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The Cyberpunk game I have been looking for.
I bought the premium softcover and pdf.
It is a short book but the quality is awesome and so much packed into the core.
The supplements look fantastic, I am going to grab them all.
Are there any more supplements on the horizon?
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Fun rules lite system. Let's me emulate the kind of Star Wars gaming style goodness I want without a lot of unnecessary rules. The random generator tables included in the book also help a time harried GM to put together a quick adventure on the fly! Recommended! Just needs a print version!
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The Grid |
by David [Verified Purchaser]
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Date Added: 12/08/2023 09:12:39 |
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This is the best take on hacking and using the net in a cyberpunk game I have seen. I actually rate this book higher than the core book and recommend it to anyone wanting to run a cyberpunk game in any system. (The core book is good too, not knocking it.)
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Classic Star Wars with the serial numbers filed off. That's basically Star Scoundrels. Nothing new under the sun. But it uses the simple, elegant Action Tales rule system from Neon City Overdrive, derived from the brilliant FU rules, and that alone makes it worth the price of admission. Character creation takes 5 minutes, the rules are straightforward and easy to learn, and can handle anything from blaster firefights to space battles without a hitch. A set of useful random tables complete the book. Highly recommended!
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great game ,i modified it a little to play with my kid
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What a great bundle of games. Dungeon blitz is one of my favorites. Super fun. Be creative with your dungeons.
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Realy enjoyed playing this game. For me it was just the right amout of narative that gives this game a nice edge. The combat is tight, I only just won this game with one wound left. Plenty of variety with the rooms and encounters. Hope there is more to come.
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It's rare to see such well-crafted products born out of a short game jam. This manual (for which the author is preparing a second edition) is easy, short, concise and clear.
I admit that I personally like systems that use "concepts" instead of "stats" to define characters (e.g. Neverwhere and Not The End).
Freedom Universal builds on it an interesting system with a well-defined and functional structure. Easy to use and, by its nature, very versatile and easily usable in different settings.
Recommended.
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This game is great. The system is wonderful and I will likely use it as my go-to system. There are only a few games I have ever read that out of the box are so streamlined and are ready for solo or group play w/o have to make any real changes. The system is the same as Freeform Universal 2e, but I can tell that some great playtesting went into the system. Threats are so easy to make you can do it on the fly. I am unsure if the math around the mechanic holds together at higher dice pools. With it being so simple I am unsure if it even matters. Huge fun, quick read, great expansions with Skins, Grid, and Psions. If you are interested in a game that just gives you what you need, this one is wonderful. We are using it for a game based on the Arcane TV show, while we did have to make some new Trademarks there were no changes needed for the mechanics. I cannot wait to see what else the folks at Peril Planet inspire with us next.
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Creator Reply: |
Thank you so much for taking the time to leave a review. I really appreciate it. :) I am so glad you are enjoying the game and having fun adding to it for your own enjoyment. Thanks for sharing what you are doing! |
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Tag based, fast, the mechanics tie directly into the narrative, really feels like cyberpunk.
Strong Forged in the Dark influences, and DNA shared with Technoir and Lady Blackbird.
Excellent!
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While I have not run this yet (so my review is based on reading the game) I have not been this excited by a rules lite system in years The game is beautiful, the dice mechanics elegant and the system just makes my mind spin with creative ideas. So good.
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an absolute jewel of a rpg.
in a few pages, the book gives all that you need to run a cyberpunk-themed game, from a oneshot session to a long campaign.
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Straightforward tag-based rules with plenty of give in them. I'm playing in a game right now and it is a whole lot of fun, enough so that I picked up the rules. Very setting light - but leaves plenty of space to create your own cyberpunk city. The supplements have a little more worldbuilding but again the emphasis is on making the game your own.
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Thank you Nathan for this game. I love what you did with the system, it's a slick mash-up of good things, with an original identity. I can see Fate and BitD inspired bits, lot of elements that are tags, and that you can easily reskin. I mean, you can play a high fantasy campaign with this small book, just changing the names of the Trademarks, Cyberware, or Vehicles... :D
I like the vibrant layout and art too.
Also, I strongly suggest to get the inexpensive auxilliary book, in particular Skinjobs, fantastic to play Eclipse Phase campaigns using this cool system, and not the overcomplicated, crunchy, stale d100 official one, and Psion, so you can do Shadowrun, or other urban fantasy (or any fantasy, indeed :D).
I hope you'll evolve the original F.U. RpG too, using the elements you put in this NCO.
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Great system, with a very good resolution method.
Ideal for quickly building a game or a one-shot session.
It's also light and. good to introduce new players.
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