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Short version: There are some useful rules and mechanics, but they are mostly present in the older book. The added content in this edition may not be worth the price.
This book is a mixed bag. The rules are interesting and seem reasonably balanced, but they are organized in an obtuse way. For example, some abilities and feats are specific to a specific type of dragon. But instead of saying "black dragons only" it says "devious only" and you have to go look up that devious means black dragon. Aside from that confusion, the dragon mechanics are very customizable and feel powerful without really hurting game balance.
However, the stuff added for the expanded edition, namely the setting and adventure path are badly done. A great deal of space is devoted to overpowered NPCs that are very unlikely to factor into any game, probably high rollers on kickstarter. The stat blocks of quest NPCs in the adventure are full of errors. Most commonly, characters switch gender dozens of times, often in the same paragraph. I suspect they copied relevant portions of the player's handbook, forgetting that Paizo assigned each class a random gender, and didn't bother to correct the language to match the character.
The original threats developed for this book are based on the tired modern fantasy cliche of "corruption", meaning an unexplained goo that magically turns characters evil. Corrupted monsters include a lot of save-or-die mechanics without much potential for exciting fights.
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101 New Skill Uses is simply a must have for the Pathfinder GMs and players who like using skills and shows that not everything a character can do should be a feat or class ability.
Some uses are obvious, but others are not and I will use the contents of this PDF in my games from now on.
Thank you.
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Need more details to be more than just an interesting idea. The maps are too sketchy.
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Its nice to see a ton of spells for PF1e, binding is excellent and the content is excellent as well. No complaints. this was worth the money.
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I absolutely love this, I only have a black printer so this one with the option to remove the texture and still having the line art is great so I can fill in the color on my own. could you do this with the others as well?
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A product for playing dragon-like characters in D&D 5th Edition. "Dragon-like" because you're not technically playing dragons, but closely related beings called taninim. This product is converted from a Pathfinder predecessor, and much of that legacy is still plain here - including some Pathfinder-isms that slipped through like arcane mark, and a selection of decidedly Pathfinder-like feats - but the material is still quite usable in a D&D 5th Edition game. The problem with this product, however, is that they don't present a clear enough path to reproducing any particular iconic D&D dragon. The base taninim race and the Draconic Exemplar class would be the obvious route, but they provide an overwhelming array of choices that will likely take players some effort to sort through. It would also be better if the three subclasses (Scaled Juggernaut fighter, White Worm Apostate cleric, and especially the Trueblood Sorcerer) had been more clearly presented as alternative paths from the Draconic Exemplar. That all said, some players might appreciate the significant amount of customization here, even if it's not very 5E in feel. The only other issue worth raising is minor - $5.99 is a bit expensive for just 24 pages of material.
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Originally posted here: https://theotherside.timsbrannan.com/2022/08/100-days-of-halloween-30-magic-tools.html
Going back to Pathfinder tonight with some (28) magical tools for all classes not just witches. #30 Magic Tools (PFRPG)
PDF. 13 pages. $2.95. 1 cover page, 1 title page, 2 pages of ads, 1 page of OGL. 8 pages of content.
A collection of 28 tools for Pathfinder characters.
The tools are varied from a Brass fastener to a spoon to gloves.
Each one has an associated skill attached to it and what magical aura it gives off. It describes the item/tool, what it does, how it looks and there is even some lore attached to each item.
While built for Pathfinder, it could be used with any version of D&D really, with some tweaks. The Lore is good and the effects can be translated easily.
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Originally posted here: https://theotherside.timsbrannan.com/2022/07/100-days-of-halloween-10-witch-magic.html
Pathfinder gave us a great witch class for their 1st Edition game (and 2nd Edition too) and there was plenty of 3rd party support for it. Here is one of many of those products.
10 Witch Magic Items
What it says on the label.
PDF. 11 pages, $0.99. Color art throughout.
This PDF is 11 pages, but one is for the cover, one for the title, one for the OGL, and two for ads. This gives us five pages of content.
Inside are 10 items of various levels of power.
- Opportunistic Hex weapon special ability (inflicts an offensive hex as part of an attack of opportunity, and reminds folks why they fear witches!)
- Amulet of the Witch (Use a hex as a swift action and take your foes by surprise without wasting an action.)
- Boots of the Beldam (When someone looks away you disappear, maintaining your air of the mysterious mistress of the dark arts)
- Circlet of the Crone (Gain or enhance three of the witch's most vile hexes and maintain that sinister reputation that witches possess.)
- Familiar Figurine (Your familiar can become a figurine of wondrous power and become an animal companion for a short time, and show why a familiar is so important to a witch.)
- Habiliment of the Harridan (Inflict a curse upon a creature that fails a save against your spells, adding an additional effect without losing an action.)
- Patron’s Sark (Make it easier to enhance your patron spells with metamagic feats, and show off the value of your patron over other forms of spellcasting)
- Ring of the Virago (Use your spirit to take control of any other creature with the help of your familiar, and remind folks why you have such a sinister reputation.)
- Talon Gloves (Your nails become dangerous weapons, more so if you already possess that hex, giving you a weapon on par with the warrior’s mightiest sword).
- "The Fragment of Witchery" Legacy Item (Let your magic item level up with you, and provide you with a reason why the world around you will suffer a witch to live!)
So it kind of packs a punch really and really keyed to the Pathfinder witch class. I would certainly try to convert any or all of these for use with other witches I have made and I think I can find a place for them in my War of the Witch Queens campaign.
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I bought this for a session I am running next week with my home game. It printed beautifully on my cheap HP inkjet and is now glued to Cardboard.
Would definately recommend this and wish I had time to turn into into 3D terrain.
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I bought all the haunt packs and as such the review will be identical between them. I loved it. I use all of them throughout my campaigns to add some mischief or punishing traps that can't merely be detected and disarmed. Some aren't for harming but just atmosphere. Some I use for neither and merely as an effect. The entries can be used in various ways for any number of creative purposes and as such adds a lot of fun that can be had.
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A new player characrter race for the 'Jade Oath' universe. Does make for a unique race.
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Introduction the the "Jade Oath" setting. Did make me more interested in getting the whole setting.
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Very interesting peek at a larger volume. Try a preview and see if you like it well enough to buy the full book.
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Very interesting peek at a larger volume. Try a preview and see if you like it well enough to buy the full book.
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Very interesting peek at a larger volume. Try a preview and see if you like it well enough to buy the full book.
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