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First off, forget the "secret" in the title; there's no need to limit the names you generate with this product to "secret" societies. Like the other products in the Two Bit Tables line, this one is absolutely straightforward: you get two pages' worth of tables designed for random selections. Table 1 has columns for "Type," "Descriptor," and "Item"; if you use these as directed, you'll get society names like "the Union of Destructive Prophecy" or "the Holy Urn Society" (two actual results that I generated randomly while writing this review). DMs may find that some combinations sound stilted or even silly ("Destructive Destiny Fellowship," anyone?), but you can just re-roll or cherry-pick as you wish, or even expand the table using these categories as a springboard. I didn't care much for Table 2, which presents specific society names; often, Table 2 in a Two Bit Tables product feels like the author wrote up a separate Table 1, rolled on it 20 times, and stuck the results into Table 2. In this product, Table 3 presents ranks or titles for use in your "secret" societies, but the results largely seemed uninspired to me. I would have to place "Secret Societies and Organizations" near the middle of the Two Bit Tables pack; it's not the most useful, nor the least.
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For a mere 50¢, this PDF gives you three tables that you can use to generate memorable names for historic battles and maneuvers. Some of the results from Table 1 sound great, like "the Fox Run Meadow Massacre." Others come out a bit silly or stilted, no matter how you rearrange the terms. The list of unique battles (Table 2) gives some very nice suggestions, but I must confess that Table 3, designed to generate famous maneuvers, left me a little disappointed. Most DMs will throw out the "Person" column and use names appropriate to their own campaigns, and the other two columns seemed too brief, and left out obvious terms that should have been present ("gambit," for example). I would have preferred less of Table 2 and more of Table 3. But hey, I only payed 50¢, and I'm sure I'll get that much benefit from the tables.
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This is one of the better Two Bit Tables available. You get four tables in this product, but Table I is really like three tables in one: a column for bottle shape, another for bottle description, and another for stopper type. Since there are 20 rows in each column, that alone gives you, what, 8,000 different bottle descriptions? And that's before you add in extra components, glass color (Table II), and so on. If you're tired of boring vials for potions and alchemical substances, this product is well worth the purchase price of a measly 50¢. And I haven't even yet mentioned Table III, also three tables in one, which (if used as a random feature generator) gives you another 8,000 possible descriptions for the stuff inside the bottle. I'm very pleased with this purchase.
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For 50 cents, you get two pages of tables that you can use to pick or randomly choose simple jewelry items. It's simple, straightforward, and exactly as advertised. The price-per-page is higher than for most longer PDFs, but I'm sure I'll get 50 cents' worth of use from this product. I would have to say, however, that this doesn't rank among the more imaginative Two Bit Tables, in my view.
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I cannot download thsi product and haveing even more problems printing the pages.. I dont want to rate until after you help me download this product properly. Direction are not complete.
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Creator Reply: |
I don't really understand what the problem is exactly - are you having trouble downloading or having trouble printing? I have uploaded a fresh version of the document (with new, clarified printing instructions). If you continue having problems downloading, please contact RPGNow directly as that is a site issue. If you have trouble printing, please email [email protected] or contact us through RPGNow with questions. We've not had anyone complain of problems before, and we'd like to do what we can to make this work for you.
Chris Baldi
Healing Fireball Publications |
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One of the good things about RPGs is that they're multi-faceted and offer a variety of different ways to stimulate the differing tastes of the gaming populations. Some gamers prefer more combat-orientated games, other immersive roleplaying, and yet others enjoy it for the creative aspects and world building. Two Bit Tables: Ancient Battlefield encounters is a short 3 page pdf product that caters mainly to the latter gamers - those that like creating interesting encounters or locations, and those that like to add spice to their game world. This product is part of a large and continually expanding series of Two Bit Tables products, each offering a small set of tables with which to create something more interesting for your game world.
The presentation of this short pdf is nicely done, with good use of pdf presentation skills to create something that looks good. The editing and writing is fair, and the tables usefully presented, although the shade of gray used in the tables looks too dark when the product is printed and could be done in a lighter shade. Overall, this pdf pretty much gets the ticks as far as short pdf presentation goes.
Two Bit Tables: Ancient Battlefield Encounters provides you with a series of useful tables for generating descriptive and interesting battlefield encounters. The focus here is on what one would expect to see in an ancient battlefield, although plenty of advice is provided on how to adjust the tables for more recent battlefields where the bodies haven't quite decomposed yet. In addition to providing one with useful random encounters on these sites, there are three other tables that form the meat of the product. These tables allow one to generate objects found or seen on a battlefield from a list of over 100, and certainly you can create far more combinations of these items. Battlefields can contain anything from a rusty sword to a fallen encampment to a cemetery or an arrow head stuck in a tree. It's a good product for generating a few ideas when trying to describe the scene of an important or pivotal battle in your campaign world.
For the most part this is a good little pdf with some useful information and good value for money. I found, however, that the information was lacking in being creative and seemed a bit repetitive in trying to generate the material from the tables. It's not particularly fantastical either, being more of a medieval flavor rather than one where magic would reign supreme and the elements of which would be found on the battlefield. The table and the details there-in just appear far too normal. There's nothing wrong with that, but even the normal could be a little more descriptive, and perhaps contain something more than just variations on broken weapons, skeletons, fortifications, and other battle miscellany.
I think this product, and indeed this series, can be a very useful addition to any world builder's arsenal, but I think it needs to think outside the box and be a little more creative to add a little spice to the material, particularly as far as fantastical elements are concerned. Most fantasy campaigns offer tremendous richness which is largely lacking here apart from the odd reference here and there. A good product, and useful, but could've done a little more on the creative side.
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Quite the opposite of its oxymoron name, Healing Fireball produces products that make a game cohesive. One of their better products, Combat Cards Poisons, is a strong example of the usefulness often found in their PDFs.
Poisons, just as diseases, seem to be a last minute detail to most RPGs. It is usually in the back of the book and rarely ever do the rules take up more than a paragraph or too. A conglomerate of poisons follow the rules with none given any more flavor than the next. So lost in the books are the poison rules most DMs usually stick to the same 3 or 4 poisons in order to not have to dig and find the passage of the various poisons.
The short 15-page Combat Cards: Poison contains a set of cards that contain the stats and rules for various poisons. There are cards for 28 poisons and 4 cards for blank poisons. The technique is quite simple and shows that you do not have to recreate the wheel to put out a solid product. My only complaint is that I wish that they still do not solve the description problems that plague poisons. I wish the writers would have taken some risks and added a bunch more poisons or added short descriptions for the ones listed. Still Combat Cards: Poison is a good resource to have at the gaming table.
For the Player
My first thought when I read these cards is that I can not wait to play the assassin that I have in my head. The blank cards will be quite useful for making up my own poisons and the other cards will be my little bag of joy to be unleashed on my opponents.
For the dungeon Master
Did I mention that assassin .
The Iron Word
Combat Cards: Poisons does not aim to reinvent the wheel or add depth to the poison rules. It is a helpful product to insure that poison details are at your finger tips.
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It's not visually stunning, but 100 Ship Cargos delivers on its promises. 100 fantasy-historical ship cargos for $2 US. It's hard to beat a deal like that.
The one major flaw in this product is that there are no price list suggestions included whatsoever. Author Christopher Baldi makes a decent case that assigning prices to the cargos would defeat the "universal" nature of the gaming product, and he's right in that regard.
Still, some of these cargos are esoteric enough to the modern mind, that I would have no idea how to price them "on the fly" at the gaming table, which defeats much of this product's plug-and-play time-saving appeal.
Certainly the author, who's done all the research anyway, would be better equipped to suggest a value for a given cargo than I would -- suddenly scrambling around at the game table to put a price on a crate full of cannonballs, with anxious players all waiting on me.
While I undrstand the author's position, I guess I still wish each cargo carried some sort of abstract "Trade Value" number -- that the author had designated one cargo (Grain?) as the "baseline" cargo, and assigned it a "Trade Value" number of 1.0, and then ranked the other 199 cargos relative to its value. Sort of an "encoded barter system", if you will.
That way, I'd still get to set my own price on a cargo of grain at 48 florins and 12 guilders (or whatever), but I could tell at a glance that a cargo of cannonballs has a recommended "Trade Value" of 14.5 times whatever I deemed the grain cargo to be worth in my game.
Something like this would push 100 Ship Cargos from a four-star product to a five-star, in my opinion, because it would allow the product to help GMs out instantly at the game table, when they might need it most.
All suggestions aside, at only $2 US, 100 Ship Cargos is definitely worth your time, so long as you don't mind working up the price values yourself.
As mentioned above, this product isn't visually slick or glossy, but it's not ugly either -- primarily, it's black text on a white background, busily delivering the goods, as promised, both literally and figuratively.
If, after reading this, you still think 100 Ship Cargos is for you, then just buy it. For only $2 US, it's definitely a low-risk purchase.
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Everyone knows how to roleplay a pirate don't they? Or do they? Well, if their information is a little lacking, this PDF will soon correct that. It comes in two books (the "in character" one and the "out of character" one) as well as two styles (bookfold (print) and on-screen). The bookfold version will be very handy in allowing me to have a few of the in character books on the gaming table during a session while the on-screen version allows me to read it on the laptop without having to manually try and find the pages ;)
I'm very impressed. Normally I'm a little wary of buying something from a new publisher (especially something that hasn't been reviewed before) but $4 seemed like a fair gamble and I'm glad I did it. I'll happily look at other things Healing Fireball have for sale and I recommend you do too.
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I just downloaded the product and haven't had a chance to use it "in game" but having put it together and tried it, I can say that it is a well thought out and reasonably well designed product whose creation was long overdue.
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