|
A very solid sourcebook for RIFTs that adds a variety of new vehicles, power armors, some great story fill for the whole ARCHIE-3 situation, and gives a variety of adventure options that revolve around Titan Robotics and beyond.
|
|
|
|
|
|
The alien content looks comprehensive and alien creation seems useful. There are limited spaceship profiles and spaceship creation is not included despite being advertised as something that's in the book.
|
|
|
|
|
|
I bought this in paperback years ago when they first came out. I was a young man then and thought it was such a dark, depressing interpretation of the world I was gaming in.
Recently, I purchased them in PDF and decided to give all three books another read. Wow, I was surprised how much I enjoyed them and eagerly turned each page. It's not perfect writing, but it was still a ton of fun. They made me want to run a Coalition squad in the game as I could see many of the challenges and moral ambiguities that would cause one to both hate and love the complex Coalition States. The high-tech action scenes actually caused me to make some minor rules adjustments at my table regarding "active" and "passive" sensors/radar.
|
|
|
|
|
|
I bought this in paperback years ago when they first came out. I was a young man then and thought it was such a dark, depressing interpretation of the world I was gaming in.
Recently, I purchased them in PDF and decided to give all three books another read. Wow, I was surprised how much I enjoyed them and eagerly turned each page. It's not perfect writing, but it was still a ton of fun. They made me want to run a Coalition squad in the game as I could see many of the challenges and moral ambiguities that would cause one to both hate and love the complex Coalition States. The high-tech action scenes actually caused me to make some minor rules adjustments at my table regarding "active" and "passive" sensors/radar.
|
|
|
|
|
|
I bought this in paperback years ago when they first came out. I was a young man then and thought it was such a dark, depressing interpretation of the world I was gaming in.
Recently, I purchased them in PDF and decided to give all three books another read. Wow, I was surprised how much I enjoyed them and eagerly turned each page. It's not perfect writing, but it was still a ton of fun. They made me want to run a Coalition squad in the game as I could see many of the challenges and moral ambiguities that would cause one to both hate and love the complex Coalition States. The high-tech action scenes actually caused me to make some minor rules adjustments at my table regarding "active" and "passive" sensors/radar.
|
|
|
|
|
|
I really enjoyed this book. Reading about characters in Rifts Middle East really set the standard for anyone who might professionally write in that region in the future (looks to Sean and Kevin). Seeing the character grow from an obedient soldier to a faceted and independent character was a fun journey. Seeing the Phoenix Empire a bit more closely was enjoyable too. Made me really appreciate how depressing it might be to be human there!
Being a long-time player of Rifts, it made me consider running a game in the Middle East for the first time in my 30+ years of enjoying this unique world. Look forward to anything else your mind conjures.
|
|
|
|
|
|
The best I've seen yet for Rifts character sheets. Greatly increases the speed at which I can make characters and NPCs. Takes much of the thought process out of calculating bonuses and setting up skills. The extra notes on how things were calculated, or appropriate reminders are greatly appreciated.
I also appreciate the regular updates as improvements continue to roll out. The YouTube instructions are fantastic, almost like having a virtual instruction manual.
|
|
|
|
|
|
This book is a classic and a must-have for fans of Palladium Fantasy. Lots of material here to chew on and enough setting material to add plenty to any campaign.
|
|
|
|
|
|
The Mechanoids remains one of my favorite sourcebooks for the Rifts Roleplaying Games. Rifts North America is packed with threats and the Mechanoids are fuel on the fire. They have the potential to overwhelm everyone and everything, maybe even the whole world given enough time. Great villains with a great backstory.
|
|
|
|
|
|
Palladium Games took a classic and very useful addition to the Rifts Roleplaying Game and made it even better. For anyone running Rifts, this is a "must have" product, imho.
|
|
|
|
|
|
Need a way to copy the finished NPC out of there, but otherwise, this is great. Indespensable.
|
|
|
|
|
|
This is a great sneak preview! The only thing missing is the rest of the book. :)
|
|
|
|
|
|
The author's writing in this trilogy feels like somewhat amateurish writing. Stylistically, it often feels like a redundant style. Confusingly, I was often confused, often having to reread sentences, feeling like I read them before, then discovering I didn't after having reread them, which was confusing.
If the prior paragraph grates on you, I caution against these works: You're in a for a long night. This and Sonic Boom could have been richer and more concise. I don't yet know if I can bring myself to read Treacherous Awakenings, but I suspect the entire trilogy could have been a single novel and be better for it. Characters are copious and unidimensional. They tend to remain that way throughout, serving largely as banal vehicles to expose major plot points and catalog hot-or-not style flash judgments of attraction. As such, these works' biggest accomplishment could be to offer the reader a simulation of life in modern Junior High School, but they tragically obscur the post-cataclysmic world over which they are clumsily lain. What development those characters do experience is hackneyed and torturously protracted. This is sad, because the context provides ample opportunity for them to more thoroughly wrestle with issues like the nature of corruption, integrity versus incentives, love versus prejudice, tradition versus morality, etc.
So far, I put these somewhere beneath the TORG Possibility Wars trilogy, which suffers from similiar character development and intertwining plot complexity, but which is stylistically superior and offers better pacing.
|
|
|
|
|
|
The author's writing in this trilogy feels like somewhat amateurish writing. Stylistically, it often feels like a redundant style. Confusingly, I was often confused, often having to reread sentences, feeling like I read them before, then discovering I didn't after having reread them, which was confusing.
If the prior paragraph grates on you, I caution against these works: You're in a for a long night. This and Deception's Web could have been richer and more concise. I don't yet know if I can bring myself to read Treacherous Awakenings, but I suspect the entire trilogy could have been a single novel and be better for it. Characters are copious and unidimensional. They tend to remain that way throughout, serving largely as banal vehicles to expose major plot points and catalog hot-or-not style flash judgments of attraction. As such, these works' biggest accomplishment could be to offer the reader a simulation of life in modern Junior High School, but they tragically obscur the post-cataclysmic world over which they are clumsily lain. What development those characters do experience is hackneyed and torturously protracted. This is sad, because the context provides ample opportunity for them to more thoroughly wrestle with issues like the nature of corruption, integrity versus incentives, love versus prejudice, tradition versus morality, etc.
So far, I put these somewhere beneath the TORG Possibility Wars trilogy, which suffers from similiar character development and intertwining plot complexity, but which is stylistically superior and offers better pacing.
|
|
|
|
|
|
A great resource for a slew of common animals, as well as a host of the iconic creatures from the PFRPG that's easily adapted to any of their Megaversal games. A solid, reliable book.
|
|
|
|
|
|
|