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Modern Floorplans: Craftsman Style Bungalow
par Collin B. [Acheteur vérifié] Date Ajoutée: 03/01/2023 12:07:22

I really like this map, although I only have a few minor critiques. The first one being that the bedroom on the second floor to the right of the stairs was not drawn with a door that leads out to the second floor landing. It's easy to see where that door should go, but I think it would help if the map was updated to reflect this. The other things I feel are just my personal opinions about layout. The biggest of these is that I feel that there are already plenty of bathrooms so the addition of a powder room felt a little like overkill. I also feel like the space the powder room occupies might be better suited to be used as a pantry or something like that for instance, due to its proximity to the kitchen and dining room. Other than that, the rest of my gripes are probably not worth mentioning. The map is great and I've used it in several different games I've ran, making minor adjustments as needed for my games, so I'd certainly recommend it.



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Modern Floorplans Volume 1: Office Spaces
par Harald H. [Acheteur vérifié] Date Ajoutée: 10/06/2022 06:11:31

Pretty good set of floorplans, seems to cover most use cases for me at least. Cut and paste into a VTT, or print them out for table use. Seems to be more US-like buildings, so decide if that's right for your game.



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Modern Floorplans: Neighborhood Bank
par Sergio P. [Acheteur vérifié] Date Ajoutée: 09/07/2022 10:49:34

This product fails to inform the amount of detail their rendition of a bank map packs. I was overwhelmed by the 88 pages pdf containing detailed AutoCad floorplans of every inch of the bank. Not only it is great for any VTT and printable but you could, with some editing, use most of the maps for diferent locations like a mall or an office building. For measly 2 dollars this is quite a score (like in a bank robbery, get it?). It also has a word document with some random story on it



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Modern Floorplans: An Average Thunderbox
par Donny A. [Acheteur vérifié] Date Ajoutée: 02/03/2021 21:40:16

Look, we all go to this place. Now there's a map to position your character to never miss the thermal vent.



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The Monster Hunters Club Preview
par Tommy B. [Acheteur vérifié] Date Ajoutée: 05/19/2020 09:14:06

Very cool concept and preview, but it's been 3 years since we backed this Kickstarter and there have been nothing but delays and excuses as to why this book still hasn't delivered.



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Buccaneer: Through Hell and High Water
par Mike C. [Acheteur vérifié] Date Ajoutée: 04/27/2020 16:26:24

I play 50 Fathoms, SWADE, and I'm adding Buccaneer's ships and naval combat rules to my games. Finally ship combat rules that are fluid, tactical, and as personal as the players.

In Buccaneer, ships have skills linked to attributes, and hindrances and edges. A ship with a superior (d8) rigging attribute might take rigging-based skills like Pursue and Run Silent, while a ship with d10 tonnage might take skills like Boarding and Ramming. Now add an edge like "Helmsman's Dream" and a hindrance like "Fire Trap".

If your players want a unique ship that will call for unique battle tactics, Buccaneer has it. SWADE and 50F are pretty generic in this regard, and PotSM is more a system of vehicle movement with acceleration and turning arcs. IMO this has more drama.

Battles are theater of the mind: The captain calls out orders, and crew tries to execute them AND take heroic (normal PC) actions. You're making skill rolls, so learning and playing this is fast. It adds hit location, like gritty damage, to every shot.

The combined result really delivers a naval battle feeling in a fun and furious way. If that's all you take from this book, it's money well-spent.

The book is huge (305 pages), rich with setting lore, edges, and character archetypes, and at least two other major features: A voodoo magic system (10 pages), with trappings and spells to feel utterly unique, and an adventure generator (28 pages), which generates adventures with a hook, classic challenges, and then escalating problems, a plot twist, and a reward. I haven't played using either yet but plan to fold them into my 50F campaign.

Four stars instead of five because it really needed an editor.

  • The sloop on page 123 has "prow" as a stat. In the Ship section, it's not mentioned once in 15 ship examples.
  • The rules for attributes like Mastery and orders (skills) like Broadside are unclear when the ship takes Mastery damage.
  • The ships on page 110 have a "damage" stat, ranging from 1 to 2. It takes some digging to determine that this is the number of hit location cards the guns draw, and it's based on the number of guns, not the size of guns.
  • It really could have used summary tables for player skills, ship orders, edges, and hindrances.


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Modern Floorplans: Passenger Jets
par Benjamin S. [Acheteur vérifié] Date Ajoutée: 03/17/2020 12:38:30

The Modern Floorplans are one of my favorite map series, each of their plans are just as complex as they need to be, without going too far.



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Olympus, Inc. Preview
par Mario G. [Acheteur vérifié] Date Ajoutée: 04/18/2019 09:02:12

Way better than any modern setting I played lately. It perfectly blends Greek Mythology with modern mystery with a cool cyberpunk mood. I hope this line will be further developed.



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Modern Floorplans: Victorian Style Mansion
par James S. [Acheteur vérifié] Date Ajoutée: 04/18/2019 07:09:20

I've used this in two adventures in two very different settings and it's a great set of floorplans!



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Modern Floorplans Volume 1: Office Spaces
par Stefan Z. [Acheteur vérifié] Date Ajoutée: 04/02/2019 18:11:06

I like the maps as such, but they're in a PDF, unable to be extracted and opened in Photoshop to be adapted to your needs, which I intended to do. And not being able to edit a digital map with even annotations is a bit of a dealbreaker IMO.

If this were mentioned in the description - fair enough, but it isn't.



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The Monster Hunters Club Preview
par Richard H. [Acheteur vérifié] Date Ajoutée: 03/12/2019 03:12:26

Love the concept but still waiting for the official setting book to be released.



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Killer Chops
par Christopher P. [Acheteur vérifié] Date Ajoutée: 02/20/2019 17:38:59

Solid scenario. Laid out in easy-to-follow format, encounter is well statted and described. Great narrative hook, very easy to fit into a wide range of campaign types that have a supernatural or horror element to them. At the $2 price point, this is a terrific value.



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Modern Floorplans: An Average Modern Shopping Mall
par keith m. [Acheteur vérifié] Date Ajoutée: 01/05/2019 08:09:28

A fantastic tabletop accessory! The PDF is layered which give the GM lots of flexibility in what is containted in and at the mall.



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HMS Hope: An Average Age of Sail Ship
par Robert E. [Acheteur vérifié] Date Ajoutée: 12/17/2018 14:23:43

I gambled & lost. There was no mention of how many pages in the description, just that you can turn on and off the hexes, squares and such. You cannot print these on your home computer with choices of hex, squares or nothing. It is all jumbled together and distracting. I do not know how you get a 24x48 out of this. If the product were descrubed better, I would have known that this product does not suit me. I do not use these on line. This is my second time losing my money. Maybe it will work for you if you use it online, but not if you want to print on your computer. I wish these creators would state that in their description.



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Réponse de l’éditeur :
Hi Robert, If you open this product with Adobe Reader, you will see that there is an 8 1/2" x 11" overview sheet and there is indeed a large format sheet that is 36"x 48" at 1"=5' scale. Instead of putting all of the levels of the ship on separate sheets, we put them on one 36" x 48" sheet so you could easily see where everyone was on the boat if you were using miniatures. With regards to the issue with hexes and squares, you simply need to turn off the layer that you don't want. There is a set of layers for the 8/1/2 x 11 sheet and one for the 36x48 sheet. I am happy to walk you through that if you don't normally use a .PDF with layers. I am sorry that you felt like you lost money on this product and we can certainly work to clarify the description of the product. I am a gamer like you and we strive to create high-quality products and a great price. if you still feel like this product isn't worth your money after my clarification, I am happy to issue you a refund. If you'd like a refund, please contact me at charles@fabledenvironments.com
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Buccaneer: Through Hell and High Water
par Cornelius W. [Acheteur vérifié] Date Ajoutée: 08/21/2018 13:00:55

Buccaneer: Through Hell and High Water is a pirate setting for Savage Worlds in the spirit of pirate adventure movies like Pirates of the Carribean rather than a realistic adaption of the age of piracy. So besides typical ships, weapons, maneuvers and places, it also adds mysterious Vodou powers, holy warriors, monsters and curses. For character creation, the setting delivers fully-statted archetypes for all relevant positions in a ship‘s crew with explanations what the job includes and where that position is in the chain of command. For miracle workers like Vodouisants and Priests, it also brings fully-statted archetypes and two new Arcane Backgrounds with their own different branches and organizations. It also includes rules for arcane crafting. The Edges and Hindrances are a big mix of new entries and ones that you might already know from other settings or companions. Not all of them might fit your style of play, some might not be detailed enough for novice gamemasters, but all in all it’s the best package I know for a pirate game in Savage Worlds, topped off with fitting setting rules. For ship battles, Buccaneer starts completely fresh and lets you design your ship and its crew like characters with new attributes and skills. It also brings a subsystem for ship battles – no need to keep track of single crewmen or all of the gunners anymore. This strays quite a bit from vehicle combat, mass battles and chases you might know from Savage Worlds which means that it doesn‘t bring stats for ships and weapons that you can use with the Savage Worlds core rules in case you don‘t like their new mechanics. I strongly suggest that you at least try it once – it plays smoother than it might look at the first glance. Another new set of mechanics is the Chaos Environment, which is like a supercharged Dramatic Task. Good for chaotic, dramatic scenes you might know from media of that genre. For Gamemasters, Buccaneer includes tips to run the game – with examples for the player‘s Buccaneer code and the workings of a Parlay –, a detailed summary of places, politics, organizations, relevant NPCs and an interesting bestiary. It also features a nice, atmospheric adventure generator, should you be looking for something like that. It does not include a plot point campaign, but there’s an extensive adventure in the book and, as far as I know, there are more adventure bundles to come. All in all, Buccaneer brings everything to the table you might need for a pirate game and makes a big effort to improve the rules where they would otherwise hinder or slow down the game. Well done!



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