but not in a good way. More an untested kind of way.
The Defence mechanism is odd and not explained well; why buy a shield if armor functions better? There's no stacking, common to the sword-and-board warrior in armor mentality. On top of that, a warrior in regular armor can only be hit on a 4 exactly; no regular encounters give a bonus to hit you. I rolled magic armor on my third encounter, meaning I could no longer be hurt until fighting the dragon (and even then the dragon can't hit you, only hurt you with fire)! How is that balanced or fun?!
This also CAN be played solo, but there's no race. Locked doors and getting lost means nothing. And with the above mentioned, you can just grind until you get magic items and enough money to buy 5-6 full heals and then "win" the game.
Still, as someone else said, this was free so I can't complain too much. There's just some serious room for improvement.
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Relly enjoyed the game. . . and I think a couple of bucks for the expansions is in my gaming budget.
I thought the basic rules made a great platform to expand and a campaign would be great. Thanks for the fun . . . and well worth the price.
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Useful addition to the rules, but only 2 pages long. I reccommend anyway to get it for the Magic and the other simple characters. Above all, get the Custom Armies supplement that has much more contents and allows you to make your own units for the game.
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Played a couple of games so far, this game is fantastic! Rules look like a simplified version of the (already simple) Kings of War fantasy rules, using polyhedral dice instead of "buckets of D6", and work (you got them in 5 minutes). Some mechanics do not seem "right" at first sight, but they must be seen in a solo wargame perspective. The enemy AI is also very simple and logical, regiments move towards the nearest enemy, unless they can apply a special rule (like Archery). In case of doubt I use common sense or roll a die. This and the random enemy deployment reflects well the idea of an evil, aggressive horde. I have still to try the Heroes of the Battlefield and I point out that there is another pdf, called Custom Armies, with point values and special rules for making your own units. On a side note, you can use whatever scale of miniatures and basing (I play with 6mm miniatures on a 60x60cm board, halving all distances) or paper counters.
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Keel Game!
If you think this game is too minimal I think you missed the point.
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I've been playing this on and off since about 2011. The rules are neat and simple and quick to learn, giving a fun filled 30 minutes or so. But while they are simple, the "AI" you fight againgst still has a decent chance of beating you. Also, as others have found, because the rules refers to to units rather than actual numbers of figures, things can be scaled up for real massed battles or down to single figure level *
I bought the expansion packs for this and Chronicles of Arax more out of support/appreciation for Shane Garvey's work than necessity. I also fell it is shame that despite initial enthusiasm, back in 2011-12, there is no real community or continuity for this game, as I think it is a great intro to wargaming for busy folk or with children or just anyone really.
- Because of this, I have just started scribbling up some "house rules" for "Chronicles of Vacuum!", that replaces regiments with space ships. (If anyone is interested...)
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This is a good game! It has a nice back story and solid mechanics.
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Fairly simple rules for mass combat as solo play. Feels like it could have used a little more tweaking of the enemy AI. But as it it works and is not another fake solo game. Units move based on their strength and nearest target. This means you actually do need some strategy when fighting the AI forces!
The combat system could be pared down a little or even a lot. But works as is.
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Battle Quest is a simple duneon crawler and is in no way an RPG. It uses some simmilar, but not the same, elements as in Warhammer Quest. But lacks the depth of combat. In fact the combat feels more akin to Tunnels & Trolls. but without even that systems depth.
That said it is a viable little solo game that does not require a map even. I think that with a little more fleshing out it has potential. But if you want a relatively light no-board crawler then give it a whirl.
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I join everyone else in praising these rules--simple, straightforward, and easy to get into to. An excellent gateway game for newcomers, as well as a nice change of pace for veteran gamers. I have noticed an oddity no one else has mentioned: the rules present as a mass fantasy battle game, but the size of a regiment actually makes no difference. Whether a unit contains 3 figures or 103, it is eliminated when its wounds are reduced to 0. Thus, one could field an army containing very, very few miniatures, which is helpful for a beginner who does not own a lot of them. It may not be quite so attractive to someone who is looking for rules to use with large numbers of figures. Nevertheless, this is a very fine piece of work--the author is to be commended.
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Very simple and ready to play game, I like it a lot, but it looks that the designer has stopped to produce
new material, unfortunately.
It has for me just 4 stars because I found the characters a bit unbalanced, the first ones are a bit too weak, on the contrary
the one with the expansions are a bit too strong and the game in general has a bit too much the "lucky roll sindrome".
I'm sure that with further work, it would have been better and better.
I hope to see more expansions in the future.
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Wonderful game easy rules simple to follow fun easy
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The game looks quite good. My only complaint is that it is too ink heavy to print. The background image on the pdf pages can't be turned off so that you can print just the text. Is there anyway that this can be done?
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