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Very good, but needs a way for the user to add more fields when necessary. For example there are not enough slots on the psionics tab to make a Mind Melter and there is no way to add more. I don't suppose the password to unlock the tabs is available?
Entering a 3rd level Rogue Scholar I noticed the following issues:
There is an error in the skill calculation rating formula. The formula should be D5-1 not D5 because you do not get the per level bonus on the first level you get the skill. There also needs to be a way to show the raw skill level not just the capped level of 98. Skills are allowed to go over 98 its just the maximum chance of success is 98 after all modifiers. This would allow for accurate calculation of the target number.
Need more Related O.C.C. slots
Excavation should be 40 not 30
Boxing missing bonuses in Melee Combat Skills and Physical Skills sections
RUE did away with Note 2 on the Skills tab
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Great Character sheet! Speeds up creation time and keeps everything nicely organized.
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I really can’t go higher than 3 stars for this. The story is interesting and engaging. It takes you along and immerses you in the Three Galaxies through the eyes of basically one of us. A great idea and a great angle from which to tell the story. It suffers though from poor writing quality. Some of that comes from this being a reprint of a series of articles. If you are going to republish this then maybe spend a little time on editing so it reads like a novel. I also find some of the references to be fairly juvenile. If you pay attention you see them and they don’t land well (blatant Star Wars references). I get why that kind of thing is attractive and whimsical but it simply distracts from the story. Overall it is a fun read and hard to put down once you get into it but it could have been so much better.
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Really good just needs to be a little easier to add rows for better customisation
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Worth the cost just for the new Psionics. Very clever villain crafting, and well thought out descriptions of new OCCs
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talked to the auther when the books first came ouit - many years ago. just re purchased them again and loved all 3.
Adam makes the characvters come to life - you get to know each one and really like or hate them.
Great story telling
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A very solid sourcebook for RIFTs that adds a variety of new vehicles, power armors, some great story fill for the whole ARCHIE-3 situation, and gives a variety of adventure options that revolve around Titan Robotics and beyond.
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The alien content looks comprehensive and alien creation seems useful. There are limited spaceship profiles and spaceship creation is not included despite being advertised as something that's in the book.
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I bought this in paperback years ago when they first came out. I was a young man then and thought it was such a dark, depressing interpretation of the world I was gaming in.
Recently, I purchased them in PDF and decided to give all three books another read. Wow, I was surprised how much I enjoyed them and eagerly turned each page. It's not perfect writing, but it was still a ton of fun. They made me want to run a Coalition squad in the game as I could see many of the challenges and moral ambiguities that would cause one to both hate and love the complex Coalition States. The high-tech action scenes actually caused me to make some minor rules adjustments at my table regarding "active" and "passive" sensors/radar.
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I bought this in paperback years ago when they first came out. I was a young man then and thought it was such a dark, depressing interpretation of the world I was gaming in.
Recently, I purchased them in PDF and decided to give all three books another read. Wow, I was surprised how much I enjoyed them and eagerly turned each page. It's not perfect writing, but it was still a ton of fun. They made me want to run a Coalition squad in the game as I could see many of the challenges and moral ambiguities that would cause one to both hate and love the complex Coalition States. The high-tech action scenes actually caused me to make some minor rules adjustments at my table regarding "active" and "passive" sensors/radar.
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I bought this in paperback years ago when they first came out. I was a young man then and thought it was such a dark, depressing interpretation of the world I was gaming in.
Recently, I purchased them in PDF and decided to give all three books another read. Wow, I was surprised how much I enjoyed them and eagerly turned each page. It's not perfect writing, but it was still a ton of fun. They made me want to run a Coalition squad in the game as I could see many of the challenges and moral ambiguities that would cause one to both hate and love the complex Coalition States. The high-tech action scenes actually caused me to make some minor rules adjustments at my table regarding "active" and "passive" sensors/radar.
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I really enjoyed this book. Reading about characters in Rifts Middle East really set the standard for anyone who might professionally write in that region in the future (looks to Sean and Kevin). Seeing the character grow from an obedient soldier to a faceted and independent character was a fun journey. Seeing the Phoenix Empire a bit more closely was enjoyable too. Made me really appreciate how depressing it might be to be human there!
Being a long-time player of Rifts, it made me consider running a game in the Middle East for the first time in my 30+ years of enjoying this unique world. Look forward to anything else your mind conjures.
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The best I've seen yet for Rifts character sheets. Greatly increases the speed at which I can make characters and NPCs. Takes much of the thought process out of calculating bonuses and setting up skills. The extra notes on how things were calculated, or appropriate reminders are greatly appreciated.
I also appreciate the regular updates as improvements continue to roll out. The YouTube instructions are fantastic, almost like having a virtual instruction manual.
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This book is a classic and a must-have for fans of Palladium Fantasy. Lots of material here to chew on and enough setting material to add plenty to any campaign.
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The Mechanoids remains one of my favorite sourcebooks for the Rifts Roleplaying Games. Rifts North America is packed with threats and the Mechanoids are fuel on the fire. They have the potential to overwhelm everyone and everything, maybe even the whole world given enough time. Great villains with a great backstory.
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