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Parsec
by Stephen Y. [Verified Purchaser] Date Added: 07/17/2013 15:26:31

I can see why this PDF has been reduced (£13.25 reduced to £7.95); you CAN'T print it! That's why I've decided to give it 3/5, otherwise, I'd have given 4-5/5. The website (www.parsecrpg.com), gives you the character & ship sheet to download (resources section).

Parsec seems quite good for a RPG; weapons, equipment, armour, etc have traits. The system is D6. So 5D6@3 means roll 5D6, and 3+ is a success. Sounds a little similar to the FUGLI system (Friz Games).

Artwork: fairly good. The PDF counts in at 130 pages. In some ways, I prefer Distant Worlds (D6 system).



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[3 of 5 Stars!]
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A Nation on Trial: American Civil War Miniatures Rules
by David C. [Verified Purchaser] Date Added: 04/30/2013 17:25:35

The format is a little hard to read without extensive reformatting and there were supposed to be some scenarios (ie Gettysburg) included in the base rules that are missing.



Rating:
[2 of 5 Stars!]
A Nation on Trial: American Civil War Miniatures Rules
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Parsec
by Todd M. [Verified Purchaser] Date Added: 07/18/2012 08:29:42

I don't like not getting any download for a product that I paid for.

That said, If you read around, the designers sound very savvy, and I admire the intent. It looks like a very clean product ala "Youtube" and it sounds like a very integrated game without needless and pointless redundancies or sub-systems. Hoping this get fixed. Looking forward. Don't blame the game, at least not yet.



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[1 of 5 Stars!]
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Parsec (beta playtest rules)
by Douglas H. [Verified Purchaser] Date Added: 08/02/2010 16:21:46

Yeah, I'm biased, since it's my game. When you come down to it, I wrote the system for me. I am bored by long lists of guns in other science-fiction games, and I like being to define how my character will progress in the game - the more I put into the game, the more I want my character to progress. I wanted managing equipment to be simple and intuitive and not to involve page-long lists of what my character carries around with her, with special rules for every gadget.

I also wanted violence to be an option in the game, but for it to be scary and brutal for the average person. Along with this, you have to have resolution mechanics for things other than violence - that's there in the social and information conflict rules. In playtesting, we had many characters who never fired a shot, but who "won" a lot of what they were after using other skills and tactics, and who weren't just sitting out of big parts of the game. That's what I wanted. When the guns came out, things were over quickly and decisively, and planning ahead was often the difference between life and death. I thought - cool.

Anyway, in my very biased opinion, this is a great game, and I recommend it.



Rating:
[5 of 5 Stars!]
Parsec (beta playtest rules)
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