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An extremely good scenario pack, but in this day and age, not having a print-on-demand gets you a one-star. I would easily give this a 4-star, but without a print-on-demand, I will not run these scenarios anymore, namely because I no longer play online.
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Creator Reply: |
Hi Stanley,
No need to worry. Most of our books are available in print and PDF from GMS games here: https://gmstabletopgames.com/product/occams-razor/
We don't openly promote GMS on DTRPG for obvious reasons but you can find our games in stores (the go real quick!) and online.
I hope this helps. I'm a dead-tree Girl so I understand your frustration. Thanks for your kind words about the scenarios!
Stephanie |
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This is one of those fun little sourcebooks that makes a great little campaign spice up. Immortals… always fun. Now add them to CoC. These aren’t your usual malevolent cultists… these are… neutrals. Use these for those times when you need a patron.
Set up for the Hudson & Brand setting… there is a lot of potential here.
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Very well made, good to use: all that one wants buying a scenario book.
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Creator Reply: |
Thanks, Harald!
We're really glad you enjoyed this.
Stephanie |
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A strong collection of dark and twisted modern age scenarios for 7th edition Call of Cthulhu. Forget Me Not was my personal favourite, but I had a great time reading through them all. Can’t wait to play them.
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My players loved the hooks in these adventures! They were well written, fun to embellish, and easy to run.
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Creator Reply: |
Hi Kurt,
Really glad you enjoyed the adventures and that they opened up some 'winging-it' creativity!
Stephanie
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This was a very fun sandbox to run. I initially picked it up for inspiration as I'm writing a WWII scenario of my own, but I'm already looking forward to running it again. I ran it as a one-shot, but there are so many plot threads and loose ends to follow up on, this could easily be a multi-session scenario. The NPCs are very easy to use in whatever way you feel fit as a keeper, and there is a lot of fluidity in how it can be run, but it can also be run with very little preparation by simply reacting to what the players give you.
The only mark against it are a few proofreading errors and discrepancies in the way characters are referenced. Also, a few more handouts could have been included such as a map of the u-boat and a dossier on the NPCs (I was able to easily source the u-boat layout on Wikipedia, but I don't have the graphic design skills to make something like a dossier).
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Creator Reply: |
Thank you for the feedback! Very valid points and if we ever do an expanded version or 2nd edition, we'll make sure to action your points.
Stephanie |
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Its hard to say something others hasnt already said, but this is a great book.
Lovely production, some very interesting scenarios and well eorth its cost.
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This adventure looks great but I wish the author included information as to how many adventurers it was designed for and what the average play time is.
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Creator Reply: |
Hi Thomas,
That's not something that's very common in Call of Cthulhu scenarios. In truth, it can be scaled for a number of investigators and running times.
Stephanie |
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I have just finished reading the first two scenarios and I am currently playing through the first one: Ladybug. The second one is intriguing and perfect for a one shot adventure, no character creation required. Ladybug itself is a masterpiece. The inclusion of a realistic mock website that seems like a real one is incredibly captivating and creates a sense of immersion that blurs the line between reality and fiction. Thanks to your amazing work, I've got my players hooked on this adventure as if it were a thrilling detective movie. While there's always room for minor adjustments and improvements, I truly wish this level of support material was the norm for adventure modules. Ladybug alone is worth the price of the book!
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Creator Reply: |
Thanks, Marco!
Don't forget to download the free support PDF 'We are, We have been, we will be'. It has colour maps, player and keeper versions, and lots of play aids. It should also have links to the audio files used in 'Forget Me Not'.
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The Darkness over Eaglescar is a 24-page Call of Cthulhu Modern scenario set in Eastern England, and published by Stygian Fox. After a call form a concerned mother, the investigators are drawn into the machinations of the charismatic leader of a sinister cult and, quite possibly, a whole lot more. It’s suitable for play over two nights, and contains seven handouts and two maps.
Read the full review here: https://stygian-muse.com/the-darkness-over-eaglescar/
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I read the book and ran a few of them.
Phlebotomy: My favorite. The only longer scenario in this book, usually takes 2-3 sessions. I've run it multiple times and each time we created a wonderful story. The complexity of the main NPC character is the charm.
Separation Anxiety: It's connected with Phlebotomy and I ran them together several times. The ending scene is fun. It adds 1 session to Phlebotomy.
Pulvis Et Umbra Sumus: This scenario has an almost poetic and philosophical tune to the latter half. My players liked it, though they complained about the ending scene being too deadly. 1-2 sessions.
The Tormiss CRD, Model Z-17: Fun, but too few material provided. I'd like to see it rewritten in full length. 1 session.
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It's a reasonably good story. I was not expecting such a soft touch from a CoC scenario, but it worked for my group. The art is also pretty good.
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Ladybug, Ladybug, Fly Away Home is one of my favorite CoC scenarios. It allows incredible freedom to the players to work on a case that is both dramatially exciting and mythodologically intriguing. The mix of CoC and christianity, the balance between the humane side and the insane side of the NPCs, the carefully planned plots and events, and the amazing finale.
A bonus point for helping me answering the always prompted question from my players: why don't we call the police and let them solve it? Haha, now you're the police!
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Another great game by Stygian Fox! This game was the first Call of Cthulhu game I ran for my consistent group. First thing first, this is actually a fairly easy scenario to run, and because of this, the scenario allows for easy-to-learn play. It is on par with Edge of Darkness found in the Starter Set scenario. I can honestly see myself using this scenario at local conventions cause of ease of use and the combination of multiple Call of Cthulhu mechanics to help players fully explore the system. Below is what to expect if you pick up this game:
Options for light sandbox, where players get to explore an area of Manhattan and gather information. Plenty of information gets the story moving but plenty of opportunity for the gamemaster to add their own flairs or change details here or there. For example, I ran my game as a Holiday special and shifted everything into December.
The game explores multiple aspects of classic CoC Scenarios: information gathering, unnatural creatures, opportunities for conflict, and chases. Wonderful set pieces along with a unique premise for the Investigators that I haven’t really seen before and it's written very tastefully.
In all pick this one up, give it a good read, and run it for those uninitiated players or for those Veterans who need something different. In either case you are bound to have fun!
The only thing I wish this scenario had was pre-generated characters who might have prebuilt contacts in the scenario itself but I ultimately just found some interesting modern characters and removed there Credit Ratings to make it work.
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Why not call the police?
I find it difficult to answer when my players ask this question in a modern CoC game. This scenario does not help me on that, especially with the kids involved. Just as an example, I really appreciate how Ladybug Fly Away Home helps the keeper there.
Of course a keeper can always run it as DG, but I happen to be one who do not enjoy DG, not at all, and I'm really looking for something modern and CoC. This scenario has a very 1920 structure very similar to Let the Children Come to Me. Unfortunately I don't feel the modern part.
The art is great, and the mythos connection is worth the 3 stars. The actual plot and the structure is not as fun.
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