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Product information says (almost) it all, no iA gamer should miss this.
Saves you A LOT of time when making cards, when somebody else have
done all the hunting for suitable pictures.
What description doesn't say, is how those pictures can be used in other games. Need to show your players what FAE exposion looks like? Open the file and show it :)
Great value for the price.<br><br><b>LIKED</b>: Quality and quantity of images. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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I have been looking for a universal system suitable for modern & magic alike for a very long time. While GURPS is pretty good (especially in the 4th edition), it is much too complicated sometimes, lots of micromanaging to do, etc.
With EABA I have easily achieved what I wanted: Playing interesting scenarios with many options but not too much hassles for the players. When one of my players wanted a new weapon, I just design it, the same goes with new cyberware, new magic spells and nearly everything (will be easier one Stuff! is released, hurry up, Greg!) else. And that without brealing any existing gear, rules or characters.
All in all it's not perfect but it is very good choice if you would like to have a consistent rule-set for a multitude of different settings and are not afraid of designing some things by yourself (with the wonderful design rules).
I like it better than CORPS (similar system from the same author) simply because I like throwing more dice... :-)<br><br><b>LIKED</b>: - universality
- granularity
- design rules simple and very clean
- responsive author<br><br><b>DISLIKED</b>: - not enough background information for a given universe
- no companiopns products (like magic or psi or gear, you know what I mean)<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Again, excellent product from BTRC. This time focusing on aftermath of nanotech gone bad. If you want to bring your high-tech campaign down, this will give you ideas...
Bargain price also, so what are you waiting for?? Order it NOW! :)
<br><br><b>LIKED</b>: Setting, layout, text, everything. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Greg Porter's games always combine the design sense and 'reality' of an engineer with a wickedly inventive imagination, and a passionate desire to take 'what if' to it's logical conclusion. Both qualities are evident in EABA, which is the best 'object-oriented' game system I've seen.
The essence of the system is a core of interlocking systems with a common design philosophy which can be mixed and matched to produce consistent, detailed worlds of any milieu. The emphasis here is 'common' and 'logical' the game philosophy is to create as few new rules as possible, simply repurposing rules to fit new situations. There's one one chart (aside from equipment), a massive relate-everything-to-everything chart which is great for winging it when, say, you need to translate 10d6 of fate into exactly how far your wizard can use levitate to throw a tank.
Playability is also good: only the d6 is used, but lots of them (core design principle: rolling dice is fun!) and I've found that the basic concepts were easily grasped by players new to both RPGs or just new to EABA.
There are not a lot of frills in this book, no pre-designed world, but there is a detailed section on the essentials: character design, combat, doing things, dealing with 'the world' and samples of weapons, vehicles and characters from common milieus. It's a thinking-person's RPG; lean, mean and rewarding to those who like to think about the worlds they create.<br><br><b>LIKED</b>: Object-oriented design philosophy, the various sub-systems interlock very well and allow for easy customization and a lot of flexibility. I like the flexibility of the power design system (magic, superpowers, gadget effects.
Also, Greg is very active on the Yahoo group for EABA, and is very good at clarifying rules, soliciting community input and generally being helpful. That's good support.<br><br><b>DISLIKED</b>: The book did seem a little sparse, and I would have liked to see more concrete examples. On the other hand, fully developed worlds can be downloaded for $8 each; given the price of the base game and supplements I can (almost have) buy the whole library of EABA product for less than I'd pay for four d20 'Core' books.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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An old favorite, revamped for EABA and expanded. I honestly don't play time-travel, I bought it just to read the backstory! However, the book is rich with details and is a good reference for anyone planning an era-spanning EABA game. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Truthfully, I have always been hesitant about products I can't feel and touch. There is nothing I enjoy more than ruffling the pages of a new RPG book at the game store. That's why my purchase of EABA is so out of character for me. I have a history with BTRC games, starting with a cyber punk-esque game ("Space Time" I think it was), and moved on to "TimeLords", and then "CORPS". (There was a smattering of "Warp World" and "Macho Women With Guns" as well.) But I still what to touch and feel what I'm buying. OK, I'm a grown-up and understand that may good games are being delivered electronically now, as printing and shipping is a huge cost. Quite simply, I just decided to get it one day, almost on a whim. I don't know what I was expecting, but I can say I was impressed right form the start. The game mechanics are quite simply top-notch, and I challenge you to find a better "universal" system. The writing and formatting of the book was well beyond what I expected. (I guess I was expecting a "scan" of a paper book.) The hyperlinked index and table of contents show that quite a bit of care went into this document. The color coding makes everything easy to digest, and gives good examples of what could be complex, and makes it simple. The page layout and overall setup is more than I expected for the price I paid. I can say, with no reservations, that this game system was definitely worth the purchase price and then some. The support from BTRC has been simply outstanding.<br><br><b>LIKED</b>: I was not a huge fan of "universal" systems for the simple fact that most of them are balanced for one environment/time/mythos or another. In order to be "universal" they have to be simplistic or vague to fit many competing requirements. The nice thing about all of BTRC's stuff is that it was never "dumbed down" so it could be made to fit somewhere it didn't belong. The system stays balanced in all places and times, letting me focus on story, plot, and action rather than game mechanics. It may seem complex or daunting at first, but make a couple of characters and just "putz" around with it. The straightforwardness shines through. Doesn't matter if you are staging an old-west quick draw between desperados, or a battle of ancient magic between powerful wizards, it simply works. I just don't have enough nice things to say about the system or BTRC in general.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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This image set is well worth it's low price. In my opinion the cards look much better using these photos than the standard images. You could probably find equally good images yourself but the time it would take to collect and format them makes buying this set a better option.
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A superb sourcebook, useful for most rulesets without much difficulty. Even if you ignore the horror aspects, Dark Millennium stands as a superb Early Middle Ages historical RPG source. First class!<br><br><b>LIKED</b>: Imagination, versatility, adventure ideas on pretty much every page.<br><br><b>DISLIKED</b>: My print on demand version isn't here quickly enough!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Once again, really solid work from BTRC.
Not only you get a great rules for "dreaming" in EABA, but also an excellent setting to use them, that's also really easy to bring to existing campaigns.
If you have any intrest in "dreamworlds", this is a MUST. Even if you don't like EABA (for some really strange reason...), this sourcebook will give you a lot to think about.
<br><br><b>LIKED</b>: Everything!<br><br><b>DISLIKED</b>: Nothing!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Very good horror setting for mature players that offers good roleplaying possibilities during the end of days.<br><br><b>LIKED</b>: Good writing and layout. <br><br><b>DISLIKED</b>: What's there not to like? <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>
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Undead. Dark Ages. End of the World.
No, really, it is the end of the world. But until that happens, there's lots of stuff for characters of all kinds to do. You can try and preserve some of the holy relics to prevent the total destruction of life on earth. You can attempt to rescue the innocent people of a town under seige from the undead forces of darkness. Or you can just try and stay alive and not end up undead yourself.
Dark Millenium is not for the feint of heart. This is a serious setting whose elements of horror are truly horrifying - not a hollywood-style splat-fest, the horror here is personal and spiritual.
The quality of the writing is excellent. The source material is detailed and seems to be well researched. The setting is coherent, consistent, and sufficiently detailed to enable a GM to get straight down to work building adventures.
Even if you don't use EABA (and you should give EABA a look...), Dark Millenium is highly recommended as a sourcebook for any system.
<br><br><b>LIKED</b>: Quality presentation; great game for mature players.<br><br><b>DISLIKED</b>: Nothing.
<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Dark Millenium is the latest "world" for the EABA system from BTRC. It's a zombie horror game set in the 11th Century, with the zombie plague the result of Biblical prophecies come true.
I have this and Colonies, and both are quality products. The writing is crisp, and the layout of the PDF's is done well.
This product, along with the rest of the EABA line, is recommended.
Brian<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Fun game... simple to play and fast! Breaks the ice at a party or with a group with some uptight types! <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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EABA is a d6 only, flexible generic engine, designed for flexibility.
CGen is point based, and very flexible. The Paranormal Powers system allows everything from low-powered stuff that could be passed off as technology through the world shattering powers of certain 4-color Supers settings.
EABA uses a multi-d6 based resolution, with a twist, roll lots, keep the best three. THerefore, difficulties are in a range that all skilled individuals can attain, but with better skills granting better chances at the higher end.
EABA also includes a simple vehicle and weapon design system.
What's more, the Open Supplement License allows you to publish your own stuff for it.
If you like EABA in general, but want reduced dice gaming (Nearly diceless) CORPS is very similar in execution, but is a dice reduced engine.
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Dice: The Gamer's Best friend and worst enemy!
CORPS reduces dice rolling drastically, through a simple presumption: if your skill is higher than the difficulty, you succeed, if not, then you roll.
Combat is fast, agonizingly deadly, and cover is your friend. A hex grid helps, but is not essential, in providing the details for reduced dicing play.
Also nice:
- three different skill lists, to show you how to tailor the game for YOUR settings.
- basic rules for vehicles
- color coded sidebars and insert boxes; these really help navigate the rules.
- a paranormal powers system that is flexible, powerful, and can easily be used to support a variety of different setting's paranormal stuff, from Classic Swords and sorcery stuff through Street-level supers
Note: When you add CORPS:VDS and 3G3:More Guns!, you have one of the best modern and near SciFi game engines around!
And if you like lots of dice, Check out EABA!
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