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Savage Worlds Handbook: Perilous Places & Serious Situations
by Mason E. [Verified Purchaser] Date Added: 11/04/2019 12:20:31

This product is excellent! It gives me an opportunity to think of other hazards that I might not have considered when setting up the adventure. Like the cover shows, why just set a battle with an enemy just in a rainstorm? Thunderstorm battles on rooftops are much more interesting. And that's what this product is for: to make your games more interesting. And, on the whole, it has ported over well to my SWADE games.



Rating:
[5 of 5 Stars!]
Savage Worlds Handbook: Perilous Places & Serious Situations
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TAG@TEN Savage Worlds Bundle
by Morgan S. [Verified Purchaser] Date Added: 10/28/2019 04:11:31

Hellfrost is simply put the BEST fantasy setting out their.



Rating:
[5 of 5 Stars!]
TAG@TEN Savage Worlds Bundle
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Leagues of Cthulhu: Guide to Cumbria
by Louis C. [Verified Purchaser] Date Added: 04/03/2019 16:57:32

Thisbook despite its small size is full of brilliant ideas, locations, etc. Really recommended.



Rating:
[5 of 5 Stars!]
Leagues of Cthulhu: Guide to Cumbria
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Sundered Skies - Setting Book
by David D. [Verified Purchaser] Date Added: 08/10/2018 17:17:52

Magitech High Fantasy

The setting is well outlined but rarely gets beyond 'broad strokes'. Many original and evocative ideas are to be found, few are developed very far.

Races include fully sapient baby-dragons (Drakin), plant-based Elves, steampunk Dwarfs, sky-viking Orcs, mutant Goblins (Glowborn), and anthrophomorphic animals enslaved by the Elves (Wildlings)

The setting itself is a shattered world of sky sialnds floating between an icy glacier and a raging inferno. Sky ships navigate this oddly glowing world in search of salvage, and commerce. Sadly many of the physical laws of the world are based on game balance rather than cinematic appeal or intuition (sky ships cannot approach sky islands from the top or bottom, only from the edges for example)

The religion is fairly detailed and involved avatars still walking amongst mortals in the world. But it reads like a bad soap opera or over the top anime. The gods come across more as reckless and childish superhumans than divine personifications.

Half of the book is dedicated to a plot point campaign. This is the story the setting was designed to tell. Sadly it is both a hard railroad and poorly written. Few options are presented besides 'run screaming into combat' and there's not enough detail to support any other play style. The plot itself makes little sense, follows no logical train, build no momentum. It's just a long series of combat encounters with the vaguest excuse as to why a fight is needed. Indeed sometimes I have no idea why the author believes a scenario would ever lead to combat. He just types 'when the fight begins...' leaving me asking 'what fight? why?'

There is not much art in the book. What is there is full color but of variable quality. the PDF is bookmarked.

The setting itself likely deserves a 3/5. Good ideas, just not enough detail. Even the hokey 'religion' can't drag it down too far. The plot point campaign is 1/5. At times it makes no sense and cannot be followed even after several re-readings.



Rating:
[3 of 5 Stars!]
Sundered Skies - Setting Book
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Sundered Skies - Setting Book
by Richard W. [Verified Purchaser] Date Added: 05/02/2018 08:31:38

Underrated and frequently overlooked, in my opinion Sundered Skies is still one of the best Plot Point campaigns for Savage Worlds, with a lot of twists and surprises.



Rating:
[5 of 5 Stars!]
Hellfrost Map Sheets
by David B. [Verified Purchaser] Date Added: 01/09/2018 22:12:46

Hoooooooly mackerel this map is huge. Like Skyrim-level, enormously, massively, mind-bogglingly huge.

Unlike most Savage Worlds settings, where the authors flesh out a "lite" framework which constitutes about 40 pages or so, and a plot point campaign & some savage tales, Triple Ace Games instead dived deep to create a super-rich setting that I dare say rivals the greats like Tolkien or GRRM. And where else but in Savage Worlds can you support 8 distinct magicial styles? (And that's if you don't seperately count each cleric for the two dozen gods in the pantheon. Well, maybe you can support 8 magic styles elegantly with FATE but I like SW's crunch-lite rules more.)

Where was I? Oh yes: this map. This beautifully illustrated, high-resolution, 45-page-plus-a-legend map. Clearly this was a labour of love, and does it ever show. Print it (or get it shipped to you), mount it on your wall, and prepare to marvel at the esquisite details of every trade route, mountain pass, forgotten ruin or flyspeck villiage. Every feature on the map is simply begging to attach the weight of history - either of your own devising, or that in the Atlas of the Frozen North & the Gazetteer.

This clearly is a monument, and it's oh-so very pretty.

Strap on a pair of boots, say a prayer to Freo the Voyager, and get yourself lost. May you find glory in the Fimbulvinter.



Rating:
[5 of 5 Stars!]
Hellfrost Map Sheets
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Savage Worlds Handbook: Perilous Places & Serious Situations
by Justin S. [Verified Purchaser] Date Added: 10/26/2017 09:41:36

This remains my go-to book when I want to run an exciting scene in Savage Worlds. Whether you have an idea in mind for something exciting or are looking for ideas, this book has it all.



Rating:
[5 of 5 Stars!]
Savage Worlds Handbook: Perilous Places & Serious Situations
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Hellfrost: Rassilon Expansion
by Tom P. [Verified Purchaser] Date Added: 09/23/2017 18:04:31

Useful material for Hellfrost. Well worth the PDF price.



Rating:
[4 of 5 Stars!]
Hellfrost: Rassilon Expansion
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Hellfrost Action Deck
by Jerry W. [Verified Purchaser] Date Added: 09/22/2017 11:40:47

Good artwork on the cards, the face cards are the best. All the cards (except deuces) have a rune block, which is similar to anadventure deck. There are no rules for it, but you can make up house rules, or ignore it entirely.

Like many card decks when new, this one is stiff. You will need to shuffle and flex them a bit to loosen the deck a bit.



Rating:
[5 of 5 Stars!]
Hellfrost Action Deck
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Hellfrost: Matters of Faith Standard Edition
by Ryan P. [Verified Purchaser] Date Added: 08/27/2017 14:51:46

After the core books, this book is pretty important if you want to run a campaign in Rassilon. If you don't want to do a lot of work filling in the gaps about the religious festivals (and there are a lot of them), how clerics are trained, what gods the bad guys worship, the names and rituals of a whack of lesser gods or what the Abyss is like, this book is for you. Wiggy has done a great job here and I'd highly recommend this book considering how important religion and the gods are in Rassilon.



Rating:
[5 of 5 Stars!]
Hellfrost: Matters of Faith Standard Edition
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Hellfrost: Player's Guide
by Benjamin S. [Verified Purchaser] Date Added: 08/04/2017 13:00:39

I like the setting, it is a blast to play. The pdf is great quality with great bookmarks for everything.



Rating:
[5 of 5 Stars!]
Hellfrost: Player's Guide
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Hellfrost City Book 4: Cities of Royalty
by Francesco B. [Verified Purchaser] Date Added: 05/26/2017 13:01:59

Helps to flesh out these two cities. Not 100% necessary to run sessions in these cities, but it allows a GM to give them a more individual character and does contain some information that can be used to generate adventures. More focused on information than adventure seeds.



Rating:
[4 of 5 Stars!]
Hellfrost City Book 4: Cities of Royalty
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Leagues of Gothic Horror: Guide to Apparitions
by Timothy B. [Featured Reviewer] Date Added: 10/28/2016 11:20:41

Softcover book. Full-color cover, black & white interior art. 64 pages. Set up in a similar fashion to all of TAG's "Guide to" books, this covers ghosts and the damned. Again, this is fairly setting specific but a lot of the material here is drawn from myths and legends from around the world, so first of there should be something in this book that everyone recognizes. Secondly there is plenty in this book that everyone can use. The first third of the book covers why ghosts happen and their nature. This is followed by the means of disposing of these pests and some of the powers that they have. The last third (more like half) covers new monsters and some very specific ghosts. Frankly it is worth the cover price for the ghost of Lady Macbeth alone. I once said in a game at Gen Con that are more ghosts in London than living people. This book helps prove my point rather nicely. Another really solid buy.



Rating:
[5 of 5 Stars!]
Leagues of Gothic Horror: Guide to Apparitions
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Leagues of Gothic Horror: Guide to Black Magic
by Timothy B. [Featured Reviewer] Date Added: 10/28/2016 11:14:08

Softcover book. Full-color cover, black & white interior art. 64 pages. Set up in a similar fashion to all of TAG's "Guide to" books, this covers Black Magic and "Wickedness". This book is fairly setting specific, so it has more game stats than some of the other guides. I still found it to be a fantastic read and can't wait to try some of this out in my next Ubquity game. The book covers a brief history of "black magic" practices around the world. Later (Chapter 2) we move into why someone might take up this sort of power. Fiendish lairs are also discussed since in the tried and true traditions of both Gothic and Pulp fiction every bad guy needs a lair. The next three chapters I found the most interesting, they are respectively, Power, Demons and Evil NPCs. So much great stuff here that I really could spend dozens of sessions working through all the ideas this has given me. In particular, I have a Ghosts of Albion adventure that would work so much better with some of the ideas here. I am going to have to re-run now under Ubiquity to see. For a small book it packs a lot of punch.



Rating:
[5 of 5 Stars!]
Leagues of Gothic Horror: Guide to Black Magic
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Leagues of Adventure - Globetrotters' Guide to London
by Timothy B. [Featured Reviewer] Date Added: 10/28/2016 11:02:38

Softcover book. Full-color cover, black & white interior art. 78 pages. A great sourcebook for the Leagues of Adventure game this covers the City (and County) of London in the 1890s. The bulk of the book is devoted to a "tour" around London pointing out places of interest. There are also sections on the police force, entertainment, and transportation. The book is largely fluff free (ie not much in the way of games stats) so it immediately has utility for a wide variety of games. Even the adventure hooks for London are game-stats free. Most of the game-related material comes in the form of detailing various NPCs and archetypes, but there is enough flavor test to still make them usable in other games too. This is a well-researched guide and extremely useful. If you are playing a London-based Leagues of Adventure, Leagues of Gothic Horror or Leagues of Cthulhu game then I say pick this up.



Rating:
[5 of 5 Stars!]
Leagues of Adventure - Globetrotters' Guide to London
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