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This is better then Deluxe version. I loved it and waiting to be translated in brazilian portuguese.
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This is an extremely well written set of rules!
For any Cyberpunk genre setting for Savage Worlds, this has to be the best bang for the buck!
It had almost no setting fluff, so you are free to use whatever you like. This makes playing a davage version of Shadowrun or Cyberpunk 2020/Red/2077, or any home brew.
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I love the old Spelljammer stuff and this is just the tonic for a great mixer. This is pretty much everything I wanted for a Savage Worlds version of that crazy setting. A lot of care an attention went into making the setting it's own thing, and that makes it that much better.
I would love a POD
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I really like this and I think it fits perfectly for an arcane shadow type rogue, maybe for city adventures like Sharn in Savage Eberron, or even as a repeating baddie for something like the City Guard Chronicles.
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I've be buying and consuming nearly every SWADE fantasy-ish resource I can find. I can't say enough great things about all of the Fantasy Add-On products, and Tomes & Prayers in particular. Great additional ideas and rules to help build out any fantasy setting.
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I can't say enough great things about this product. Anyone who has ever tried writing or running a mystery in TTRPG knows it is no easy task. Yet this is quite possibly the best written adventure I have ever tried. Created for Savage Worlds, but it is very easy to adapt for any system or setting.
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Amazing. One of my favorite Savage Worlds settings
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7th Kind |
by Brian [Verified Purchaser]
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Date Added: 03/24/2024 08:42:09 |
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This game is well-designed and quite a treat. PCs wake up in an unknown room and have to navigate a series of challenges related to aliens. It's got a range of different types of encounters and a nice broad range of pre-generated PCs to choose from. You could use this in a number of ways; it would be a great one-shot to introduce folks to Savage Worlds, as a fun romp in between campaign sessions, or to use when not everyone in your gaming group could make it. The adventure does not have art but in spite of that, its a fantastic value. Highly recommmend.
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7th Kind |
by Kathie [Verified Purchaser]
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Date Added: 03/18/2024 16:13:03 |
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This was such a fun game. It took around 3 hours with three players. I had each level up one so they felt a bit of autonomy with the character. The had a good time. It was a fill in for a game session where two players out of five had to miss and this was perfect fill in for the session. I liked the characters offered, the situation, and the NPCs as well. I did set a few items apart, such as giving security better shooting and the captain a leadership edge and those type of simple shifts. Great $2 fun and laughs.
The only other thing I would have found helpful would have been a quick sketch of the ship.
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I find the way this is written to be very fun and engaging. I realize that there probably are some people who wouldn't find the Podcast style of narration very engaging, but nonetheless, I found it to be a very nice change of pace.
What I do find a bit disappointing is the lack of structure, no Index or table of contents. and I could only really figure out that some of the writeups in here were race options due to the fact that the points and different power levels the writeups contained lined up with such. (though the added detail of having variants with 2 racial, 4 racial or 10 racial points is certainly a welcome one).
Love this take on Dragons as unpredictable apex predators that arent as easy to classify as dnd dragons tend to be!
Will likely use this someday to torture my players :-)
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7th Kind |
by mike [Verified Purchaser]
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Date Added: 03/03/2024 19:29:26 |
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Can't wait to play this one shot! Action starts imimmediately which is an exciting way to start any one shot. It's like a mystery meets sci-fi adventure. Highly recommend checking it out.
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Wand Magic |
by John [Verified Purchaser]
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Date Added: 03/02/2024 17:58:12 |
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I initially purchased this setting nugget to look at how to run a popular 'Kids in Scottish School of Magic,' homebrewed adventure. I really liked the new Hindrances and Edges offered in this product.
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These is a fantastic series of mystery-adventures! Strongly recommended.
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A very nice trio of adventures. CGC is a great idea, and set up to be pretty easy to integrate with most fantasy settings. I am looking forward to getting this prepped and readied for a campaign in the near future.
For the fantastic bundle price this was a no brainer. Looking forward to more City Guard Chronicles.
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Fantastic adventure, played this with my group last week and they loved it. I added in a few encounters of my own, but there is more than enough here for you to enjoy and sink your teeth into. Depending on how much you lean into the encounters every morning and evening this adventure could go on for a very long time indeed.
I like how it showcases the SW rules and chase rules in a nice fashion. The twist was really cool, the players didn't know what to make of it! All in all, a great adventure which is in a fantasy setting but doesn't need the fantasy companion or Savage Pathfinder, which is really nice too. I wish there were more adventures like this one!
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