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A good system, that gives option to specialized characters to "shine", but it all depends the luck of the person rolling the dice.
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Interesting setting with some very cool races and classes, also the system works well for this kind of setting with the freedom to create a more unique playing style with a mix of different class abilities.
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Cool Little short story, easy read, gives some good information for how some of the factions operate in the wasteland.
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Cool little supplement / source book that's full of interesting content. It's got some good advice for running fantasy campaigns in general and the new encounter tables have some pretty funny encounters in them.
Overall, I think every GM could handpick some stuff from this book which might come in handy in any fantasy campaign they're running. The adventure could also easily be turned into a D&D or an OSR adventure with some work on the stat blocks themselves.
Hoping to see more in the future!
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Another great publication from the author, this one is the nicest looking yet and has a lot of interesting content. While it is tied to the setting it was made for, I have already used parts of it in my other games with a few minor tweaks. The random encounters are easily modifiable for D&D or similar fantasy settings and the social encounter generator is a great way to spark up ideas for quests on the fly.
5/5 hope to see the books for the other two settings!
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Creator Reply: |
Thanks! Yeah, two more campaign guides are in the works. |
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There's not a lot of fantasy RPG's out there that still bring something unique and fresh to the table (pun intended). This one is definitely one of them. The game strays away from common tropes and subverts expectations with its (at first) simple presentation.
Currently running a short campaign in this world and I've altered a rules a little bit and mixed it with some other fantasy RPG material and the players are loving it.
Give this a 5/5 and support the author in future endeavors.
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Creator Reply: |
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Fallout meets Shadowrun without stealing anything from either is the best way to describe this. The author definitely knows how to make unique settings and how to immerse players into the world.
Haven't checked much out yet, but what I have tried so far has been awesome. There's everything from genetically modified mutants to irradiated zombies in this game and each location has an interesting enough aspect to it that it makes you want to explore it.
Give this one a try!
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Creator Reply: |
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Made a short space adventure for this game. Ended up playing a Star Trek-esque exploration game heading into Deep Space. Game's got a lot of potential. Love the fact that the author keeps adding stuff to it since its release.
If you want a unique sci-fi experience that still has a bit of that familiar feel, definitely check this out, you won't be disappointed!
Happy GM's day! :)
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Creator Reply: |
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Just played the game's one-shot recently (from the Starter Set) and I love the setting. It's a mix of good old sci-fi space opera that's been drastically altered by magic - which makes all astronomical anomalies that much crazier and more fun to explore.
We did a mission where we had to infilitrate a secret base (won't say more because spoilers :)), which ended up in an epic finale. There's everything from sentient space robots to half-corporeal elemental mages here and I can only imagine what lies in so called 'Deep Space'.
Will explore more of this and recommend it to any sci-fi fan!
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This setting is BRUTAL, but in a good way. Got some real Fallout vibes from it, coupled with a low-magic setting. I played a few sessions in it and so far, the monster variety is great as is the world itself. It's full of little nooks and crannies that you can explore and there are many plot hooks you can weave from them as a GM (each landmark has at least 1 or 2 paragraphs of info to get you started).
The weapon variety is pretty good and you'll need those guns to fend of the raiders (if you're playing in the wasteland). Haven't tried playing the mainland yet, although it looks intriguing as well and my group will likely end up there sooner or later.
5/5
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Played a few one-shots in this setting and the setting is a great mix of an old-school fantasy with a lot of fresh content, like unique races that aren't as common in the genre. You can still fight bandits and other monsters but the tropes like goblins, orcs and kobolds aren't present here. Instead, there's a fair array of new monsters, some of them very unique and fun to battle against.
If you want a game that's obviously been inspired by D&D but isn't just another one of its many clones, definitely give this a try!
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Played quiet a few games by now and had a lot of fun so far. Going through catacombs, dungeons or just travelling can be so comfortable in one second, then one roll and get in the worst situation you can. It makes a lot of ridiculous scenarios where you can do nothing but laugh at the end. We got to confuse the boss so much that in the end it was suprised we killed it... I always loved to decept enemies, but getting the final boss to be deceived is just too good.
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Creator Reply: |
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Valorn’s Tomb is a dangerous adventure for EDGE Core Rules (295 pages at DriveThruRPG). The adventure can be found in the Edge Starter Set (96 pages, free/pay what you want, same place). To create my solo engine, I changed ten lines in the Adventurer’s Lexicon Dungeon Edition (48 pages, on sale at the moment, same place). I did use five of the characters that are included in the starter set adventure. The adventure started with a “Halo Jump”. Rashak the hunter ended up being separated from the others, but he was able to join them. They found the tomb, Slick the rogue took the lead, and started exploring. Let’s face it, the lead is not the best place to be. He took electricity damage from a statue and aetheral damage from a mirror. They killed six skeletons that day and they did find a “safe room”.
On the second day, Slick took damage from a ballistae. Well, they were not going back to that room again. They also killed four stone crawlers and a primal ancestor (he was nasty). On the third day they killed another ancestor and the day after that too. On the fifth day they exited the tomb. They headed in the direction of town and were attacked by a crimson wolf (big and bad). They killed it. The PCs were tired of eating iron rations (five days in a row), so Rashek showed them how to properly cook a wolf. He even used his special herbs and spices. It was an awesome meal. They did make it back to town to sell two pieces of armor in excellent condition, one sundering ring, and three repelling rods. Time to relax. Give this a try!
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Valorn’s Tomb is a dangerous adventure for EDGE Core Rules (295 pages at DriveThruRPG). The adventure can be found in the Edge Starter Set (96 pages, free/pay what you want, same place). To create my solo engine, I changed ten lines in the Adventurer’s Lexicon Dungeon Edition (48 pages, on sale at the moment, same place). I did use five of the characters that are included in the starter set adventure. The adventure started with a “Halo Jump”. Rashak the hunter ended up being separated from the others, but he was able to join them. They found the tomb, Slick the rogue took the lead, and started exploring. Let’s face it, the lead is not the best place to be. He took electricity damage from a statue and aetheral damage from a mirror. They killed six skeletons that day and they did find a “safe room”.
On the second day, Slick took damage from a ballistae. Well, they were not going back to that room again. They also killed four stone crawlers and a primal ancestor (he was nasty). On the third day they killed another ancestor and the day after that too. On the fifth day they exited the tomb. They headed in the direction of town and were attacked by a crimson wolf (big and bad). They killed it. The PCs were tired of eating iron rations (five days in a row), so Rashek showed them how to properly cook a wolf. He even used his special herbs and spices. It was an awesome meal. They did make it back to town to sell two pieces of armor in excellent condition, one sundering ring, and three repelling rods. Give this a try!
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Creator Reply: |
Nice!
Seems you took out the big bad and his mobs too. :)
Glad you enjoyed it! Check out the other one-shots too, they're a lot crazier than this one! |
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This set of basic rules is what I recommend you get first before commiting to the full experience. The one-shots you get with this download give you a good idea on how the system works as it isn't for everybody.
The game doesn't shy away from character death or lingering injuries. As someone who enjoys more hardcore TTRPGs, you should definitely give this a try if you want an experience that's more akin to old-school tabletop combined with a fresh take on an older concept.
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