Pro's:
Art goes hard.
Fantastic setting.
Encourages players to commit to awesome deaths and deal with their character's inner demons.
Love the aspects and truths system that allows players to collaborate with the GM to alter or affect scenes, characters and stories.
The major crafting and magic systems are extremely flexible and often freeform using keywords.
Mixed:
This is not a game that beginner GMs can easily run a campaign "straight out of the book" like other systems with an abundance of pre-written adventures/campaigns/setting guides. Major locations in the setting have only a few pages of information each, more to get across the feel and flavour of an area than specifics the players will interact with.
This means there's freedom to fill in the world the way you want, but it also means you need to put in preparation (or more likely, improvisation) to describe specific setting details and NPCs. On the other hand, the ability for players to make checks for, and then determine, 'truths and aspects' allows some collaborative scene/worldbuilding.
Random keywords/origins on looted items creates some memorable loot with plenty of opportunity to create custom or freeform effects within guidelines. However you occasionally also roll random items that are a bit nonsense, like finding low-tier weapons with origins and types that mean they deal 0 damage.
The keyword-based random items can slow down post-combat scenes while the players loot; the GM usually rolls on multiple tables per player, and then the players have to come up with what the items do specifically; sometimes you just can't think of something that lands in the middle of the Venn diagram of [Flavourful/Sensible] AND [Fits the random keyword descriptions] AND [Fits within the mechanical limits of the item's tier] on the spur of the moment.
Con's:
The abundance of saturated and dark colour art means this pdf is not print-friendly for printing at home.
Some odd choices with the mechanics puzzle me, but their impact on gameplay/enjoyment is usually minimal.
Definitely not for every game group due to its themes.
Tl;dr:
Despite a few mechanics I consider flawed, I have been having a blast playing with with my group and I believe it's well worth the money.
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