DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left for this publisher:
You must be logged in to rate this
pixel_trans.gif
Stormy Weather: A Bulldogs! Adventure Scenario
by Martijn F. [Verified Purchaser] Date Added: 06/19/2012 16:02:45

Nice scenario!

Could do with a bit of editing though. I noticed an "it's" that should be an its ("its security"), but what really bothered me was Javal Kran switching from male to female and back. Mostly she's female, but "his guards", and "He's already talked to his superiors". Likely the trace of incomplete editing after a gender change.



Rating:
[4 of 5 Stars!]
Stormy Weather: A Bulldogs! Adventure Scenario
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Ports of Call: The Frontier Zone
by Markus S. [Verified Purchaser] Date Added: 06/18/2012 16:28:56

While the Bulldogs! RPG rocks, Ports of Call does not. A collection of anthropomorphic animals whose society and fashion exactly resemble their clearly recognizable models on Earth. Nothing alien or futuristic about it, a large part of PoC feels like bad persiflage. Not what I want my Space Opera game to be like. There are a couple of cool things in the book, too, but not enough to make it worth buying.



Rating:
[2 of 5 Stars!]
Ports of Call: The Frontier Zone
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Kingdom of Nothing
by Charles C. [Verified Purchaser] Date Added: 05/28/2012 16:53:14

Kingdom of Nothing is not your typical RPG: for a few examples, Players don't make their own characters--at least half of a player's character is generated by the other players and the Narrator of the game; there are No dice--challenge results are decided by tossing coins (which integrates with the themes of the game in a most impressive manner); though still open ended as most RPGs are--there are some defininte win and lose conditions for the characters which act as rewards and punishments for them.

The rules are a little sparse in areas, but I regard this as an invitation to write my own. I'm intent on e-mailing my rules to Galileo Games--maybe they will be included in a future edition.



Rating:
[5 of 5 Stars!]
Kingdom of Nothing
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Bulldogs! (d20 Edition)
by Stephen Y. [Verified Purchaser] Date Added: 04/03/2012 15:48:05

A must-buy for anyone wanting sci-fi for their D20 games. Good background. Artwork is ok. Some interesting races (the Templari look a little drow-like). Also has a race creation section.

The only niggle: a thick black border on every page (this will drain the ink quite a bit. A print-friendly version would have been nice.

A good buy for £1.26



Rating:
[5 of 5 Stars!]
Bulldogs! (d20 Edition)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Bulldogs! (d20 Edition)
by Kevin M. [Verified Purchaser] Date Added: 03/17/2012 21:52:53

An awesome book! Somethng every player should have. Even if you don't plan to play a D20 sci-fi game this has some awesome content. I've used the race creation system in most D20 games I've played sense finding this book and several of the classes can easily fit in other systems! BUY THIS BOOK!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Bulldogs! (Fate Classic Edition)
by Leonardo P. [Verified Purchaser] Date Added: 02/24/2012 22:49:18

Looks: The art is simple, but good. Liked a lot the layout and format of the book, keeps it easy and quick to read and find stuff.

Writing: The writing is good, it shows the FATE system very well and it has nice explanations.

Content: Now, I think this is the best Sci-Fi FATE implementation out there. The organization of the book is very good, the FATE system rules are well presented and all the sic-fi stuff is pretty nicely done. It has some standard species (or races) and a great ruleset and guideline to create your own races, also I really like the way they incorporate races into the FATE system. Most parts of the contents includes guidelines to creating your own stuff with some really nice rules. You can create starships, weapons, species and stunts that match your scenario with ease and not worry about them being unbalanced. It also has some rules to work as a crew on your spaceship, you assign positions and responsibilities for the crew members and they act different in space combat, for example.

Awesome book! When I'm creating my own FATE games and settings I mostly use this book as a reference.



Rating:
[5 of 5 Stars!]
Bulldogs! (Fate Classic Edition)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Stormy Weather: A Bulldogs! Adventure Scenario
by Gary T. [Verified Purchaser] Date Added: 02/15/2012 03:20:37

Excellent adventure ... similar to the other convention adventure ... the players have to side with one of 2 opposing forces. This means the GM can have too much to do/think about at times.



Rating:
[5 of 5 Stars!]
Stormy Weather: A Bulldogs! Adventure Scenario
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Bulldogs! (Fate Classic Edition)
by Emlyn F. [Verified Purchaser] Date Added: 02/05/2012 02:42:29

As a lover of the FATE system, I bought this game mostly for the sake of completeness, but was pleasantly surprised to find a fun and whimsical universe (cigar-smoking, homicidal teddy bears are a core player race) backed up with an innovative take on the FATE rules. Races, a question often make difficult in FATE games, are clearly laid out and seem well-balanced. The skills have abandoned the "trapping" mechanic used in other FATE games (particularly Strange FATE as shown in the also-excellent Kerberos Club) for a system that lays out how each skill can be used to "overcome obstacles," "make declarations," "attack," and a handful of other categories. I find I still prefer the trappings concept for my own use, but the Bulldogs! system is well-thought-out and may simplify things for many players. There is just enough information on the various organizations, planetary systems, etc. in the game universe to help lay out a game (backed up by aspects and suggests on how to use them), without overwhelming us.

There is a core conceit assuming the PCs will work for the "TransGalaxy Corporation" as high-risk freighters, which is fun and sets the players on a clear path right away, but there is also a section laying out alternative campaign setups, with the rules to support them. I question the balance of the weapons system, as it seems overly deadly for space opera, and more rules-heavy than FATE usually uses, but this is a minor quibble. The ship combat takes the chase rules from Spirit of the Century, a fun system in itself, and adds some meat to make starship combat look like a lot of fun and definitely the right mood.

The game is also pretty as hell, with lovely art and layout making each page a joy to read, and look surprisingly professional for a $10 purchase.

I have a FATE game already running, so I'm not planning on actually running Bulldogs! (at least not at present), but I found the cheap $10 price tag more than worth the ideas I can steal for my own FATE hack, and just for the fun of reading it. And it looks like there's a bunch of free adventures available for download, allowing players to easily go out and kick ass!



Rating:
[5 of 5 Stars!]
Bulldogs! (Fate Classic Edition)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Rosencrantz & Guildenstern Are Bulldogs: A Bulldogs! Adventure Scenario
by Jim C. [Verified Purchaser] Date Added: 01/02/2012 02:47:21

You probably don't want your players to read the title of this one .. Scenarios for this setting might start to fall into a pattern - casting, as it were, the PCs as the chumps being sadly underpaid to deliver ridiculously mislabelled consignments to deplorably ungrateful and unethical clients - with some rather obvious player responses, so it would behoove the GM to change it around a little in different sessions and not insist too much on players following the frankly not-in-their-best-interest instructions that they'll get as written from their employer.



Rating:
[3 of 5 Stars!]
Rosencrantz & Guildenstern Are Bulldogs: A Bulldogs! Adventure Scenario
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Rosencrantz & Guildenstern Are Bulldogs: A Bulldogs! Adventure Scenario
by Brian W. [Verified Purchaser] Date Added: 11/11/2011 13:26:03

I've been an avid fan of all of the Bulldogs adventures that Galileo has put out, through the Kickstarter and otherwise. Rosencrantz and Guildenstern are Bulldogs! is no exception. One of the things that has stumped me so far with regard to coming up with my own Bulldogs adventures is how to spice up the get-a-cargo-and-deliver-it trope in new and engaging ways. As with other Bulldogs! adventures, the crew of your ship has a cargo to deliver, but here Clark Valentine comes up with a novel twist. A fine product, and probably useful story ideas for most any game. Even so, a good solid entry in the Bulldogs! catalog.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Bulldogs! (Fate Classic Edition)
by Tim R. [Featured Reviewer] Date Added: 10/17/2011 09:55:18

For those of you who may have missed it originally, Brennan Taylor of Galileo Games pushed out Bulldogs! earlier this year through Kickstarter. Bulldogs! (yes, the exclamation point is part of the name) is self-described as “Sci-Fi that Kicks Ass,” and I’m happy to report that boy howdy does it pay off.

The book is a gorgeous hardcover that clocks in at about 120 pages that are crammed full of great information and beautiful illustrations by Jaime Posadas and Kurt Komoda, and I want to give a big hand to the editing crew Amanda Valentine and Ryan Macklin who very much succeeded at making sure that every piece of text contributes to the “Sci-Fi that Kicks Ass” tagline.

Let me start the review of the actual content with an anecdote. I used to run Star Wars, as it was one of the few RPGs I could get my wife to play (sucker!), and after experiencing how troublesome Jedi are to run in the context of a full party, I opted to run mine as an all-scoundrels game (Scoundrels being the DnD Rogue-like character class). Sure, some folks still had some Force-powers in play, but having a crew that was largely free from the otherwise overriding Jedi vs. Sith / Rebellion vs. Empire constraints was very freeing and we were able to rock some awesome stories of my players being largely on the run, cashing in when they could, and in all ways running a story of “Sci-Fi that Kicks Ass.” In terms of the game mechanics though, it took a metric ton of extra Star Wars sourcebooks and system hacking to push the d20 revised rules set to customize relatively basic things like races, equipment, ships, et al.

I wish to hell that I’d had Bulldogs! for that game. This one single book contains information on how to work the Fate-based system to create entirely customized races / equipment / ships / skills / stunts without any overhead. It seriously blows my mind at how sleek this writing is, compared to how many books I used to have to look through to puzzle out how to morph one of the NPC races into a PC race or how to cost a +1 damage upgrade to someone’s blaster pistol.

The only tricky thing I ran into during my read-through of the book is that Bulldogs! uses a single stress track, which I hadn’t expected; but then I also have relatively limited experience running Fate system games - and looking into it, all of the individual games seem to have evolved their own specifically tailored versions of how Stress is applied.

I’ve grown to really appreciate the way the Fate system helps drive games in terms of the play style, and how much depth it adds to the game for the relatively small amount of actual work you have to put into it. And I think that this is part of what makes Bulldogs! great. Fate’s Aspects versus d20’s neutrality-of-character are something that I find inspiring.

I’m going to be running Bulldogs! for a home campaign in the near future (when I can get people over here), and I’m really looking forward to it. Thanks a ton to Brendan, Brian, and everyone else involved in putting this great game out!



Rating:
[5 of 5 Stars!]
Bulldogs! (Fate Classic Edition)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Bulldogs! (Fate Classic Edition)
by Devon K. [Featured Reviewer] Date Added: 10/05/2011 16:45:35

I'll preface this by saying I love space opera. I love stories like Elizabeth Moon's Vatta's War books. I've wanted to play a game, for so long, of a spaceship crew, going from place to place, looking for work and dealing with the problems they invariably get themselves into. I think I've found that game. Bulldogs! appears to be, in every way that matters, the game I have been looking for. Halleluiah. I cannot WAIT to play this game with my group!

To start, this version of the game runs on FATE. According to the book, there have been some changes made from core FATE, but as I'm not an expert on the system, I don't know where they are. But I will say that the system, as presented, seems to support fast paced action. There is a bit more crunch when dealing with things like combat, so I expect that the game will slow down a bit during combat. This is generally the case in most systems.

The presentation of the setting for Bulldogs! is a quick read and fun to go through. There is an interesting mix of scifi races and racial tension already built into the game. This should make for some wonderfully tense scenes, as the group of characters consists of individuals from every race. The characters in the game are all down on their luck spacers, who've joined a freight company and are running ships through the galaxy that really shouldn't be running at all.

The book also has a wonderful section for the GM, giving advice on how to set up adventures, create conflict and all the other general bad-assery that should be in a GM's toolbox. The book is organized and well laid out. It's a very fun read.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Three Black Crows, Three Dead Men
by Chris K. [Verified Purchaser] Date Added: 09/25/2011 04:06:32

This is an almost pure story-telling game, competitive and collaborative at once. It relies on the players ( no GM ) to improvise a narrative and invent details that support or challenge it until a set of three storys are agreed, the player who has the most storys accepted "wins", (but really 'the play is the thing' ). The use of dice is extremely limited and nearly irrelevant. I shared this game with a non-gamer friend and he and his creative writing course are amazed by it. If you know some of those sort of people this would be a good introduction to the world of RPG as it goes straight to the heart of the matter- adopting a role within an invented wolrd and working together with your friends to make interesting stories.



Rating:
[5 of 5 Stars!]
Three Black Crows, Three Dead Men
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Bulldogs! (Fate Classic Edition)
by Robert E. [Verified Purchaser] Date Added: 09/11/2011 20:22:19

It says it right there in the tagline - Bulldogs! Sci-Fi that Kicks Ass!

Now, to be honest, I could quite easily stop this review right here, proclaiming my agreement with the tagline, but that'd be a disservice to the folks at Galileo Games and my own enjoyment of my blathering reviews—so, obviously the review shall continue.

First off, that cut-n-dry stuff that I tend to glaze over since it doesn't really effect my review:

168-page PDF with a lot of color images throughout the piece, which I'm sure looks awesome in print (although I can't testify to that, since I don't have a hardcopy...yet). It uses the FATE system, with authors Brennan Taylor and Brian Engard getting on with their textuality. Kurt Komoda and Jaime Posadas get all artistic up on it, too.

By the way, now's a good time to point out that I've some indirect affiliation with Brian Engard, as I'm a freelancer that does a bit of work with Rite Publishing with whom Brian Engard's gonna be doing some work with. It's not on projects that I'm working on, currently or foreseeably, but clarity and transparency is a good thing. Also, this PDF was unpurchased by me, instead it was a present however it was not gifted by, or in connection with Galileo Games. But, I liked it enough that not only have I hawked it to friends, I also plan on buying more of it for myself, soon.

Now back to the blatherings...

I've only become recently exposed to the FATE system, it started with some preorders of the Dresden Files RPG from Evil Hat, then some PDF and hardcopy love of Diaspora by VSCA Publishing (in association with Evil Hat), and now more through Galileo Games' Bulldogs!—a product that is awesome, and quite in step with the august grouping I just blathered it into. Seriously, if you're a fan of bawdy and brash space opera then there is not need to look further than this fine offering here.

Odds are if you're looking at FATE system games, then you're already a convert of the FATE system and there's not reason for me to sell you on the mechanic. If you're not a fan of it, save the link to Bulldogs! and go take a look at FATE...if you like it, and like space opera, then buy this PDF. It's that simple, honestly.

With respect to how highly I think of Bulldogs! as a RPG setting, that's quite easy, too. See, I cut roleplaying game teeth at a young age some 30+ years ago, first on Dungeons & Dragons and then, a couple years later I further cut them on Star Frontiers. Sure, I watched Star Wars, Star Trek, Battlestar Galactica, Alien (probably shouldn't have watched it that young, but sue me I liked it), and other such stuff, but I didn't set the bar I measured games with by those movies since that's what I had action figures for...tabletop was different.

So, if you wanna be an awesome tabletop, space opera scifi game for me, then you gotta pass the Star Frontiers test and Bulldogs! does that quite easily. It mashes the same buttons, slaps similar knees, and jerks the right chains and I love it. It might mesh up with some of your more irreverent Traveller games, too, but I don't think that was their collective aims when they wrote it. I'm guess here, maybe even hopefully so, but I hope that it was meant to hit the same genre vibe as Star Frontiers, because it did so. Heck, I bet you could just convert the hell out of certain races and drop them right into a campaign and no one would notice...at least no one would feel it didn't fit.

Seriously, Urseminites and Dralasites would hang out, get drunk, cause problems, and bond in the weirdest ways and you all know it. It wouldn't be that hard, either, since the rules for creating your own races are right in there, too.

Gotta love that "Say yes, or roll" mentality that FATE promotes in its designers and developers. grins

Bulldogs! walks you right through the framework of its setting, the places and species within, as well as including a leveling mechanic, and the general stuff that comes with a FATE game.

Personally I sat stop reading this and buy the PDF, already!



Rating:
[5 of 5 Stars!]
Bulldogs! (Fate Classic Edition)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Kingdom of Nothing
by Gokce M. A. [Verified Purchaser] Date Added: 08/26/2011 02:39:10

This book has one of the most beautiful design I've ever seen. It can be read once, without hurting your eyes even using a computer to read. Using big points of letters is a good idea, and biggest reason of this book becoming 80 pages.

Kingdom of Nothing is about homeless people, who lost everything they hold dear. Yes, players are to roleplay homeless people. They try to remember their old lives, they thrive find a way, or they may vanish into shadows... to hunt other homelesses. KoN takes its base from urban legends and Industrial Revolution.

Even while you are reading introduction, you will feel that you are being sucked into setting. You use changes as dices and a plastic cup to roll them, don't you think it is fabulous?

The method defaulted to create character, forces you to create a "character". Not some numbers, statistics or a cold piece of paper. You create a human being who lost everything he loved. Also, character creation is collaborative. The other players and Narrator are to write secrets for your character. Since you are the main character here you also feel that you are shaping story, not moving in a pre-made adventure. Pre-made adventures are not bad surely, I try to emphasize this is not that way.

Since game is about you finding yourself and your old days(as a character), KoN is a noir game. It's not pitch black, but grey, far from white at first, maybe further if you don't try live better, but to see sunlight at the end of cave. It is eye hurting but beautiful. You may have one or two broken ribs, but it is totally worth it. You feel alive as a character if you go through this game enough time.

Sure, there are drawbacks of this system. It is NOISY! A hell of sound comes out, when you roll changes and it is head-hurting after a few times. There are some abusible spots, but it is hard to find and you may not see someone using it even if you play with a hundred of character. This system focuses on role-playing.

This book has all things to run a game in itself. It has both player and narrator part, and also a bestiary -this may be a wrong term-. Also good visuals, good design and a good choice of words. Pleasuring in all ways.



Rating:
[5 of 5 Stars!]
Kingdom of Nothing
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 16 to 30 (of 40 reviews) Result Pages: [<< Prev]   1  2  3  [Next >>] 
pixel_trans.gif
0 items
 Hottest Titles
 Gift Certificates