DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left for this publisher:
You must be logged in to rate this
pixel_trans.gif
MythCraft TTRPG - Free Demo
by Michael [Verified Purchaser] Date Added: 01/26/2025 17:38:45

I really like the info graphics included, easy to see what's being related. Also, like how it's lay out. Artwork is appealing and sets the right tone. Rules are well defined and explained in straight forward manner. I would have liked to have seen more enemies that demonstrated some of the conditions that were included in the demo.



Rating:
[4 of 5 Stars!]
MythCraft TTRPG - Free Demo
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
MythCraft TTRPG - Free Demo
by Jeremy [Verified Purchaser] Date Added: 01/24/2025 11:13:05

The standouts of Mythcraft are the deathpoint system allowing character to really fight to the end, and how it has much more depth than 5E but still is fairly simple and intuitive to pick up!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft TTRPG - Free Demo
by Lucas [Verified Purchaser] Date Added: 01/24/2025 11:08:21

I like how it goes over the basics of the game but I feel it needs more of a encounter to help show off the combat for both players and mcs to learn the game more unless I over looked it



Rating:
[4 of 5 Stars!]
pixel_trans.gif
MythCraft TTRPG - Free Demo
by ryann [Verified Purchaser] Date Added: 01/24/2025 10:52:14

Okay! So I love mythcraft, I’ve played a one shot here and there and am doing a small adventure right now and I actually love it! Lots of options, pretty easy to follow especially if you come from dnd 5e! My biggest problem is I feel like character creation can feel a little convoluted but I’ve also only ever played on vtt systems that hadn’t quite been built to support it. So that’s not even really a problem with the game itself but more so just me as a player lol, but the pay off is every character feels distinct and unique so it’s not really that much of a detraction. But once to get the ball rolling it’s actually super fun.

I’m hoping the new Kickstarter will offer some better/easier to understand sheets once they get some full integration into r20 and foundry at the very least. Overall a very fun game and pretty easy to pick up and play overall.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft TTRPG - Free Demo
by Jeremy [Verified Purchaser] Date Added: 01/24/2025 10:01:59

A really well done demo that gives a great example of one of the two major elements that makes Mythcraft a unique and dynamic system. You can watch Youtube videos and read summaries of how Mythcraft's Action Point system is different from other TTRPGs but this demo really shows how unique it is and how smoothly it runs. It also supplies some diverse characters for the demo so you can see how APs effect different weapons, talents, and especially magic. It is a great system that really shines in actual use, and a demo like this is a nice way to do that. Highly recommended way to try out the system before moving on to the core book, where you can learn about the other major unique element of the system: character creation/progression.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft TTRPG - Free Demo
by David R. [Verified Purchaser] Date Added: 01/23/2025 22:36:50

MythCraft the TTRPG is something unique among most other "D&D-like" games out there. Not only does the game have great diversity of choice, but the game sets itself apart by using an action point system that leads to tactical and a level of risk and reward style of play few it any other TTRPGs can muster. While the game is certainly a bit more complex than D&D 5e or other stripped down games, once you have the time to read and work through the book it becomes second nature and flows despite the complex look of it all. Will more stats than most games yet few are ever considered "dump stats", a robust skill system, the aforementioned action points, and even the lineage system, the game leads itself to bringing imagination to life. While I will say the first printing of the game can be a bit to digest, the upcoming reforged edition looks to both streamline the reading but also make the book flow better players both new and old. While not perfect, and nothing really is, the game gives the players choice and agency over their character in ways few if any other TTRPGs can, awakening the imagination and leading to some truly unique builds. And sure, you can take my review as something akin to being partial to the system, I challenge you to put my thoughts aside should you believe that and do some research on your own. Not every game or TTRPG is for everyone, but I have found few people that once they have had time to digest and get some explanation on the systems that will turn the system away. Give it a shot and you should see what I mean, especially when the reforged edition comes out after the BackerKit closes out later this month (January,2025).



Rating:
[4 of 5 Stars!]
pixel_trans.gif
MythCraft TTRPG - Free Demo
by Kylara [Verified Purchaser] Date Added: 01/23/2025 18:42:59

MythCraft is by far my favourite TTRPG system that I have tried over 25+ years of gaming. It's got just the right amount of crunch with all the inuitive features you might need. Want character creation to include meaningful choices beyond first level? MythCraft is the system for you! Seriously, I sound like I'm being paid right now, but I promise you I am the one paying them for the privilege of using this system.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft TTRPG - Free Demo
by Zurak [Verified Purchaser] Date Added: 01/23/2025 16:54:57

Bien qu'il soit en Anglais, j'ai tout de même acheté ce jeu suite à la recommandation d'un ami qui avait backé la version initiale ! Il est donc récent (1ère version fin 2023) mais il se démarque des autres par son système qui se veut riche. Une campagne est actuellement en cours pour sortir une version améliorée incluant les correctifs mais aussi de nouvelles options. Le Wiki proposé est un SRD entièrement gratuit, ce qui est toujours bon pour notre porte-monnaie ... Les options de création de personnages sont multiples (j'ai mis le terme anglophone du jeu) :

lineages (choix de départ) : plusieurs choix variés qui vous permettent de sortir des habituels humains, elfes, nains pour choisir golem, plusieurs anthropomorphes et même engeance de démon ou parasités par un métal alien ...

background (choix de départ) : cela reflète votre historique de base parmi plusieurs grands groupes : de l'orphelin au noble en passant le cultivé ou bien le religieux.

profession (choix de départ puis évolution ou nouveau choix au fil des aventures) : ce choix de carrière va déterminer certaines possibilités RP auxquelles vous aurez accès.

Il existe aussi l'occupation qui serait plutôt le nom que vous définiriez pour votre métier mais qui est un élément au même titre que votre nom et ne sert qu'à mieux définir votre personnage.

et enfin talents (plus de 2000 à date) : cela regroupe l'ensemble des capacités que vous allez acquérir pendant votre progression de niveau (de 1 à 30). La progression par talent peut se faire au sein de classe ou bien vous pouvez progresser sans jamais en choisir, que ce soit en vous focalisant sur un des 5 types de magie (ou prendre un peu de tous) ou bien en diversifiant vos compétences voire en choisissant des options pour les combats.

Les tours de combat se déroulent en comptant des Points d'Actions ou chaque action a son propre coût (de 1 à 3 pour les plus courantes mais certaines en demandent 0 ou bien plus de 4).

Côté Maitre du Jeu, il existe un bestiaire riche et en pleine expansion.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft TTRPG - Free Demo
by Kimberly [Verified Purchaser] Date Added: 01/23/2025 15:54:11

Mythcraft is a wonderful TTRPG. By far one of the easiest to understand and ready to play TTRPGs that I have played thus far. No pervious knowledge required to have a wonderful time!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft Core Rulebook
by Edward [Verified Purchaser] Date Added: 01/12/2025 21:41:18

Ring Side Report- RPG review of MythCraft Core Rulebook

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- MythCraft Core Rulebook System- MythCraft Producer- QuasiReal House Price- $9.95 here https://www.drivethrurpg.com/en/product/460856/mythcraft-core-rulebook?affiliate_id=658618 TL; DR-New and old combine to make a fun D20 game. 90%

Basics- Welcome to the world of Ancerra! MythCraft is a kickstarter from last year that works via several talents and a base system you already know if you played most other DnD style games. Let’s look at how the system works.

Base Mechanics- This is d20+attribute for attacks and D20+attribute+skill ranks for skills. You attack with a sword? Add your Strength to that d20. You shoot a bow? Add your Dexterity to that d20. You know it, I know it, and we both love it.

Attributes- each level you gain +1 attribute point. Your bonus in an attribute can NEVER be more than half your level +1. So a sixth level fighter can’t have a strength greater than +4. It’s easy enough to keep track of and familiar enough to be easily applied.

BOP-Characters are built from a Background, Occupation, and a Profession…. and a lineage. Lineage is your race. You gain features at specific levels that are lineage specific. The lineages range from your standard human to constructs to even undead and kind of robot people. Backgrounds give you skills you can put points into and occupations it should lead into, and professions are the job you do for money and it provides additional skills and bonuses. Both professions and occupations deal with tags. Tags are information that the game uses to identify important things and prerequisites for bonuses.

Classes- At second level you can choose a class and here is where the game REALLY opens up. There are over 10 classes. These classes have different paths that lead to different talents that give you different abilities. This game uses talents for lots of different abilities and honestly you could use the word feat from DnD and Pathfinder and you would completely understand what the game means. But unlike the strategic direction that DnD 5e went in to avoid feat trees, this game leans HARD into feat trees for the different classes and subclasses within each.

Skills- Your background provides you with a number of skill points, and skill and subskill options you can spend those points on. You gain skills each level as well. The amount of skill points you can put in each skill is limited by your background.

Combat-All the normal things you know and love for combat are here. You roll initiative at the start of combat but it's based on your awareness attribute instead of Dexterity or Perception. BUT here is where MythCraft separates itself from other games in the DnD space. Each action takes action points. Instead of DnD’s Move, Minor, Standard or Pathfinders three actions, each character gets three action points and more based on your coordination attribute up to 8. Each action you do takes different action point costs. Some spells cost one point while some might cost over four! Stab someone with a dagger will be two points, while some things like a Greataxe are eight minus your strength score, minimum four. You may need to build up to the big boy big toys that do massive damage, but a nimble elf with a dagger might get four solid dagger strikes in a turn. If you hit the armor score, you do damage via rolling different sized dice.

Magic-Magic is more akin to Final Fantasy in this game. You get spells via talents and classes, but you don't prepare spells like in DnD or Pathfinder. You have your pool of points, and you spend those points as well as action points to cast spells. You can cast the same spell all day long as long as you have the points you need for it.

Ok, Let’s do my thoughts.

Mechanics or Crunch-This game is different and the same at the same time. The D20 system and its children are alive and well. It’s put to good use here being both new and old at the same time. It’s easy to pick up, but not a carbon copy of 5e, 4e, 3.5, or Pathfinder. It is easy and fun to play. I don't know if most people will get to level 30 and have a crazy high coordination to get those crazy turns, but it is an interesting game where you get to do all kinds of different actions or the same action. 5 /5

Theme or Fluff- My complaint about this game is there is a lot here, but not enough story about the world. The different character options provide a story, but there is not enough about the world as a whole to draw me in. The races all have backgrounds that are cool and intriguing. The classes have story in them and the art makes you see what they are. The gods and pantheons are all interesting. But, there is not a world story in this book. You get that there is some planet you are playing on and there is some fantasy things happening like demons bad, but beyond that I have no idea who’s doing what. I want to know more, but give me more in this book. There's awesome here, but I need more. 4 /5

Execution- This book makes interesting design decisions that alternate between paying off and not quite getting there. First, the simple issue of too many different words for the same thing. You have talents and features. Just call them one thing and give them different tags. This game gives out lots of tags to label stuff that’s important. Good, so just have talents with tags for the linages and say you can take them at different levels. It’s what Pathfinder does and it works. The book has several pages with introductions of each class and a picture. It then says go to page XX to see all the class stuff. That’s cool! Those pages are several pages of words explaining each talent. That’s boring, but needed since this is a feat based game. Then after all the feats, the book has each feat tree for each subclass. Honestly I would put those in between each class to show how the different talents/feats have different requirements for each other. I love the diagrams and don't even mind if they are not hyperlinked inside the pictures. But breaking up 50 pages of text with some pictures will help your readers. Otherwise, this book does the job well, though with a few minor issues. 4.5/5

Summary- This book is someone's labor of love and how they see d20 RPGs being played. It’s close enough to your old D20 favorites that you will learn how to get playing fast. It’s also different and has enough options that you won't call this a simple clone of any other game out there. Its issues are in the execution, with a few choices that I feel need a bit more work to reach perfection, and a lack of world story that I feel other books will address. I just wish they were in this one! If you don't want to play another 5e game but want the simplicity of the math, and you don't want Pathfinder but want the flexibility of the action mechanics, Then this is the game you and your group should pick up. 90%



Rating:
[5 of 5 Stars!]
MythCraft Core Rulebook
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Creator Reply:
Thank you so much for your review Edward! We'll work on that last 10% ;)
pixel_trans.gif
MythCraft Core Rulebook
by Kathleen K. [Verified Purchaser] Date Added: 12/20/2024 20:41:55

I haven't had the opportunity to PLAY yet, but the character creation and mechanics are like the perfect level of customization while not being overwhelming with too many options or minutiae of mechanics.

I look forward to taking this to a table!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft Core Rulebook
by Thomas H. [Verified Purchaser] Date Added: 12/20/2024 19:10:59

Full disclaimer, my only other TTRPG experience is barely scratching the surface of DnD. That said, I love the MythCraft system.

The level of character customization available is mind-boggling, and Action Point combat is strategic and dynamic with effectively zero waste.

Characters start with a Background and Profession rather than a Class, which doesn't become an option until level 2, so they feel like a more organic part of the world before starting out on their adventure. Your Profession gives you a way of interacting with the world outside of combat, augmenting roleplay. Magic isnt innately tied to Class, so you can learn one of the five Sources before even deciding on a Class, leading to truly unprecedented combinations. And by gaining a new Talent every level, progression feels gradual and meaningful.

The amount of Action Points you have each turn is deteined by your Coordination Attribute, giving you control over your action economy and a cost-benefit strategy. Action Points left at the end of your turn can be used on Reactions, and any Reactive Action Points that remain carry over to your next turn.

There's a whole lot more I could get into; the huge, fleshed out world, creative and creepy monsters, the plethora of conditions, how the magic sources and classes are distinct and interesting, but if the above two points catch your interest, check it out on your own time.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft Core Rulebook
by Nathan O. [Verified Purchaser] Date Added: 12/20/2024 18:00:07

It's a system that is new but familiar at the same time. Flipping through it you can find similar mechanics to systems like D&D 5e or Pathfinder as well as some new ones and some that are only slightly altered from other systems. It has an extensive customization system and is even built to be able to be played without a class if you so choose.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft Core Rulebook
by Gábor S. [Verified Purchaser] Date Added: 12/20/2024 17:03:45

My favorite d20 system, if not my favorite fantasy system. Huge character creation and customization options. Bonus points for being a system where it actually makes sense for characters to move around during combat. :D



Rating:
[5 of 5 Stars!]
pixel_trans.gif
MythCraft Core Rulebook
by Pierre G. [Verified Purchaser] Date Added: 12/20/2024 16:51:56

One of the best systems I had the opportunity to play with.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 15 (of 23 reviews) Result Pages:  1  2  [Next >>] 
pixel_trans.gif
0 items
 Hottest Titles
 Gift Certificates