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The scenario is fine but there just isn't very much to it.
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Very useful quick sheet for Savage Worlds! I used it while DMing my first Savage Worlds game and it helped me a lot! It was great to not have to open the book in the middle of the play to find some information.
Just one thing that I miss from it (and that I had to look for in the book) are rules about Fear (in particular the Fear table), that I had to look for in the core rulebook.
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Non-stop action in WWII! This adventure has ups and downs, risks and rewards. Combat, skills tests, aerial battles, and role playing, it's got it all. The lore was fun to unravel and explore. One piece of advice for the players, read the suggestions for character creation careful and plan accordingly.
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Creator Reply: |
Thank you Matthew, I'm glad you enjoyed it. Great advice for the players! |
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Bought this because I've always liked sea plane shows like Tales of the Golden Monkey and Tailspin. After reading the adventure I got a lot more than I expected! Here are my surprises:
- This is a full campaign not just an adventure. It's not a one shot or a couple nights worth of encounters and adventure hooks. It has a great story and a complete story arc.
- It's really good! Reading the adventure I was amazed that it's community content, it reads and looks more like a professional adventure you'd get from PEG. They layout and organization is very professional as well.
- It's funny, I can't wait to run some of the encounters with my group, I can tell already it's going to be a big hit at my table.
So if you're looking for a great CAMPAIGN to run I'd pick this up.
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Creator Reply: |
Thank you for the awesome review! |
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Great system for extended an extended montage, as the product says.
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Great Adventure. It was quick paced, challenging, and humorous. The combat flowed well and there was plenty of non-combat based challenges to keep from getting stale. Overall would recommend to anyone playing a savage worlds campaign. I think you could also use this adventure with some of the SWADE settings like the horror companion.
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Creator Reply: |
Thank you Robert! I think the Horror Companion is a good fit too! |
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I play this adventure and it brought back memories of Tales of the Gold Monkey and Raiders of the Lost Ark. We had so much fun . I highly recommend this from Lystra. He put a lot of work into the adventure and the artwork. This will not let you down. I hope you enjoy it as much as we did.
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Creator Reply: |
Thank you for the review! I'm glad you enjoyed it!
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Short, sweet, and to the point to help generate obstacles. Exactly what I was looking for.
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I was lucky to play with the author! Easy and fun adventure suitable for non-experienced players, perfect as introduction to system. We had great fun and I'm so happy it is now available as full-prepped scenario! Planning to run it for my game group. The structure is clear making it easy for GM. And I love the pre-gens, they add so much to the story =)
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On April 15, 2019, I used The Solo Investigator's Handbook with the Savage Worlds Test Drive 2012. This modern horror adventure is free at DriveThruRPG. It includes a short version of the game rules, six characters, and an adventure. It is designed for one game master and several first level characters. Because the adventure started with a jolt, I did play it defensively. A reporter joined us, but he did not survive. Three characters survived (out of seven) and I avoided the big boss. I was a bit rusty with the Savage Worlds system, but this brought me up to speed. Enjoy! :)
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I love that this is an omage to the Saturday morning cartoons (Gargoyles, TMNT, Battletoads, etc) So much fun.
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I am not able to open the Map Pack for this product. Any suggestions on how I can access it? It keeps asking me to use a media player but the windows media player won't play it.
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This is a great add-on for Savage Worlds (in particular for the Fantasy Companion), offering tons of new powers and modifiers for existing powers, allowing to represent a large variety of magic styles. The design philosophy follows the same approach as the Savage World core game from what I can see: a focus on what each power does, rather than how it is done, thus allowing players to really build their own characters (or DMs their favorite settings)
While the layout is clean and very well thought (notably with various icons to quickly identify certain aspects), I found it very dense (probably the only minor negative comment I have to make about this product), making it sometimes difficult to look for some information when scrolling quickly through the different pages. I would have liked a bit more space between the different powers to more easily separate them visually.
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Creator Reply: |
Thank you very much Alain.
I'll keep the density in might for my next products and see what I can improved. Thank you for this constructive feedback.
Cyril R. |
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A marvelous setting, well addapted from a awfull original rules set, making it playable and fun.
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This is a fantastic beastie and a story hook that I'm very excited to throw at my players.
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